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Master Yi Build Guide by Tychus

Assassin (S4) Today, is a good day to win. [4.6 update]

Assassin (S4) Today, is a good day to win. [4.6 update]

Updated on April 27, 2014
8.9
15
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League of Legends Build Guide Author Tychus Build Guide By Tychus 15 1 292,621 Views 36 Comments
15 1 292,621 Views 36 Comments League of Legends Build Guide Author Tychus Master Yi Build Guide By Tychus Updated on April 27, 2014
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1
TheFreak1811 | September 30, 2014 9:43am
Voted +1
Nice i have made damage but we lose
1
LightPower16 | June 22, 2014 3:00pm
Voted +1
Its ver good
1
EShirou | May 19, 2014 9:06am
Voted +1
.
1
Graypozo (10) | April 24, 2014 6:57pm
Feral Flare is must on Master Yi now, as it is completely broken. 88% ban incresase on 1 week its not because people realised he is a good champion :P
1
NoblesseXII | April 7, 2014 2:29am
Voted +1
so good ! early time
1
sirell (400) | April 2, 2014 6:46am

Cheatsheet:

Summoner Spells - I can understand why you'd use Ghost over Flash, but I would question whether Ghost is really better, since Master Yi already has Highlander.

Runes - I like the choice of Scaling Magic Resist Glyphs, but I would also include Flat Magic Resist Glyphs as an alternative as well, in case you are against an AP jungler who might think about invading you, or possibly when you're ganking an AP lane ( Rumble is infamous for his 1v2s at level 4).

Masteries - Standard stuff.

Items - This confused me a little bit. When I start having to make choices, it's not entirely clear what I should be getting and this also isn't clarified very well in the guide which even omits explaining any of the lifesteal choices other than Blade of the Ruined King. You should clarify this to avoid confusions.

Skill Sequence - Standard stuff.

Written Content:

Reading through, I feel some of your explanations are often lacking. In your pros and cons, there are some pretty vital things which I feel have been missed or don't belong there. For example, lacking lifesteal isn't really a con in view of the fact that just about every champion bar Nasus lacks lifesteal. I've seen a fair few Master Yi players dominate through the early and mid-game without purchasing lifesteal, so it really isn't that much of a disadvantage as you seem to imply. You also neglect to mention that in the early levels, Master Yi has really weak ganks without red buff and really shouldn't gank without it.

As mentioned earlier, your item section actually doesn't explain some of the choices in the cheatsheet. If it's in your cheatsheet, it should really be in the guide.

Avoid superfluous explanations like: '4 attack damage for 1 mastery point is nice'. Under that reasoning, I could justify taking that on every champion in the game and that just isn't why I should take that point in Martial Mastery . You need something more like: ' Master Yi scales from AD and is primarily a damage dealer. Therefore, he needs to prioritise getting all the AD he can get, which is why getting 4 AD for 1 mastery point is worth it.' Or you can make a brief explanation of the focus of Master Yi at the beginning of your mastery explanations (or whichever section you are explaining) and then reference everything back to that.

' Master Yi is primarily an auto-attack damage dealer, which is why we prioritise stats such as AS and AD. He also deals no magic damage and has only one (low) AP scaling on abilities. Therefore, we take points in x, y, z and avoid points in a, b, c.'

Something in this vein of thought. The same thing applies throughout the entire guide. I'll draw another example just to be clear.

Your explanation for Youmuu's Ghostblade is literally the tooltip:

Quoted:
With this, you will have 30 attack damage, 15% critical chance and 10% cooldown reduction. Also, as a passive it grants you 20 armor penetration, mmn which is really nice. I think the best part of Youmuu's Ghostblade is it's active. When activated, you will have 40% attack speed and 20% movement speed. This synergies very well with Highlander and when both are activated at same time, you will have crazy attack speed and movement speed.


Basically ALL of this is in the tooltip; you don't need to write it! Explain WHY these stats are beneficial - CDR because Master Yi also deals a lot of damage on his Alpha Strike, AD because he scales with AD and autoattacks a lot, ArmPen in order to negate enemy armor (lets you deal a lot of damage early because people might not have built armor yet), Active to pull off ganks and instagib people quickly.

