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Ziggs Build Guide by Zidaros

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zidaros

[S4] Ziggs - "Fire in the hole!"

Zidaros Last updated on April 26, 2014
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Guide Top

Introduction

Hi everyone my name is Zidaros I am a platinum 2 player on EUW. Ziggs is my go to champ as he have huge damage output, and provides a decent amount of CC to the teamfights. I will not be going through a long detailed guide, but I will try to explain the basics and what make Ziggs a really strong champion.


Guide Top

Pros and Cons

Pros
- High Damage output
- Can play very safe in lane and in fights
- Strong AoE damage
- He is strong and fast at farming

Cons
- He is sqiushy
- All of his abilities are skillshots
- Takes some time to learn how to fully utilize all his ablities in fights


Guide Top

Masteries and Runes

Masteries
3/1
1/1
3/5
1/1
1/5
3/5
3/1
1/
3/
1/
1/
3/5
3/1
1/5
1/5
1/1

These masteries will give Ziggs a strong and safe laning phase. Extra AP/CD/MP in offense and Mana regen, Movement speed and longer buffs in utility. Ziggs is a safe champ and I think these masteries should provide with a safe and strong lane. If you are against a champion like zed/talon I suggest not taking utility and going 9 in defence for extra armor.
Runes

Greater Mark of Magic Penetration
9

Greater Seal of Health
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3
Magic penetration marks and AP quints will give you alot of damage in lane, and make Ziggs a pain to play against. I feel like Ziggs is one of the most safe champions to play, I therefore prior HP seals over armor as you wont take many AA's in lane, the HP will be better if you take harass from abilities. Magist resist glyphs didn't get nerfed like armor so these are still a strong viable pick.


Guide Top

Summoner spells

Flash Take this in 100% of the game, the safety of having flash can perhaps prevent first blood or give you first blood. [[flash] is also good for re-positioning in teamfights.

Heal I like to take heal as you don't want to get close to your opponents as ziggs, therefore i prior heal over ignite. Some may say barrier but heal will outscale barrier and also gives movement speed and remove helth debuffs.