get
prime

Lee Sin Build Guide by SplattixHD

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SplattixHD

[S4] Lee Sin ± Blind Monk makes Trouble [TOP/JUNGLE]

SplattixHD Last updated on September 14, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Lee Sin with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Akali She is one of the easiest champions to lane as Lee Sin. Play aggressive is easy possible but you've to take care with her Mark of the Assassin hit effect, it makes much damage. If she uses her Twilight Shroud just use Tempest, so you will see her. Sonic Wave also reveals her. Max Tempest first for for winning trades easily.
1
Rengar
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Lee Sin - The Blind Monk



Hello and welcome to my guide. I want to give you the most important information about Lee Sin, what I learned with him and how I play him. Some things about me, I'm playing on EUW and I'm in Bronze II right now - I know that doesn't sound good, if you want to make a guide but I would appreciate it, if you give me the chance to convince you from the opposite. More detailed information of me at: Cartesian Kappa


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Pros / Cons

Pros



1. AoE


2. Strong in Early Game


3. Slows


4. Gains attack speed with every ability


5. High damage output


6. Good poke


7. Uses energy


8. Deals damage based on enemy health


9. Shields him and his team




Cons



1.Not so strong in Late Game


2. Hard to play


3. Uses a lot of energy


4. Needs to snowball

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Runes

Runes

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
3

Greater Glyph of Scaling Magic Resist
6
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The best choice, they give you the needed early game damage.


I prefer them, if you like to you can use Armor Pen. Marks as well.


Armor seals give you the needed early game survivability


Same reason as the armor seals, you need them to survive the early game.


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Masteries

Masteries
1/5
4/5
3/5
1/1
1/1
3/5
3/1
1/
3/
1/
2/5
2/1
1/1
3/5
1/1
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I normally use the aggresive masterie path - 21/9, 'cause I do like the extra damage in the early game, to farm easier and may get some kills.

Fury is in my opinion better Sorcery , if you like to have a high damage output.

Executioner is worth in my opinion Lee Sin although it only makes 30-40 damage difference, sounds like nothin but it can save your butt.

Enchanted Armor do I like best - I like extra magic resist and armor a lot, 'cause I want to have a save early, if you want to you can skill Recovery instead of it.

Tough Skin is really not necessary even if you're in the jungle, skill Enchanted Armor or Recovery instead of it, they will be more worth.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
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Here can you see a possible skill sequence, the skill sequence depends on the enemy who you're playing against but one thing you shouldn't forget: Q>E>W. Don't forget as well, that safeguard won't longer give you a shield, if you're using it on friendly minions or wards.
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Spells

Laning


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This is the most important spell of the game, you have to take it with you every game!
It's a really good spell, when you're going to get many kills, it also helps you. It also helps you at 1v1 trades.
I would prefer teleport, if you should die you can get fast back in lane, so you won't lose farm/exp/gold - you can also use it to gank/countergank.
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Items [In work]

Start:
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Doran's Shield
I start with this item, when I will play against an enemy with a heavy poke - still usefull after the patch.
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Doran's Blade
If you're playing against squishy champs or tanks who aren't making much damage you can buy this item, it will give you a nice sustain, some health and a bit damage.
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Core:
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Ravenous Hydra
I really like this item, you should get it, if you are going to teamfight very often or you have to split push.
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The Black Cleaver
This item is really good, if they have got many tanks. It increases the damage against tanks/squishy's.
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Hints 'n Tips

Flurry: After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 15 energy each.

Tip: Use an ability, attack two times and use the next ability. This will maximize your damage output.
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Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage.

Tip: You can roam faster and if you're in trouble you can use it to escape, if you're near a jungle camp.
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Safeguard: Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25 % lifesteal and spell vamp.

Tip: Don't forget, you can use this ability on firendly minions, champs or wards and this allows you to jump over walls too. You and your teammate will gain an shield, if you re-use the ability you will get increased lifesteal for a few seconds!
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Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 20 / 30 / 40 / 50 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Tip: This ability is very good against AD-Carrys and cahmpions who need their high attack speed to deal some good damage. Don't forget that the range of cripple higher is than the range of tempest.
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Dragon's Rage: Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Tip: You can use it to finish the enemy and to save yourself or your teammates. You kick the enemy in your group, if you're behind him. You can also kick him in the enemy group because every enemy who gets hit by him will suffer damage and get knocked in the air.
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Coming Soon