get
prime

Master Yi Build Guide by Artos900

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


365
Views
0
Comments
0
Votes
League of Legends Build Guide Author Artos900

[S4] Master Yi, the Ionia WujuStyle!

Artos900 Last updated on May 4, 2014
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Start

First of all you need to know the mechanics of Master Yi so just watch this:




Also as you can see in the title of this guide, I mainly use the WujuStyle! build which you need to check.


Guide Top

Pros and cons

If you want to know if Hecarim is the champion for you, consider these pros and cons.

PROS:
-Farms jungle very quickly and effectively
-Scales very well into lategame
-Can deal with tanks with true damage from E
-Almost impossible to catch post-6 with ultimate
-70% damage reduction from W
-High assassination ability
-Highest base movement speed in the game


CONS:
-Loses a lot of health during first jungle clear
-100% item dependent, provides no utility
-Vulnerable to hard CC abilities
-Doesn't get full resets off kills after nerf


Guide Top

Abilities

*Passive* Double Strike

Double Strike is a useful consistant passive ability that improves your dueling power, farming ability, and tower pushing ability. This provides a nice DPS spike and becomes really scary when you have your E on, applying the true damage twice. This passive will often get overlooked and unnoticed, but it makes you very strong especially when you have items.

=Q= Alpha Stike

Alpha Strike is your bread and butter ability, it is where all of your non autoattack damage come from and where your reset power comes from. Max this ability first every time, because it is your only source of waveclear and what lets you farm your jungle so quickly. This ability can crit for a large amount of bonus damage, and the cooldown is reduced by 70% when you get a kill post 6.

=W= Meditate

Meditate is a really useful heal that can be used in many different situations. Your channel is stopped upon taking hard cc though, and you need to keep that in mind before you use it. This ability is very versatile, its uses range from tanking a last turret shot to waiting for cooldowns in a teamfight to just sustaining while you powerfarm.

=E= WujuStyle

Wuju Style is the unsung hero of your kit, it gives you a free spike in AD and a free active that gives you true damage on hit that mirrors the likes of Irelia. It has no cost and is helpful at killing monsters too.

=R= Highlander

Highlander is what most people know Yi for, the unstoppable and unslowable critting reset god that has crazy attack and movement speed. When Yi got reworked, they made it so that you don't have to activate your ulti to get a reset. Unfortunately, after Yi's most recent nerf, he doesn't get a full reset anymore, only a 70% refresh. This was a pretty big nerf, and you have to play around it. Use this to escape or to chase, or whenever you want to go ham in a teamfight.The most imporant thing about playing Yi is knowing when to go in. Keep that in mind.

Skillset in a team fight or ganking: E-R-Q-Q-W-Q-R


Guide Top

Jungling

Ionia WujuStyle jungle!


==ROUTES:

#Basic:
1. Blue > 2. Wolves > 3. Wraiths > 4. Red > 5. Golems > 6. Wraiths > 7. Wolves

#Red start:
1. Red > Wraiths > Blue > Wight> Wolves > Wraiths > Golems

#Ganking after double buff:
1. Blue > 2. Wolves 3. Red > 4. Gank

#Advanced:
1. Blue > 2. Wolves > 3. Ward enemy Red > 4. Take their golems >
5. Steal their red (smite) > 6. Kill enemy jungler or head to safe area > Base

==TIMER:

-Blue buff: Initial spawn: 1:55 min, respawn time: 5 min.
-Red buff: Initial spawn: 1:55min, respawn time: 5 min.
-Dragon: Initial spawn: 2:30 min, respawn time: 6 min.
-Baron: Initial spawn: 15:00 min, respawn time: 7 min.

==WARDING:



Purple side:




Blue side:



GREEN: Should be warded all the time.
PURPLE: Should be warded when you are doing Baron.
BROWN: Should be warded when you are doing Dragon.
RED: Agressive wards at enemy's buffs.
BLUE: Securing your own buffs.

Also, if you have the money, you can place a pink ward in the tiny round bush at baron.
Most of the times it will last very long.


Guide Top

Final words

I WILL TRY TO UPDATE THIS GUIDE MORE OVER TIME AND I WILL ADD OTHER THINGS TO IT SO FEEL FREE TO COMMENT AND HELP ME TO IMPROVE IT.

Enjoy!