Fiddlesticks General Guide by SmileYouDied
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
Fiddlesticks in the Jungle S4
Not Updated For Current Season
Your role as Fiddlesticks ...
Your role as Fiddlesticks is very simple, your Terrify combined with your Drain, your Dark Wind, and your Crowstorm make you useful in team fights and very strong for ganking. Fiddlesticks is often seen as a very squishy champion which is very easy to kill, but this is not the case, you should never be scared of fighting anyone in a one vs one situation. But there are some exception listed below, like stun and knock-up, ...
Overall Fiddlesticks is a very fun champion to play, and you never get bored of playing him.
I hope that through this guide I will help you enjoy Fiddlesticks as much as I enjoy him.
Your passive affect all enemy units (within 1000 range) by reducing their magic resistance by 10.
Your Terrify fears an enemy for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds per level. The fear is preventing the from taking any actions and causing him to move randomly away from Fiddlesticks at a slowed movement speed for the duration of the spell.
Your Drain, Fiddlesticks creates a leash on a target enemy and channels for up to 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target moves further than 750 range of Fiddlesticks while leashed, he will stop channeling.
Your Dark Wind, Fiddlesticks throws a crow that bounces to enemy units up to 4 times. It will deal magic damage and silence for 1.2 seconds with each strike. Minions and monsters take 50% increased damage (good use for jungling). ( Dark Wind may strike the same target multiple times.)
Your Crowstorm, Fiddlesticks will first channel for 1.5 seconds, the Fiddlesticks teleports to nearby target location chosen before channeling with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units within 600 range each second.
You will first buy a Hunter's Machete, Health Potion are not needed because of your Drain, test it yourself you will see. The Hunter's Machete will provide you with: Passive: Increase damage dealt to monsters by 10%. It will also deal 10 bonus magic damage to NEUTRAL monsters (not minions). And grant 5 health on hit versus monsters (including minions).
For your first back you should back with the money to be able to buy Boots of Speed and a Spirit Stone. The Boots of Speed will be used later to upgrade them into Sorcerer's Shoes, Boots of Speed will also provide you with 25 additional movement speed. The Spirit Stone will be upgraded into a Spirit of the Ancient Golem, but for the moment it provides you with: 14 Health Regeneration, 7 Mana Regeneration. Passive: Damage dealt to monsters increased by 20% (upgrade of the "Hunter's Machete"). It will also deal 10 bonus magic damage to NEUTRAL monsters (not minions). And grant 5 health on hit versus monsters (including minions).
For your second back you should upgrade your Boots of Speed into Sorcerer's Shoes which will give you 15 magic penetration and 45 movement speed. You should also upgrade your Spirit Stone into a Spirit of the Spectral Wraith it will give you 50 AP, 14 health regeneration, 7 mana regeneration, and 10% cooldown reduction. And his passive is gold efficient even without its three passive effects. His unique passive: You restore health and mana equal to 8% of your damage dealt to neutral monsters (halved for area of effect spells). His unique conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed. His unique butcher: Damage dealt to monsters increased by 30%. His unique gold income: You may only be in possession of 1 Gold Income item. The last items is the Seeker's Armguard which provides you with 20 AP and 30 armor. His unique passive: killing a unit grants 0.5 bonus armor and ability power. (This bonus stacks up to 30 times.).
For your end build you will upgrade your Seeker's Armguard into a Zhonya's Hourglass which will give you 120 AP and 50 armor. His unique passive: Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. (90 second cooldown.) You will then but a Rylai's Crystal Scepter which will provide you with 80 AP and 500 health. His unique passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells, damage over time spells and spells with a cooldown time below 3 seconds). Then you will get a Rabadon's Deathcap, it will give you 120 AP. His unique passive: Increases Ability Power by 30%! Then you will end you build with an Abyssal Scepter which will give you 70 AP and 45 magic resistance. His unique passive: Reduces the Magic Resist of nearby enemy champions by 20. (Range: 700). Then you will chose an upgrade for you boots, I would personally Enchantment: Homeguard but this depends on the games you are playing, the game type, ...
Pros / Cons
~ Extremely powerful CC and good ganks, with Terrify and Dark Wind
~ Team fight changing ultimate ( Crowstorm
~ He looks very easy to kill but he is very powerfull
~ Can be played as a support, as a mid laner and jungler
~ You are always full health in your jungle
~ Has 2 legendary and good looking skins
~ You can get very frustrated when someone escapes with very low HP after your Terrify, Drain, Dark Wind combo
~ Without your blue it is harder to jungle, not a lot of mana
~ A lot of champions can stop your Crowstorm channeling (wirh their CC)
~ Crowstorm takes a long time to channel
~ Not a good farmer
~ Crowstorm can put you in the middle of the enemy team and make you die very fast
Your first thing to do in a game is get to lvl 4 as fast as you can and go gangking and for this you need to jungle first. You will always begin at your blue
(if you get invaded this will be explained in the next Chapter) once you took your blue go for
(if not invaded and taken) then go for the wraith
and for the golems
, and lastely run to your wolves
and by now you should be lvl 4. My second go to root is all the same apart that from the golem I go top or mid where I wait a bit next to the laner to get to lvl 4 with minions or by waiting in the ganking bush you will use to gank you should be able to get some XP from there and get lvl 4 as well. One you are lvl 4 gank then don't forget to ward dragon as soon as the enemy team is able to go for it and continue warding it (if the support do so it is even better). Give your second blue to your mid and get your red, don't forget to farm and to get some towers down if you can. Don't forget to go for the dragon and nashor when possible. You can solo dragon very easily once your Drain is maxed and even earlier. All these are the basic tips I can give you to jungle and farm at your best. Plz last hit once farming on lane.
I have never been counter jungled with Fiddlesticks but it is possible. If you do get counter jungled by someone, it will be champions like: Lee Sin or Shaco or Shyvana, these champions are all very good early and very fast at moving around (a lot of mobility). If you have to fight them you can fear first (if you have it) then Drain then you can Dark Wind to silence for the ending. Plz be very careful to do your red or blue in the bushes next to it.
Example On Red Buff:
Warding The Map
Warding is probably the most important thing in League Of Legends.
This is where you and your team should sight ward.
~ Yellow: To protect your buffs
~ Blue: Good map warding, prevent ganks
~ Red: To guard Dragon and Baron
~ Orange: If you want to counter jungle