Cho'Gath Build Guide by Cr0ssFir3

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League of Legends Build Guide Author Cr0ssFir3

[S4] OP'Gath [Patch 4.6]

Cr0ssFir3 Last updated on May 5, 2014

Updated BuilD

[VS]

Archives (Old Stuff)

Ability Sequence

2
4
12
17
18
Ability Key Q
3
5
8
9
10
Ability Key W
1
7
13
14
15
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Tenacious
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Introduction

Champion Build

Hi everyone welcome to my OP'Gath champion build.
This guide will explain how to successfully build a OP'Gath.

Cho'Gath
The Terror Of the Void





Guide Top

Build (Out dated)

Runes


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

Masteries


Summoner Spells


Standart:

[*] Good escape mechanism
[*] Good engage mechanism (Expecially combined with basic attack + Vorpal Spikes)
+ Low cooldown (210 secs - 3 mins & 30 secs)


+ Good escape mechanism
+ Good engage mechanism (Expecially combined with basic attack + Vorpal Spikes & Spells)
+ Increase you CC in teamrights
+ Decrease enemies mov. speed, attack speed, attack damage & ability/items damage
+ Low cooldown (210 secs - 3 mins & 30 secs)

This is a utility spells combo... you main task on teamfights is to protect your carrys and deal damage, i think this spells helps cho'gath acomplishing that objectives.

Optional:

+ Good escape mechanism
+ Good engage mechanism (Expecially combined with Rupture & Feral Scream)
- High cooldown (300 secs - 5 mins)


+ Map control
+ Good for surprisse attacks or destroying enemy estructures.
- High cooldown (300 secs - 5 mins)


+ Good to prevent high HP regen champs from healing during fights
+ Good to finish off low HP champs
+ Low cooldown (180 secs - 3 mins)

Skill Sequence

Items


Guide Top

Runes (Out dated)

Standart


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

RED - Magic Penetration (Flat)
YELLOW - Armor (Flat)
BLUE - Magic Resist (per level)
QUINTS - Movement Speed & Ability Power


Optional


Greater Glyph of Magic Resist - For increased armor early game.

Greater Quintessence of Ability Power - For greater damage output.

There's always other options depending on gameplay styles... it's your choise.


Guide Top

Masteries (Out dated)

Standart

Masteries
1/1
3/4
2/1
4/3
1/3
1/1
3/1
1/3
4/1
1/3
4/2
2/1
2/3
1/3
Main role: Midle lane 21 - 9 - 0
Masteries
1/1
4/4
1/1
4/3
1/3
1/1
4/3
4/1
1/1
1/1
3/3
1/1
3/1
1/3
Main roles: Top lane 9 - 21 - 0
Masteries
2/4
2/1
4/3
1/1
1/2
4/2
2/2
3/1
2/3
1/1
1/3
3/1
3/1
1/1
Or
Masteries
4/4
2/1
4/3
1/1
1/2
4/2
2/2
1/1
1/1
1/3
3/3
3/3
1/1
1/3
1/3
Main roles: Jungle 9 - 21 - 0 & 11 - 10 -9
Masteries
1/1
3/4
4/3
1/1
3/3
1/1
1/3
3/1
4/1
1/1
2/1
1/1
1/3
3/1
1/
Main roles: Support 9 - 0 - 21

Optional


Guide Top

Items (Out dated)

__________________________________________________

Starting items



Doran's Ring

Standart start item for Cho'Gath.
Making you start with more HP, Mana regen per 5 and Ability power.

& x3
Boots of Speed & 3 Health Potions

Optional start item for Cho'Gath.
Pros: You will start with less AP and health but you gain Movement Speed and Sustainability.
Cons: You will not be able to spam skills.


Doran's Shield

This is my last choise.
I only use this incase i have to play against a Counter(AD) or Duo Lane(AD).

