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Nunu General Guide by TSavior

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TSavior

[S5] Nunu, do you wanna throw a snowball?

TSavior Last updated on March 6, 2015
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Nunu with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Master Yi Yi, the master of 24/7 farm. Why don't you make his life a little bit harder by taking some large monsters on his side of the map?
3
Rengar His ganks will not be as effective is he does not have his ult. Rengar will most likely hardcore farm his jungle to get to that point as fast as possible. Make good use of that to farm up your jungle, be sure to kill the rift scuttler when you expect him to hit 6 around that time. This may spot him on his way to kill your teammates.
3
Warwick Both of you do not really add much to the team before you hit 6. Nunu does bring a little bit more, even though I reccommend you should make good use of his weak early game. Try to farm as much as you can to get some strong items before he gets too much of a threat.
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Welcome!

Greetings,

Welcome to my guide about, one of my personal favorite junglers, Nunu. This will be a short guide about Nunu, but it will tell you everything you need! I hope to give you the information and motivation you need to embrace the power of this champion! He can be a real threat to the enemy, when you build him AP.





This is my first real guide I've made, I would like to know your opinion about my guide!

Have fun and if you got any questions, don't hesitate to ask them. We will do our best to provide you the answer as fast as possible :)


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Pros / Cons

+ Pros

+ Not hard to play
+ Buffs the carries
+ Easy Counter jungle
+ Great Steal/Secure potential
+ Gains buffs from jungle monsters
+ A lot of sustain thanks to Consume
+ Easy to stick to the enemy with Blood Boil and Ice Blast

- Cons

- Easy to interrupt his ultimate
- Hard to master Absolute Zero
- Global warming will melt the ice:(
- No escape ability or you have to Flash
- Could be easy to kill when you don't have tank items


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Runes

Here is some in-depth information about why we should use this rune page for AP Nunu

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Ability Power
3

We like to run 9x Greater Mark of Magic Penetration, just to maximize the penetration we have on this AP Beast! Hybrid penetration is not needed since your main damage output will be magic damage.
Nunu is a melee champion, he will take damage when he gets too close to the fire, that's why we like to run Greater Seal of Armor 9x.
Just like we said we will probably need some resistance with Nunu, Greater Glyph of Magic Resist x9 is a great choice to mitigate some damage.
Absolutely take Greater Quintessence of Ability Power 3x. We need the AP for us to be effective! Don't even bother about other Quintessences, this is the one and only we need for Nunu.


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Masteries

These are the masteries we will be running on AP Nunu.


Masteries
1/5
4/1
1/1
3/5
1/5
3/5
3/1
1/
3/
1/
2/5
2/5
1/1
3/5
1/1

We like to run 21-9-0 on AP Nunu. The reason we chose for 21-9-0 is that we need to do as much magic damage as possible to the enemy. Cooldown reduction Sorcery , Ability Power Archmage and Magic Penetration Devastating Strikes are required to make this build work!

Since Nunu is a melee champion, he needs to get close to do serious damage. Some resistance would be very helpful. We need the resistance, because especially in the early to mid game you won't have much defensive items. That is why we take 9 points in defense.


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Items

In this chapter we will explain why we build certain items in this build. Some items like ranger's trailblazer - magus, Rabadon's Deathcap, and Sorcerer's Shoes will not be explained since it is already clear that we absolutely need them to be effective!

This item is key to make this build work. Nunu has great sustain in the jungle and is capable of staying in the jungle for a very long time. This is perfect to farm in your jungle to get enough money to afford you the Needlessly Large Rod. After you bought it, you are set to go and you should focus on completing your jungle item first. However if you get fed with kills or assists. It is possible to get a Rabadon's Deathcap before you finish your jungle item. This is a very greedy build path and I don't recommend it. However if you do manage to complete the Rabadon's Deathcap you are an unstoppable force the enemy should fear!
The Void Staff provides you with a lot of AP and with 35% magic penetration. This is a strong item in this build, especially when the enemy is stacking up magic resist. If they do, you should definitely take this item to do more damage.
If the enemy team has a lot of magic damage, you should try your hands on this item. It gives you the much needed magic resist. On top of that it gives you AP and an aura that reduces the magic resistance of nearby a nearby enemy. That is very effective to make your Ice Blast & Absolute Zero more effective.
Are they focusing you, or you just need more magic resist? Banshee's Veil is the item you should take. The +450 health is very useful as well. Since one of your Consume bonus passive scales of 1% maximum health.
Zhonya's Hourglass is a really good item to pick up when you get focused by the enemy team. You can dodge a lot of cc that normally would interrupt your Absolute Zero. When your active is down you can use Absolute Zero to do a lot of damage, because most likely your enemies have missed a lot of cc already.
This is a item you could build on Nunu, but I doubt it will be a good pick. I don't recommend it since you most likely won't be able to complete it. You are a melee champion, to damage the enemy you have to get close. That could be risky. If you get fed early in the game and you want to 'snowball' your lead, this is an option you could consider worth buying.


