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Kha'Zix Build Guide by dlehdnjs

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author dlehdnjs

S5 (5.2) Kha'Zix Tastes the Jungle's Fear

dlehdnjs Last updated on February 9, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Kha'Zix with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Kha'Zix Hi, I do not really use this scale. First, this game is based of skill. Yes, there are counters, and I will be talking about a few of them. Other than that, the other champ matches are truly based on skill and skill only.
1
Rek'Sai People have no idea how to play this guy. I honestly don't know either. Plus, he got nerfed. Repeatedly. His gap closer is slow, damage meh, blah blah. His true strength is in map control and surprise attacks. You need to ward. Also, when he pops ult, retreat or you will die. You can only hear him, you don't know where he is going.
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Pros / Cons

Pros

+ Okay Jungle clear speed.
+ High Mobility/Slippery
+ Good Ganker @6
+ Very low Cooldowns. Resets in E as well.
+ Carry potential



Cons

- Quite squishy.
- Quite item reliant.
- Positioning and timing is key.
- You have been nerfed constantly.


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Skill Sequence

Evolution points

At 6, I go and evolve leap for banking potential. I don't think you should upgrade anything else there.

At 11, I go for Q. People upgrade W, but they lose out on damage. Also, urpgraded W isn't the overpowered thing it used to be you know? Applying unseen threat and ****....

At 16, I go for either W or R. I go for R if I need more stealth, and I need more juke-age. R got nerfed, and the window to chain multiple R has been nerfed. You are standing vulnerable for 2 seconds. W upgrade is also kinda ****py. Shoots 3 in a cone. No dmg increase, only slow increase.


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Spells

Smite and Flash.

Really I wouldn't go anything else.

Really.

Maybe teleport instead of flash for map control

but not really.


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Jungling

I am a Jungle main, and I am legally obliged to tell you that jungle is the hardest role in the game. You need to understand and know the game. You need to communicate.

For the fast jungle clear use AA->Q->AA->W->AA.

Ganks: NEVER Leap first. Try to bait out the enemy with poke and damage. Use Chilling Smite if you grabbed it. Then AA so you can apply Unseen Threat. Void Spike, spam AA DONT Q and wait for the target to become isolated to deal bonus damage from your Evolved Taste Their Fear. If the enemy Flashes away from you, use your Leap.

Steal Kills. You need the gold to stay relevant in the game. If you fall behind, you are useless.

I recommned to read about new jungle routes in Surrender at 20, nerfplz, etc. because Season V change a lot in the jungle.

Here is my condensed form of jungle routes:

Smite Gromp --> Golem --> Smite Brambleback -> Sentinel--> Go back OR Sustain with W on the Rift Scuttler --> Gank or Farm


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Ward

Ward. Control map. WIth good postioning of wards you can prevent enemy ganks. After your1st or 2nd recall you should buy Sight + Vision Wards.Then place them on top river middle brushes. Don't be one of those people who don't use money on wards. They are important.


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Teammate Problems

Mute them.