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Leona Build Guide by TormentedX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TormentedX

[S4] Leona - The Suns Glory

TormentedX Last updated on May 12, 2014
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Ability Sequence

1
7
10
12
13
Ability Key Q
3
4
5
8
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Guide Top

Introduction

Hello, welcome to my Leona guide. Leona is a naturally tanky champion who excels in engaging and locking opponents down with stuns. She is best played as a full out tank with some Cooldown reduction but can also pick up a little AP if you are ahead for that extra damage. Leona is, in my opinion, the greatest support in the current Meta.

I hope you enjoy learning about Leona and how to play her, If you have any questions or comments feel free to leave them and also please give this guide a vote! :)


Guide Top

Pros / Cons

Pros


A stun, a root, another stun. A Crowd control machine
Can be played both very aggressive, and passive
Good at locking down enemies to secure kills for allies
Very mobile
Can make game changing plays and secure victories
Very short ult cooldown

Cons


Needs Practice to Hit Your Skillshots
No Sustain
Semi-long cooldowns early game
Some champions counter her skills(Morganas spell shield, Sivirs spell shield, Nocturnes spell shield, etc)


Guide Top

Summoner Spells


Exhaust is the spell I normally take because it slows enemy champions and reduces their attack speed and overall damage output. Great for trades as it lets your adc do more damage if you Exhaust their adc and also great for slowing escaping enemies.


With the recent buff to heal it is a good spell to use, but only if you're adc doesn't have it, as two heals tend to end up in disaster as if they are used one after another it reduces the healing power of the second one. Exhaust is usually the better option unless their adc isn't attack speed based.


A must have. Good for escaping, catching up, engaging.. You want it? Flash can do it.


Guide Top

Skills and explanations

Sunlight


Leona's spells charge any enemy unit damaged with Sunlight for 3.5 seconds. When allied champions deal any damage to those targets they consume the Sunlight debuff to deal 20 / 35 / 50 / 65 / 80 / 95 / 110 / 125 / 140 additional magic damage. This additional damage is counted as the ally's damage and it will benefit from their magic penetration. Leona is unable to activate the additional damage herself.

Explanation:
This is your passive. Sunlight applies a buff on enemy champions when they are hit with any damaging skill from you. When an allied champion attacks the enemy with Sunlight on them, It will apply bonus magic damage that increases every two levels you gain.

Shield of Daybreak


Leona's next basic attack will be a shield slam, dealing additional magic damage and stunning the target for 1.25 seconds.
Additionally, increases Leona's basic attack range by 30 (to 155) while the effect is active.

Explanation:
This is your main stun, you normally use it after your E to keep them in place after the E's root. Combined with your E this is a 1.75 Crowd control (.5 second root and 1.25 second stun).

Eclipse


Leona surrounds herself with a shield of sunlight, gaining bonus armor and magic resistance for 3 seconds. When the effect ends the shield bursts, dealing magic damage to enemies within 275 range of her. If Eclipse damages any enemies, the bonuses remain for an additional 3 seconds.

Explanation:
This is the first skill you use before you engage. It gives you bonus magic resist and armor which makes it easier to engage and not die. After 3 seconds this shield will explode doing damage and if it hits an enemy champion, will keep the bonus defense from it for an extra 3 seconds, if it doesn't hit a champion the shield will disperse automatically.

Zenith Blade


Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. Leona will dash to the last enemy champion struck, briefly immobilizing them as she travels.

Explanation:
This takes some practice to aim, but when activated you will shoot your sword out and launch to the farthest enemy champion in your swords path. So in bottom lane you normally want to aim for their adc when the support is not behind them, so you don't accidentally jump to the support and waste everything on them, unless of course they have a squishy support you are aiming for and that was your plan all along.

Solar Flare


Leona calls down a beam of solar energy to a target location. After a 0.625 delay, it deals magic damage to all enemies within 250 range and slows them by 80% for 1.5 seconds. Enemies within 100 range are stunned for 1.5 seconds instead of slowed.
For the duration, the beam also grants vision in a radius of 350.

Explanation:
This skill, This skill right here is your bread and butter. If aimed right you can stun an entire team for 1.5 seconds, which is enough time to destroy a team late game. Plus its on a very short cool down compared to most ultimate abilities. It is advised to aim for the main damage dealers in team fights such as top/mid/adc. Analyze which is doing the most damage and aim mainly for them but try to get multiple in it. The center of your ultimate will stun enemies hit in it for 1.5 seconds, enemies on the outer edge will be slowed by 80% for the same duration. With practice you can predict enemies movement if they are escaping and prevent them with this. It does have a delay cast so be wary when casting it. So all in all, short cool down, massive cc, large enough to cc an entire team if positioned right.. Where can you go wrong?


Guide Top

Combinations

Pre 6:


-> ->

Activate your W then Hit the targeted enemy with E, then activate your Q and land the stun on them. Meanwhile your adc should be hitting them while you are stunning, Generally the adc/support will go on you when you go in like this because your the immediate threat in their face. So your adc can destroy them while you are laughing as they fail to damage you.

Post 6:


This is just your normal engage in lane for trading/going for a kill.
-> -> ->
Same thing as before but now you can ultimate on them for that extra stun/slow time.

Team fights:


Remember to use your item actives! I can't stress this enough, I know far too many people that forget about Randuins, Locket, etc when they could have saved a life and won a fight. For team fighting your main goal is to ult the damage dealers then engage and keep them stunned while your team takes them down. If your team has no engage or other tank, its your job to initiate team fights with either your ult or your W-E-Q combo. Don't be afraid to be aggressive as Leona as its one of her best qualities.


Guide Top

Warding

Warding is considered one of the main jobs as a support. It's pretty self explanatory, ward where you think their jungler will gank so you can back off in time before you get hurt. Below is a map of the most common warding spots.

White = Buff wards
Red = Prevent gank wards
Yellow = Lane wards to see lane opponents

There is also some warding spots that are better then others this spot below is a little known about spot where melee champions cant attack the ward from behind the rocks, and is rarely ever scanned. So i prefer to ward here for knowing when they plan to dragon.


Also, Depending on your Elo/skill level, some people don't use pink wards. These are a vital item in a supports role. You can't depend on vision trinkets alone, Vision wards will help with champions such as Evelynn, Akali, Kha zix, Twitch, etc. Plus wards that never die if placed in correct positions. If you don't use them already its advised to learn where to put them. Normally in the bushes along river near baron/dragon the small patch.


Guide Top

Summary

That is all for now, I will continue to update and add more as time progresses, I hope you learned something and will benefit from this guide! Please leave any comments with suggestions on what I should add, or feedback. Also remember to vote up! Thank you!

Note- This is my first guide and first attempt at making a guide so any tips would be appreciated as well :)