Viktor Humor Guide by ParkInferno
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What's up MobaFire and this is my second guide here on MobaFire and this time I'll be looking at Viktor, the Machine Herald.
Viktor is one of the most underplayed champions that when played right, can be extremely hard to deal with. But this time, I'm not looking at Viktor in the mid lane, I'm looking at Viktor in the bottom lane...no. Not as support...as ADC >:D.
Honestly, as a player who mained Viktor in season 3, it horrifies me that I've only seen 3 Viktor players in normal games and 1 in ranked since the new season started. Making an ADC guide for Viktor is not just something I want to do to popularize Viktor himself, but I want to give my take on an extremely fun and versatile champion.
Although he may be good in the midlane, this guide will focus on the bottom lane which means that there will be different item sets, skill distributions, even different ways to play him. So, without further ado, let us get started! P.S. I appreciate any and all feedback so please do comment on how to improve my guide.
Another thought to chew in is that sometimes, Viktor is a viable top laner. Since most top laners have gap closers such as Irelia, Jax, or Renekton, Viktor is able to set up easy Gravity Fields and poke them till the cannot even fight. Taking Teleport on this set up can also set up surprising ganks to bot or even mid that the enemy cannot escape from due to your insane movement speed bonuses.
SummaryBanner: Don't like reading? I gotchuu
When you first saw this guide, you probably thought, hah, another troll guide. But actually, ADC Viktor is extremely playable. Focusing on the ability to kite the enemy with your massive speed buff from his Power Transfer when you upgrade your The Hex Core into Augment: Power and his Gravity Field as well as utilizing some other items such as Trinity Force, Blade of the Ruined King, and sometimes even Iceborn Gauntlet can make you extremely annoying to deal with unless they have strong and repetitive gap closers or hard cc such as Renekton and his Slice and Dice with a Lee Sin or even a Kassadin.
While Viktor is usually a unique mage that has both poke, waveclear, burst, and individual power, ADC Viktor delivers consistent damage and pre-teamfight damage that helps your team deal damage but his main strengths are his cleanup/chasing ability, and his kiting ability. You will find that even though he may not be able to duel Vayne when on equal standing, he will almost always be able to set up kills before the team fight even starts and also cleanup after the teamfight.
In this guide, we go over two different types of ADC Viktor. Trinity Force Blade of the Ruined King Viktor, and blue Viktor with an occasional Trinity Force.
These two very different item builds with similar play styles will further be explained in later sections of this guide.
Pros / Cons
- High Additional Movement Speeds
- Early-Game trades with Power Transfer
- Secure every single minion (not really) with Power Transfer
- Has a strong slow and stun with Gravity Field
- Hard to dive with Gravity Field
- Temporary shield that can block a decent amount of damage from Power Transfer
- High single target and AOE damage
- Good poke
- Weird @ss laser beam that looks $wag
- He always has an upper hand
- Squishy. Thats all. Jk.
- Weaker 1v1 against other ADC unless fed
- Death Ray hard to smartcast
- Improper use of Gravity Field can render you helpless
- All abilities scale AP but The Hex Core and Augment: Power provide bonus AP to deal extra damage.
- High risk high reward getting countered by some of the supports sometimes.
Runes and Masteries
As Viktor, these are some pretty generic masteries that grant offense and utility. I think that the only thing I would ever change is to changefeast and Butcher for Spell Weaving and Double-Edged Sword . I usually take feast and Butcher since Viktor's base damage is what some call low and last hitting gets a tiny bit easier with those masteries.
My last 9 masteries I put in my utility tree taking points in Fleet of Foot as well as phase walker going into Summoner's Insight and Alchemist
Greater Mark of Lethality
Greater Glyph of Attack Damage
Greater Quintessence of Life Steal
Greater Seal of Health
these are also some genericattack damage carry runes. These are generic for any bot lane adc.
- Greater mark of armor penetration: We take these marks to grab some extra armor penetration helping you last-hit and win trades. These can be switched out with some Greater Mark of Attack Damage for more damage.
- Greater Seal of Health or Greater Seal of Scaling Armor: After the 4.5 patch, armor seals are simply not as strong. So, we take flat health or scaling armor.
- Greater Glyph of Attack Damage: These grant some extra attack damage in the early game. They can also be traded for Greater Glyph of Scaling Magic Resist for the mid to late game where you start to meet the enemy mid laner.
- Greater Quintessence of Life Steal: These will only get stronger as the game goes on. After the slight nerf to Doran's Blade, these life steal quintessences make up for any loss of sustain!.
Blue is a simple explanation of the ability.
Green is an in-depth explanation with exact numbers.
Red is cooldowns and mana costs.
White is uses for this ability.
Viktor starts with an item called The Hex Core. This provides him with some AP but more importantly, it allows him to upgrade it into one of the three Augment upgrades.
The Hex Core will be upgraded into Augment: Power. This grants you movespeed whenever you use your Q, Power Transfer
This is a casting ability dealing magic damage and returning a portion of that back as a shield.
Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
Viktor blasts an enemy unit for 80/125/170/215/260 (+65% Ability Power) magic damage, returning 32/50/68/86/104 (+26% Ability Power) as a shield.
Cost: 45/50/55/60/65 Mana
Power Transfer can be used to win early autoattack trades allowing you to deal more damage while absorbing theirs. Once you upgrade your The Hex Core, this is your core ability because it grants you movespeed
Using this lays down a field applying a slow that gains magnitude every second for 3 seconds and on the fourth second, they get stunned.