Verdict:

Whilst it seems this guide has a basic grasp of how to play Master Yi, it has trouble explaining it to the readers in a way that will actually help them understand. Descriptions are often superfluous and add little more than the tooltip. It's things like this that prevent it from being an effective guide.
1
jamespongebob (52) | March 19, 2014 7:24pm
I am not the greatest with the jungler or Master Yi, and much less, Jungle Master Yi, so I may not have too much to say.

I'd clean up your cheat sheet a bit if I were you. Simplify it into less categories like; ON SPAWN, EARLY GAME, CORE, FINISH WITH, OTHER ITEMS, END BUILD. I don't think it's necessary to list out every single consumable and trinket in the game. Your runes and skill sequence seem fine in my opinion.

As for masteries, I don't get why you'd skip Butcher . Isn't that necessary for farming in the jungle? I think Feast would also be good since you delay buying a life steal item until late game, and you lack it altogether in general.

Your *Important Note is kind of misleading. So are you saying that if you lack you ult, Youmuu's Ghostblade and Wuju Style, you absolutely can not fight?

Your masteries section doesn't look very good aesthetically. Don't put a font size, or if you do, apply it to all of them. For the most part, your coding isn't very good. It's passable, but the constant changing of font colors, inconsistencies and etc. leave much to desire.

I still don't get your reasoning with Ghost. Master Yi is already a pretty fast champion, and Ghost can not go over walls. Your justification for using so is that you have an innate Flash, and you say it yourself that Ghost isn't really a must have.

In your skill order (which you should have capitalized in the Chpaters), you have < instead of >. You use > because it means greater than, or they're like arrows pointing in the direction you want to continue with.

You have a lot of spelling and grammatical errors. ATLEAST (instead of at least), IMUNE (instead of immune), DONT (instead of don't), its/it's, HUSSAIN (instead of Usain) etc. etc. Your wording could be improved as well. Most of your explanations feel like something along the line of: This item gives 200 AD which is really good and a MUST because you can kill the enemy faster.

I can't comment much on gameplay and those in the mould, but I'm really questioning this;

Dragons > Towers > Unrisky kills > Minions > Risky kills
If your team has scored an ace and you have the choice to push mid lane to the inhibitor or kill baron, I would suggest to push mid lane and try to get the inhibitor. The thing is baron will only get you more ahead than you already are, which you should be because you've just scored an ace, but getting an inhibitor will make the lane constantly pressured for 5 minutes by super minions, letting you get more objectives like dragon, turrets or even baron, because the enemy has to stay base defending from super minions.

Objectives are important, yes, but later on, it only takes a few seconds to destroy towers and stuff. Sure, the enemy lane will get a bit of pressure for 5 minutes, but if you can pick up Baron , wouldn't it be better, as it guarantees your team an advantage. I mean, you only need an ace late game to obliterate the enemies. You reach the point later on when you should just end the game with a full on fight instead of wrestling over objectives.

In any case, good luck with your guide.
1
The_Nameless_Bard (635) | March 19, 2014 10:37am

total score: 75% (15/20)




information accuracy/cheatsheet viability: 8/10
The items in the cheatsheet and skill order look fine to me.

In your rune section, you say you get Greater Glyph of Scaling Magic Resist, but the icons are Greater Glyph of Magic Resist. I'd personally take the flat ones over the scaling ones anyways.

Flash is pretty much required against junglers like Jarvan IV.

You don't really mention any defensive items other than Guardian Angel, despite the fact that Randuin's Omen, for example, is actually quite good on Master Yi (for the defensive stats, plus the active gives you a little extra CC to work with). I'd also suggest Banshee's Veil as an option. If you get Ravenous Hydra, I'd pretty much always get Phantom Dancer over Statikk Shiv. More crit chance is always good when you have IE and the extra AS/its passive make up for the 1 less movement speed. Hydra is more than enough wave clear to split-push with, so having Shiv is kind of redundant in that sense.



coding/appearance/readability: 2/5
The coding isn't great, but it looks ok. You have some pretty awkward sentences, plus quite a few grammatical errors (e.g. using "it's" when you actually mean "its" pretty much constantly). If you want more examples, just ask.



extra credit:
You get 5 extra credit points for your tips, a lot of them are quite insightful.
1
Torrentttt | March 17, 2014 1:27pm
Voted +1
Very helpful guide :) Works really well!
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