Frist Trip Base Goals: (1900 GOLD) Sight wardx3

Early Game Goals:


Mid Game Goals:

Mid Game Goals:

__________________________________________________

Core items



Mercury's Treads

Dont need to explain why.
The only otpion here is Ninja Tabi against heavy attack damage enemys early game and Sorcerer's Shoes if you are AP Mid.


Rod of Ages

This is a good items for a AP Bruiser like Cho'Gath.
Gives you some decent HP, mana to keep spamming skills and ability power to make you even more powerful.

You only need this item and Fest with 6 stacks to be a meat shield.
__________________________________________________

Normal Build



Frozen Heart

One of the best Armor items around.
Great armor and incredible utility for you team.


Abyssal Scepter

Increase you magic resist, gives you some AP and utility for your team.
(+ 20 Magic Reduction for nearby Enemy Champion)


Rabadon's Deathcap

You only need this and Rod of Ages to reach 350 ap and start making Feast's with 800 True Damage.


Void Staff

Last item for some extra AP and some incredible Magic Penetration (%).
__________________________________________________

Build Adaptations



Ninja Tabi

This is an otpion for boots.
I only do this against heavy AD early game before i build Mercury.



Sorcerer's Shoes

You can take this if you are playing AP Mid.
I thing i dont need to explain why...


Force of Nature

This is what i do when i need a little more survivability and magic resist late game.
I choose this over Wit's End because it gives more resistance, some extra movement speed and the OP health regen.


Wit's End

Viable you can get this instead of Force of nature to help your team dealing damage.


Banshee's Veil

I only use this early game when the enemy AP Mid is dealing tons of damage.(Karthus)
If you have finished the Rod Of Ages dont do this, buy 2 negatrons instead.
(1 for Abyssal and another for FoN or Wit's End its ur choise)


Guardian Angel

A option for a late game item against Physical Attacks.


Randuin's Omen

A great item for utility.
This can easly replace Frozen Mallet so... its you call.


Thornmail

I rarely do this... this is used against heavy Attack Damage.
(This means you will end with 300 Armor...

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Normal Build Statistics



3500 Health
195 Armor
180 Magic Resist
400 Movement Speed

550 Ability Power
8,5 Magic Penetration (flat)
50 Magic Penetration (%)
{+ 20 Magic Reduction(flat) - Abyssal Scepter}
24% Cooldown Reduction


Guide Top

Skill Sequence (Out dated)

Well there are alots of game play styles out there... but mine is focused on Rupture.
Since i can land about 90% of them and rupture does more damage Feral Scream.
Alots of people max FS frist i dont thinks its so important to max a skill to get more 1 second of silence.

So here goes:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

If you want you can max Feral Scream instead of Rupture its ur choise.


Guide Top

Spells (Out dated)

__________________________________________________

Standart



Flash

The best escape/engage method on the game.


Exhaust

Since your job is disrupt and crowd control this is a great tool to achieve objective.
__________________________________________________

Optional



Chost

After Flash this is the best escape/engage method.
This is mainly used to take advantage of Vorpal Spikes.


Teleport

You can take this to help your team with map control, teleporting from lane to lane getting kills/assists.


Ignite

I only use it when im playing OP'Gath as AP Mid...
(Dont need to explain why right?)


Guide Top

Build Statistics Summary (Out dated)

Level 1 Expected Build ( Doran's Shield

Level 6 Expected Build

Level 11 Expected Build

Level 16 Expected Build

Level 18 Complete Build

Pros


* Good Survivability
  • High Health Points
  • High Health Regeneration per 5 seconds
  • High Physical Damage Resistance
  • High Magic Damage Resistance

* Good Crowd Control
  • Knokup's
  • Slow's
  • Exhaust
  • Silence's
  • (( Your size scares them! ))

* Good Pusher/Farmer
  • Rupture + Feral Scream combo can easily kill a minion wave or monster camp

* Good Mage
  • Around 550 Ability Power
  • 49% Spell Penetration
  • 25% Cooldown reduction


Guide Top

Pros / Cons (Out dated)


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