Kha'Zix Build Guide by dlehdnjs
Not Updated For Current Season
Mid Game (Notes)
End Build (Notes)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kha'Zix with this build
|Kha'Zix||Hi, I do not really use this scale. First, this game is based of skill. Yes, there are counters, and I will be talking about a few of them. Other than that, the other champ matches are truly based on skill and skill only.|
|Rek'Sai||People have no idea how to play this guy. I honestly don't know either. Plus, he got nerfed. Repeatedly. His gap closer is slow, damage meh, blah blah. His true strength is in map control and surprise attacks. You need to ward. Also, when he pops ult, retreat or you will die. You can only hear him, you don't know where he is going.|
Pros / Cons
+ Okay Jungle clear speed.
+ High Mobility/Slippery
+ Good Ganker @6
+ Very low Cooldowns. Resets in E as well.
+ Carry potential
- Quite squishy.
- Quite item reliant.
- Positioning and timing is key.
- You have been nerfed constantly.
At 6, I go and evolve leap for banking potential. I don't think you should upgrade anything else there.
At 11, I go for Q. People upgrade W, but they lose out on damage. Also, urpgraded W isn't the overpowered thing it used to be you know? Applying unseen threat and ****....
At 16, I go for either W or R. I go for R if I need more stealth, and I need more juke-age. R got nerfed, and the window to chain multiple R has been nerfed. You are standing vulnerable for 2 seconds. W upgrade is also kinda ****py. Shoots 3 in a cone. No dmg increase, only slow increase.
Smite and Flash.
Really I wouldn't go anything else.
Maybe teleport instead of flash for map control
but not really.
I am a Jungle main, and I am legally obliged to tell you that jungle is the hardest role in the game. You need to understand and know the game. You need to communicate.
For the fast jungle clear use AA->Q->AA->W->AA.
Ganks: NEVER Leap first. Try to bait out the enemy with poke and damage. Use Chilling Smite if you grabbed it. Then AA so you can apply Unseen Threat. Void Spike, spam AA DONT Q and wait for the target to become isolated to deal bonus damage from your Evolved Taste Their Fear. If the enemy Flashes away from you, use your Leap.
Steal Kills. You need the gold to stay relevant in the game. If you fall behind, you are useless.
I recommned to read about new jungle routes in Surrender at 20, nerfplz, etc. because Season V change a lot in the jungle.
Here is my condensed form of jungle routes:
Smite Gromp --> Golem --> Smite Brambleback -> Sentinel--> Go back OR Sustain with W on the Rift Scuttler --> Gank or Farm
Ward. Control map. WIth good postioning of wards you can prevent enemy ganks. After your1st or 2nd recall you should buy Sight + Vision Wards.Then place them on top river middle brushes. Don't be one of those people who don't use money on wards. They are important.