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Thresh Build Guide by vietjimmy

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League of Legends Build Guide Author vietjimmy

[S4][How To Steal Souls][Aggressive Support][Thresh]

vietjimmy Last updated on June 8, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Guide Top

Introduction

Hello summoners and welcome to my thresh guide. Through out this guide I will be persuade you to play thresh and inform you about his kit. I am currently Gold 3 in Pantheon's Mercenaries. I played at least 100 games of thresh in solo/duo queue. Let's get into the details.

Spoiler: Click to view


Guide Top

Pros / Cons

Pros



+Great Crowd Control abilities

+Great initiation abilities

+Very tanky due to armor from souls

+Very easy to secure first blood with his Death Sentence and Flay

+ Death Sentence Is useful when you want to early level 1 invade.

+ Dark Passage Can save allies in any situation

+If you are in trouble, you can Death Sentence a jungle camp, and Dark Passage to escape
Cons



-Can be squishy early game

- Death Sentence Can be hard to land

-Collecting souls can get you heavily harassed in lane

- Thresh relies on his allies to follow up with his combo

-If you don't collect enough souls, you get bursted down by AD Assassins

-No armor and magic resistance per level


Guide Top

Masteries

Masteries
2/5
2/5
1/1
3/5
1/1
3/5
1/1
3/1
1/5
3/1
1/5
1/5
1/1
2/1
1/
3/
1/

I take 21 points in the Utility Tree. I Take 3 points in Fleet of Foot, 1 point in Meditation , 3 points in Summoner's Insight , 1 point in Alchemist , 1 point in Culinary Master , 3 points in Greed for 1 point in Scavenger , 1 point in Wealth for 40 gold for a health pot, 1 point in Bandit , 2 points in Inspiration , 3 points in Intelligence , and 1 point in Wanderer for extra movement speed.

I take 9 points in the Defensive Tree. I take 2 points in Block , 2 points in Recovery , 1 point in Unyielding , 3 points in Veteran's Scars and Juggernaut for more health at level 1.


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Runes

Runes

Greater Seal of Health
9

Greater Glyph of Magic Resist
9

Greater Mark of Armor
9

Greater Quintessence of Movement Speed
3
can be a great support if played and built correctly. Thresh needs a specific kind of rune page. I use 9 Armor Marks, 9 Flat Magic Resist Glyphs, 9 Flat Health Seals, and 3 Movement Speed Quintessences. I use armor marks because armor seals have been nerfed. I use Health Seals because you are tanky at level 1. Health Seals + Ruby Crystal makes you tanky at level 1. I use Flat Magic Resist Glyphs because the Bot Lane Meta consist of an ADC who has more than 550 Range. E.G. Caitlyn. There might be an AP Support like Lulu. I use Movement Speed Quints because I like to roam around the map after I am level 6.


Other Runes
After the rune balance update, I seen supports run 9 HP Seals 3 Armor Quints or 9 Armor Seals and 3 HP Quints. I personally like to my default rune page.


Guide Top

Summoner Spells


I usually use Exhaust most of the time because it slows their movement speed by 50% and more importantly their attack speed by 30% for 2.5 seconds.

OR


Ignite is good when their Support has a healing ability and their ADC has the heal spell. It does 70-410 true damage (depending on levels}, grants vision of the target, and more importantly reduces their healing affect for 5 seconds.

+


Always use Flash as a summoner spell. You can escape from situations. You can also do the "Flash Hook."


Guide Top

Thresh Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I max Death Sentence first because of the cooldown. Then, I max Dark Passage next because of the shield and cooldown. Lastly, I max my Flay last and take a point in Ult at levels 6,11,16.


Guide Top

Items

Item Sequence

Ruby Sightstone
1600

Talisman of Ascension
2400

Mikael's Crucible
2100

Randuin's Omen
2900

Banshee's Veil
2450

Ionian Boots of Lucidity - Homeguard
1250

Oracle's Lens
250
Ruby Sightstone I like to rush so I can control dragon/baron better. It is gold efficient, you do not waste 75 gold for a Stealth Ward. Warding objectives and bushes win you more games.


Talisman of Ascension After Ruby Sightstone I immediately rush Talisman because of the activation and cooldown reduction.
+
Ionian Boots of Lucidity After I completed both my core items, I next buy Ionian Boots for the cooldown reduction. Talisman of Ascension + Ionian Boots of Lucidity + Intelligence = 40% CDR.


Mikael's Crucible Buying Mikael's Crucible is important, It saves 1700 gold for your ADC that could be buying a BF Sword. It allows you to peel better in team fights. It removes any debuff and heals.


Randuin's Omen OR Sunfire Cape After Mikael's Crucible you should buy a defensive item. If you have no souls you may need to buy a Randuin's Omen OR Sunfire Cape depending if you need to initiate and be the tank, or do damage.


Banshee's Veil After your decision for your 5th item. Buy a Banshee's Veil if they have any sort of poking ability or AP Champion. This is extremely useful if you're getting bursted down in teamfights.


Sweeping Lens / Oracle's Lens Are important to Early-Mid-Late game scenarios. You need a Sweeping Lens to contest dragon/baron without getting caught. Buying a Vision Ward will help even more.


Guide Top

Counters


Morgana's Black Shield will counter your Death Sentence, Flay, and The Box. The counter to her is, try to bait out your hook. You can still reactivate your hook and focus a different target who does not have Black Shield. Rush Mercury's Treads or Banshee's Veil.




Alistar will disrupt your combo with Headbutt and Pulverize. Unbreakable Will will allow him to tank your The Box. He has more sustain than you due to his healing ability Triumphant Roar. To counter , bring to deal with his Triumphant Roar and his tankyness.


+
If an enemy champion is nearby, and places a Stealth Ward / Vision Ward on your Dark Passage. Your ally who is in trouble can not use it to escape. The ward counts as a unit.


Guide Top

Synergies

In bot lane, compliments most high tier/ first pick ADCs. The primary marksman that are complimented by are Draven/Draaaaaaaaaaaaven, Lucian, Caitlyn, Sivir, and Twitch.



has the strongest early game due to his Spinning Axe. He has an attack speed steroid, allowing him to auto attack faster and reposition. His Stand Aside can make or break a hook play. He can help position champions into hook range or knocking them aside to dodge it. Draven has NO escape ability. Thresh's Dark Passage grants an escape.


is one of the best duelist in the marksman category. His passive Lightslinger helps trading damage. His Ult The Culling will pop any Banshee's Veil or spell shields.


has one of the highest auto attack range of 650 without using any type of ability. You can compliment her by Flaying the second target who isn't getting ultimated by . Her Yordle Snap Trap will help you land hooks because it immobilizes the target, which sets you an easy kill. has a built in escape ability 90 Caliber Net.


is one of the underplayed high tier marksman. But her kit compliments . Her ult On The Hunt will help you position in team fights, and having an easier time Death Sentence anyone. She has a crazy level 1 push ability, Ricochet. She has a built in Spell Shield which gives her mana if used.


is one of the best marksman to play with . His passive Deadly Venom is a DOT ability that does true damage depending how many stacks the target has. He has a built in escape ability and an attack speed steroid Ambush. His Venom Cask apply Deadly Venom stacks and slow the target. His E Contaminate does physical damage and depends on how many Deadly Venom stacks does the target have. Thresh's The Box compliments 's Rat-Ta-Tat-Tat. He gains 300 attack range and 20/28/36 AD depending on levels for 7 seconds. If your has all the core items and Sword of the Divine, you will win team fights. You can help him by Flaying everyone, The Box, and Death Sentence anyone who touches your Twitch.