Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nasus with this build
|Wukong||You have the advantage with your range and damage 7/10|
Hello my name is Alilover34 in game
I have been playing Nasus for a while now and I find his different mechanics really fun.
This build is pretty viable some people may say it isn't very good but I believed if it is played in the right manner it destroys any laner.
I hope you enjoy this guide if you have any suggestions on my guide please feel free to message me or comment. Thank You
WELCOME TO MY AP NASUS GUIDE
Pros / Cons
+-Insane Team fight Power
+-Has Good Slow
+-Basic Attacks Do Almost Nothing
+-Cannot fight if Spirit Fire is on cooldown
When to use what build and why?
When and why should you use which build?
Top Lane #1
Head top lane when your starting out with AP Nasus.Because Top is usually a very passive lane if you avoid early cheese and ganks from junglers . This is my #1 suggested lane to pick Nasus in .
Top Lane #2
This one is kinda made for those who are still getting used too AP Nasus and has used Nasus before but not AP
This build isn't too viable but very fun to play with friends just poke with Spirit Fire and your good
Play mid lane if you know how to juke and play according to enemies cool downs . If you can do both of these things mid lane seems like the lane for you
If you have any comments on this new part in my guide please comment BELOW
Flash And Ignite
For people who know how to outplay or experienced AP players.
Ghost And Exhaust
Teleport and Ignite
Good for top and mid. You usually wanna take this if you are against champions that have sustain.
Flash and Teleport
This is my most recommended summoner spells on Nasus top especially against tanks
Soul Eater(Passive)-Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% life steal.
Siphoning Strike-ACTIVE: Nasus empowers his next basic attack within the next 10 seconds to deal bonus physical damage.
BONUS DAMAGE: 30 / 50 / 70 / 90 / 110 (+total stacks of Siphoning Strike)
If the ability deals a killing blow, Nasus gains 3 stacks of Siphoning Strike (doubled for killing champions, large minions and large monsters).
Wither-ACTIVE: Nasus ages his target, slowing their movement speed by 35% for 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5%.
The slow increases over the duration.
ADDITIONAL MOVEMENT SLOW PER SECOND: 3 / 6 / 9 / 12 / 15%
MAX MOVEMENT SPEED SLOW: 47 / 59 / 71 / 83 / 95%
ADDITIONAL ATTACK SPEED SLOW PER SECOND: 1.5 / 3 / 4.5 / 6 / 7.5%
MAX ATTACK SPEED SLOW: 23.5 / 29.5 / 35.5 / 41.5 / 47.5%
Spirit Fire-ACTIVE: Nasus unleashes a spirit flame at a target 400-radius area, dealing magic damage to enemies caught within. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.
INITIAL MAGIC DAMAGE: 55 / 95 / 135 / 175 / 215 (+ 60% AP)
MAGIC DAMAGE PER SECOND: 11 / 19 / 27 / 35 / 43 (+ 12% AP)
TOTAL MAGIC DAMAGE: 110 / 190 / 270 / 350 / 430 (+ 120% AP)
ARMOR REDUCTION: 20 / 25 / 30 / 35 / 40
Fury of the Sands-ACTIVE: Nasus summons a sandstorm to empower himself for 15 seconds, enlarging his size, gaining bonus health and increasing his attack range by 50 (175 total range).
While the storm rages, enemies within 175 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second per enemy).
BONUS HEALTH: 300 / 450 / 600
MAGIC DAMAGE PER SECOND: 3 / 4 / 5% (+ 1% per 100 AP) of enemies' maximum health
TOTAL MAGIC DAMAGE: 45 / 60 / 75% (+ 15% per 100 AP) of enemies' maximum health
Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself (max of 300 bonus attack damage).
Siphoning Strike-COST: 20 MANA COOLDOWN: 8 / 7 / 6 / 5 / 4
Wither-RANGE: 600 COST: 80 MANA COOLDOWN: 15 / 14 / 13 / 12 / 11
Spirit Fire-RANGE: 650 COST: 70 / 85 / 100 / 115 / 130 MANA COOLDOWN: 12
Fury of the Sands-COST: 100 MANA COOLDOWN: 120
//It gives damage every kill with this skill
//This ability gives massive damage late game ,but is horrible early game.
//Slows for a long time
//This ability is pretty good when chasing or dueling.This ability can give help your team try and focus one person on a team fight.
//This ability does massive damage in a large area
//This ability is your best team fight ability and is also good for 2v1's.
FURY OF THE SANDS
//Used usually to either survive a team fight,initiate and for dueling.
//This ability gives health and range .This ability is why Nasus is considered an amazing team fighter.
|This is used for Top or Mid because it helps you penetrate anyone that tries to resist dying in one-hit.MUHAHAHAHAH|
|This is used for literally all AP champions need I say anything else?|
|One of you're core items when you go anywhere in the Rift.This just gives you another option if you're Spirit Fire is on cool down.|
|This item is usually used in Mid .Providing us with invulnerability for a few seconds and armor as well?!! Who could say no to this item .That few seconds of invulnerability can mean life or death in a 1v1 or a team fight so use it wisely.|
|This Items adds damage to your two AP skills giving extra burst.|
Rules For Farming With Nasus
1. Every 10 minutes should equal to 150-200 stacks no matter what .
2. Siphoning can be useful when you are low because you have built in lifesteal so use Q a lot when you are low to sustain you in lane
3. Get sheen as early as possible to make farming really easy.
4. Stay top till at least 300-500 stacks then start roaming
5. Try to deny as much cs as possible to the other laner by last hitting every single minion.
HALL OF FAME
If you want to be part of the Hall of Fame please send me a picture of you're AP Nasus match history
I hope you enjoy this new look at a very old champion. Thank you for reading I hope you try this experimental build out. Have a Great Day