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Xin Zhao Build Guide by Sir Kayin Bj

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League of Legends Build Guide Author Sir Kayin Bj

[S3] Xin Zhao - Jungle

Sir Kayin Bj Last updated on February 22, 2013

Ability Sequence

1
9
13
17
18
Ability Key Q
2
4
5
8
10
Ability Key W
3
7
12
14
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0




You'll find Xin Zhao has an extremely strong early game as he has very high damage coupled with good crowd control. He falls off a bit mid game due to not being very tanky unless you land a good ultimate. The recent buffs to Xin have really helped him and made him playable in competitive play.


Pros



+Has a three CC skills.
+A lot of attack speed.
+Very strong early game ganks.
+Has a dash.
+Self-sustaining.
+Mobile and tanky.

Cons



-No poke
-No escape
-Runs out of mana quickly
-Falls off late game damage-wise

Runes

Greater Quintessence of Attack Speed
3

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Speed and Greater Mark of Armor Penetration: Getting a mix of attack speed and armor penetration is the best for Xin Zhao. It increases your jungling speed by a fair amount and lets you get Three Talon Strikes out quickly and have them hit hard. Attack speed also lets your passive from battle cry heal you up more so you be more safely sustained in the jungle.


Greater Seal of Armor: Armor decreases the damage you take in the jungle early game, allows for you to tower diver better and makes you overall more tanky.


Greater Glyph of Magic Resist: I pick flat magic resistance runes because I want to be as strong as possible early game to try to snowball. It also helps with the ganking phase where I take less damage/harass from enemy lanes.


Masteries
4/4
4/4
4/1
3/1
1/1
1/3
3/1
1/3
4/2
2/2
1/1
1/1

Alternative (Defensive)

Masteries
4/4
4/1
1/1
4/2
3/1
3/3
2/1
1/3
3/1
3/1
1/1
1/1


Challenge:Challenge allows for you and your AD damage dealing carries to focus down a single target extremely quickly. It also allows for isolating a target after tagging an enemy champion and using your ultimate ability.



Three Talon Strike:Three Talon Strike does Three Talon Strikes in to the enemy. Each does fairly hefty damage, with a knock up on the third attack. It does a lot of damage, it CCs, it goes on a low CD, it scales with bonus AD. It's just good. Like most of Xin's abilities this one isn't particularly difficult to explain. You press da button, da button hurt enemy who you auto attack.



Battle Cry: This skill synergizes very well with Three Talon Strike and its own passive. The increased attack speed allows you to get Three Talon Strikes more frequently as well as sustain yourself better.



Audacious Charge: This skill allows for you to gank really well as it acts as a gap closer and slow. In addition, you can use it to tunnel their carries effectively or just use it to peel for your carries. Along with initiating in team fights, you can use this skill to easily and more efficiently clear jungle camps because it has a small aoe damage and slow.



Crescent Sweep: Xin Zhao's ultimate is a very interesting skill with many uses. Firstly, you can use it as an extremely good peel for your carries working like a Janna ultimate however dealing a chunk of % HP damage. Secondly, you can use Audacious Charge on a carry follow up with Crescent Sweep to isolate the carry allowing your team to follow him/her down. Lastly, in combination with Flash or just coming in from behind, you can use it as a great initiate to knock the enemy into your team while having their team scattered. Thirdly, if you find yourself in a dangerous situation where escape is possible, you can utilize this ability to knock enemies backwards and run from danger. Lastly, when ganking, if counter-ganked, you can separate the enemy lane from the jungler and use this to focus down one target.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Item Sequence











Wriggle's Lantern
1800

Frozen Mallet
3300

Warmog's Armor
2830

The Black Cleaver
2865

Randuin's Omen
3000

" Tenacity and Magic Ressist "

I think best starting item for jungle. Because 30 Armor, 15 Attack Damage, 10 Life Steal = 1600 Gold. This is really cheap and really good passive for counter jungle.

My favorite jungle item. Because ideal passive for gang. And really good Offtank item.


Best tank item. Xin strong in late game with this item. And this item useful for tower diving.

I think, good offensive item for Xin. Because +55 Attack Damage as well as " Cooldown", "Armor Peneration" and "+200 Health".

Good tank item. Ideal active for team fight. A good choice for the last item.


Note:



Too Late Game; sell Wriggle's Lantern, buy a Defensive Item.



Jungling

1. Wraiths 2. Lizard Elder 3. Gank Top or Bot 4. Gank Mid 5. Wraiths 6. Wolves 7. Ancient Golem + If you want to 8. Again, Gang Top or Bot.

1. Wolves 2. Ancient Golem 3. Wraiths 4. Lizard Elder 5. Gang Top or Bot 6. Gank Mid + If you want to 7. Wraiths


Counter Jungle


Early Game


In the early game, you want to gank lanes whenever possible. As long as you have Q and E, you can gank, having Red Buff helps, but you don't need it. Lanes that have opportunities to gank are lanes that are pushed towards your side, have summoner spells on cooldown, and your laners have sufficient resources (HP, mana, cooldowns) to follow up on your gank. Lanes that need ganks are lanes that are behind either from the lane match up, or assistance or level one fights in the enemies favour. Whenever you do not see an opportunity to gank or have to put a lot of pressure on a certain lane, you should take the opportunity to farm your jungle or go to base and buy if you have money for a big buy (ie. getting Mandreds). You must remember how strong your ganks are, even if the enemy is just the slightest over extended, the huge amount of crowd control and displacement you have is enough to turn it into a kill and force summoners and a blue pill/potions. Look at Tactics section for how to gank efficiently. Counter jungling is a decent choice for Xin Zhao since he has decent crowd control and fighting ability(read the Tactics section for counter jungling info). In addition, if one of your laners require you to hold the lane while they back, do so as well. You also want to control both your blue and red buffs, as well as the enemies. Timing the respawn time or knowing the general respawn time of these buffs are crucial for doing so. Control of Dragon also becomes a big factor and whenever your team has a safe opportunity to do so, you should take it. Oracles is also a really good buy if he snowball with kills.


Mid Game



The mid game is quite similar to the early game. However at this point, you are farming less as your carries may be taking your farm, and you have to be in position to gank and contest Red and Blue buffs, Dragon, and Baron. The same things you do to control those, applies in the mid game, time the respawn of the neutral objectives and buy wards to make the job safer. The power of Oracles persist in the mid game. You are still able to gank very well due to your strong crowd control and high damage, but you do need the help of an ally if you expect to kill a full HP target unless they are really over extended. Xin Zhao is also really good at doing dragon since Three Talon Strike gives him a bit faster of an attack animation and attack reset, as well as having an attack speed buff from his Battle Cry.


Late Game



In the late game, you are a tank, you have to be up front in the fight soaking as much damage as possible, while being as disruptive as possible. However, this does not mean you should be so up front that you are taking free damage from the enemy team. Just stay slightly in front of your carries such that you are able to CC the targets you need to, and be able to dive the carries if the opportunity arise. Baron also becomes the focal point of the game, with most fights taking place around the area. Basically, group with your team and get control of Baron. I don't like Oracles on Xin Zhao late game since you aren't too tanky and you will be diving their carries a lot.


Thanks



Thanks to MrCuddowls for making the chapter names.

Check out his Diana guide:

The Heretic of The Moon