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Skills explained

Let's talk about the skill of this champion, what should we max first? How do we use it?

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Nunu his passive basically gives you a free ability every 5 basic attacks. This passive could prove useful especially in the early game. Your sustain in the jungle is extremely high duo to Visionary + Consume. This allows you to farm up for your first expensive item to get you rolling!
It's easy to secure neutral monsters with Consume. It does up to 1000 true damage to an enemy minion or neutral monster. If you Consume a neutral monster you gain a bonus. 10% maximum health and size, 15% movement speed or your attacks do 1% of your maximum health bonus magic damage! You should max this ability first!
Blood Boil provides you with some extra movement and attack speed. This ability is more effective on auto attack reliant champions like your ADC for example. You should cast this ability on them to utilize this ability to maximum effect. This is the last ability you should max.
Ice Blast is one of the main damage output Nunu will deliver. It has a 100% AP Ratio, with a 6 seconds cooldown. Making it very powerful. However you should pick the targets wisely. When you don't have Ice Blast you should kite back until it comes back up. Try to focus the low health targets, or just use it to slow people down. With Blood Boil this ability is a good way to stick to targets or run away from a threat. You should max this ability second.
Well get ready to do some serious damage with this ability. Absolute Zero is very powerful if you manage to use it at the right place and time. It has an incredible 250% AP Ratio making it a very game-changing ability. Try to play from the fog of war, if you are in vision of the enemy team they could interrupt your Absolute Zero. You should level up this ability whenever you can.


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How to play Nunu with this build?

Early Game:

Try to farm your jungle to the max. Ganking lanes in need or when you see a free kill? You should definitely go for it! If not, just try to get to your first item like Needlessly Large Rod. If you can survive it until this point you are set to go. Nunu is great with invading and I highly recommend it when possible. Don't get too crazy, always keep an eye on the enemy lanes to see if they are hunting for you. Denying the enemy jungler his farm is also a way to win your game. Rift Scuttlers provide your team with some vision in the river, this is a small compensation for your lack of ganks in the early game. An early dragon is not that hard with Nunu, try to let your team know when you are going for it. Preparation is key to victory here, get some deep wards. Your Midlane, Marksman and Support could help you out, but this could be risky since that could draw some unwanted friends to the party. Don't forget to buy a Vision Ward & Stealth Ward whenever you can!

Mid Game:

Objectives are very important at this time. It could give your team the edge as the game proceeds. Always try to have a Vision Ward & Stealth Ward to keep up the vision. Making a pick at this point will give you a significantly higher chance of securing the objective. Sweeping Lens is good to have, deny the enemy their vision to sneak a dragon. Since you should finish your first/second item at this point. You deal a lot of damage to neutral objectives and a 1000 damage Consume + Smite will secure every objective for your team!

Ranger's Trailblazer - Magus Late Game: Ranger's Trailblazer - Magus

A single teamfight could decide the outcome of the game, we all have been there. Your team was dominating the enemy all game long. Until that horrible teamfight. The death timers are so long the enemy can directly end the game. Nunu is a very unreliable source of damage in a teamfight. If his Absolute Zero is interrupted and he gets killed fast, you put your team in a disadvantage. You should try to poke the enemy with your Ice Blast whenever you can, but do not overextend. As a Nunu you don't want to get initiated on. Try to bait the enemy in places on the map where they don't have vision of you. This will let you channel your Absolute Zero and do tons of damage! Securing objectives is what you should focus on. Nunu is an absolute beast when it comes to securing objectives! And still remember to buy Vision Ward & Stealth Ward a pick at this point could decide the outcome of a close game.


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Team Fighting

Blood Boil is a very strong ability when you use it on the right champion. Normally you should always cast it on your ADC. However, if you have an auto-attack based champion like a Jax or Tryndamere for example. You could cast Blood Boil on them as well. The choice is up to you. Don't make one you will regret.
Ice Blast is very strong at this point. Try to use it one the squishy members of the enemy team. If your carry is getting jumped on you could use it to slow down the attacker. After you used your Ice Blast you should try to kite back and forth to wait for it to be back up again.
Your ultimate is the most powerful ability in your kit. Try to play from the fog of war rather than just walking up. This will decrease the chance of you getting interrupted. As a matter of fact, you do want to channel your Absolute Zero for the full duration! Your ultimate with AP Nunu could either make or brake the game, especially later on the game when the death timers are more than a minute!


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Thanks You!

Thanks for reading my guide!
If you have any questions, feel free to ask them!



Nunu: "Here we go!"


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