Viktor conjures a heavy gravitational field that slows any target in its radius. Enemies who stay within the device for too long are stunned.
Viktor conjures a gravitational imprisonment device for 4 seconds, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.
Cost: 65 Mana
Gravity Field is a great skill applying a huge slow as well as a stun. A great tool to set up kills, it is also a great tool to run away from enemies. Combo it with a pull or hard cc to lock down an enemy.
This fires a beam that cuts a cross a line. You can cast this while moving or autoatacking.
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+70% Ability Power) magic damage to every enemy in its path.
Cost: 70/80/90/100/110 Mana
This doesn't add the most utility or damage to your kit, but damage is damage. It also can proc your Sheen while auto attacking or moving.
This is an aoe ability dealing magic damage in a burst and over time. It is controllable and also silences enemies.
Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
Viktor conjures a singularity at the target location, dealing 150/250/350 (+55% Ability Power) magic damage and silencing enemies in the area for 0.5 seconds.As it churns, it deals 40/60/80 (+24% Ability Power) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.
Cost: 100 Mana
Although you don't build as much AP, this still deals a lot of damage as well as silences the enemy. Also, if you've been against a Viktor it is pretty intimidating.
We want to max out Power Transfer first because it benefits us most with the lower cooldowns, shield, and movement speed bonus. We also are going to pick up our ultimate, Chaos Storm whenever we can because it adds to your burst just that much. I've found that maxing Gravity Field before Death Ray can be more beneficial because of the cool down reduction and as you level it up, the slow increases, but this one is your personal preference.
|These are generic ADC boots. Granting you 45 movement speed and 20 attack speed. Picking up an earlly Enchantment: Furor on these boots gives you a lot of kiting potential|
|One of the most important items in your build, this is an upgrade from The Hex Core it gives you bonus AP but also grants you 30% movespeed whenever you use Power Transfer. This may not seem like a lot, but going from 395 movement speed to around 500 is a lot even for a short period of time.|
|This is another core item. The Sheen proc is just as important as the movement speed from Phage. The Phage works with Enchantment: Furor and Augment: Power so you have a huge burst of movespeed whenever you attack someone. The Sheen gives you a bit of AP but more importantly enhances your next autoattack giving you massive damage.|
|Your final core item, this gives you dueling power and most importantly, the movespeed/health steal. This keeps you alive in teamfights and gives you huge kiting power. Do not underestimate this as you can often make plays as good as a Vayne|
Other Items (Grab 2)
|This gives you a bit of every stat an ADC needs. But not a lot of it. The more important part of this item is the attack speed move speed boost. Pretty much every item is to help you kite.|
|This is a good item to grab if you want more damage and lifesteal|
|Like The Bloodthirster, this gives a lot of damage and boots your critical strike chance and critical strike damage. If you have Trinity Force, Youmuu's Ghostblade, and Infinity Edge, you will have 50% critical strike chance.|
|If you really want to boost your critical strike chance and attack speed, this is your item. With the other critical strike chance items, you'll be at 80% critical strike chance.|
|Yet another critical strike item, but this one is a bursty type of item that you deal damage in a burst with a critical strike plus Trinity Force.|
|Ahh....Nothing like a guardian angel to watch over you when you die...literally. This is a pretty good "last teamfight means all" item.|
|These grant 15% cool down reduction and 45 movement speed.|
|This is what makes this the blue build. Blue build's allow you to use your abilities over and over again while kiting. The mana costs are provided by this item.|
|Even on Bliktor, this item is still core for the same exact reasons.|
|A great kiting tool used for kiting away <--lol|
|At this point, you should fully be spamming your abilities. This provides more mana to do so with, and the aoe slow helps your kiting especially against melee champions. Not to mention the cool down reduction and armor provided by this item.|
|This is another slowing item that helps your anti-kiting and kiting. The biggest benefit though is the health boost making you that much tankier in fights.|
|I sort of added this only because it is blue, but it is nevertheless a good item granting 35% armor penetration. Build this when the enemy has like a Randuin's Omen, Thornmail, and Frozen Heart, or any of the three.|
|I honestly just like this item. It is in this part for the same reasons as the other part.|
All Item Choices: Both Builds
Gameplay: Early Game
This is one of the most volatile areas of the game for Viktor or in that sense, any champion. Viktor has strong early game trades with his shield from Power Transfer but that does not last longer than an autoattack or two.
Level 1: Leashing and Last-Hitting
Depending on whether your jungler is starting blue or red, you want to help him by either leashing for him, or guarding. Most of the time he'll start on the bottom side for the stronger leash from the ADC. If he doesn't, you want to guard his buff from invades or steals. Here are some good spots to stay (Images will come) They are color coded for what side you are on and you can stand where the ward is:
Now that you've leashed your jungler like a nice bot laner, you should head immediately towards lane so as to not miss any creeps. Coming from the blue side, try to avoid walking through the river and instead go towards your turret. Likewise, on the purple side, go through your tri-bush. You never know when someone is waiting there to grab or kill unsuspecting champions.
When you reach your lane, you want to start "last-hitting". Last-hitting is doing the last little bit of damage to a minion to grab the money without staying in range of the enemy. Last-hitting prevents you being harassed, and can help freeze the lane so you do not run too far up the lane. If you are not too good at last-hitting, remember, no one started out good at last-hitting...not even DoubleLift.
If you are still not sure what the purpose and benefit of last-hitting is, you can watch this video:
Level 2-5: Harassing and Level Advantages