Common Full Build
Threats to Shaco with this build
|Nasus||If you lose a matchup against a jungle Nasus you are doing something wrong. He has one of the slowest clears ingame, and since he need early damage to solve it he will be an squishy target without escape. steal all his camps and leave only an small creep so he can't farm Q (or farm anything at all). As long as you get ahead earlygame, pressure all lanes, push (yes, I said push) and win ASAP so he can't try to farm lategame.|
|Vi||Easy matchup. Yes, I said easy matchup. epicly easy to kill on her jungle (she uses everything earlygame to farm), squishy early after his shield goes off, you can evade his ultimate with your own and she doesn't have a true escape mechanism. If she tries to use punch charge (Q) to escape, Deceive in her path so she can't advance. She is also so easy to countergank if you and your lanes ward a bit. at lvl 6 she has amazing ganks though, so be sure you spot her everytime he leaves base.|
Introduction - Be ready for Shaco madness
Hello, Mobafire users!
I'm White crow here in Mobafire and on Youtube, and I'm an user who plays LoL like other millions of people.
"Why should I read your guide, you random guy who is probably a virgin(NO) and I don't know at all?".
Well, after playing thousands of games with him and testing many different builds/strategies, I consider myself a pretty experiencied Diamond Shaco player, who's playing level is a little above the Shaco players average. Nowadays I have a ~65% winrate with him on ranked, while the average is about 50%.
After seeing many strange(BAD) Shaco usage since Season 5 started, and as I start being epicly insulted and blamed for picking him on ranked, I thought it would be a good idea to create my first Guide Ever on Mobafire to explain why Shaco IS still viable in solo queue and why, plus an in-depth guide of HOW he should be played to be efficient.
IMPORTANT: We creators rely on you readers to grow. If this guide somehow helps you out, PLEASE VOTE IT and comment so I can keep improving!
You may prefer Videos over reading.
If you prefer videos like me, check my Channel on Youtube (thanks for the +12,000 subs!), where I'll be posting many guides, explanations and Commentary/Gameplays to make my statements more visual.
You can also follow my Twitch Stream for seeing Live advanced Shaco playstyle! I stream every 1-2 days, but I just opened a Facebook Page to warn you guys when I'll be going to start Stream and to commentate videos. Hope to see you there!
Last Vid uploaded :
SEASON 7 SHACO
With season 2016 almost at it's deadline, Riot Games has announced several amazing changes for Shaco that I already managed to test on the PBE server. AND THEY MAKE SHACO FREAKINg STRONG.
As soon as they are released officially I'll add every point to this guide, but until then I made a video explaining them.
Be sure to watch it carefully to understand where is Shaco going and why you are going to see a lot of them soon.
Why Shaco instead of Elise/LeeSin/Whoever
Many people ask which is the actual role of Shaco. He got so nerfed long time ago to "balance" his "OP" earlygame, while they didn't give a single buff for him lategame.
So.. is Shaco still a strong choice? the answer is YES, he is an amazing choice in solo queue, but he is a hard champion to play and to master, and you will need LOADS of practice while you feel da pawah. If you are looking for a Darius-like champion, you took the wrong one.
Shaco is a FUN, worth, powerful Champion. Is he a carry? No. Is he an initiator? No. Is he a tank? No. Is he a support? No. Is he a burster like an AP mid? No. Is he an assassin like Kha'Zix? Kinda. Is he a bruiser that can help tank to initiate? No.
So.. What can this little funny guy do for my team? Is it there anything he can do better than anyone?
A good comparison would be Twisted Fate. While he doesnt have the best burst like LeBlanc or the best fighting power like Ryze or Diana, he is still one of the top picks on high ELO due to his utility and is not rare to see him banned. Shaco is somehow the same but as a jungler role instead of a midlaner.
Your jobs will be:
Pros / Cons of Picking Shaco
Pros / Cons
Pros+ Strongest pre-6 Ganks in game.
+ Probably the best counterjungler out there.
+ So good splitpusher.
+ One of the most fun champs to play with.
+ So Slippery champ, almost impossible to catch.
+ Fast wins.
+ He is the most mental champ out there.
+ You can easily win people with Coulrophobia.
Cons- Hard to play. Extremely hard to master.
- You MUST stay focused and calmed to play him efficiently: You overextend, you die.
- You'll get flamed sometimes for picking him.
- Squishy champ.
- Doesn't fit well with the current meta.
- He is the most mental champ out there.
- He have troubles against Thornmail and revealing champs like Lee Sin.
Shaco Skillset - In Depth
Shaco Skills are a little bit hard to understand. You may know the range, the Cooldown and the damage of each one, but the important point is knowing HOW and WHEN you must use them.
| BACKSTAB: You do MOAR damage when attacking from behind, cool. Many people say that the use of this skill is what makes a Shaco good or bad.
|DECEIVE: Aaaah... Deceive. This is probably Shaco's best known signature. It is basically a Flash that turns you invisible for 3.5 secs and lets you Crit on the next hit you do. Remember that enemies will see your "poof" red smoke even if you are on Fog of War, so be sure to go in when they are distracted or can't spot you.|
We will grab this Amazing heaven gift at lvl 2. If we max it second or last will depend of how our game is advancing.
If you are so ahead, max it SECOND. early maxed Deceive with an early Infinity Edge will let you snowball so hard. However you should max this last -even if you're ahead- when all enemies are bulky and there is no clear assassinating target.
If you are behind, max it LAST, since the extra fear time of a Jack In The Box will help you more than Deceive if you don't have many items.
| Jack In The Box: SURPRISE! This is Jack In The Box, an invisible machine-gun that will appear to the first champ that approach it, will make it flee and will shoot him. Early-game it works nice to tank early buffs and make them being cleared in 2-3 seconds at lvl 1. Late-game you will want it mostly for the fear and to help killing turrets.
We're taking a point of Jack In The Box at lvl 1 and max it second or last depending on how our game is going on (check Deceive): If we're ahead, we can max this LAST. If we aren't that much of ahead or just behind, we will max this SECOND for more zone control
- Placing a Jack In The Box in the feet of an enemy during a 1vs1 can make you win the fight. Never forget it.
- In teafigfhts use it to protect your carry. Place a Jack In The Box near your Varus, so when that Kha'Zix jumps into his face to burst him he will get feared and you'll be able to burst him down.
- Place one or two boxes before a Teamfight, they'll grant you and your team an escape route if things go wrong.
- It not only grants vision to you, but your teammates. Gift the lane you ganked with a Box in that bush without a ward. If you are low and the ganked one died, their jungler may be coming. Put a box, save a life.
- You can place a box in front on you when Blitzcrank is grabbing you. If the box is still visible when the grab reach it, it will take the box instead of you.
- Always take care of your mana. If you are in middle of a fight and you have less than 150MP, dont be a suicidal machine and use that mana to place a box that will probably die in secs. You'll may need that MP to Deceive to safety.
|TWO SHIV POISON: An amazing ability that will work both as a finishing nuke and as a perma-redbuff. It also makes your jungling easier and safer, as it partially blinds the minions you hit and give them a chance to miss.|
Since the slow power, the damage and the miss % increases with the skill level, you're going to want to max out Two-Shiv Poison first. Maxing Deceive will only increase your burst damage a bit, while maxing this little friend will grant you MOAR damage, a nice finishing blow plus that slow that works wonders in addition to your Red buff.
- Don't use your Two-Shiv Poison to initiate.
- Two-Shiv Poison does magical damage but we're scaling it with AD. So flat AD damage increase it's damage while armor pen don't, that's why we take Flat AD marks instead of Armor pen ones.
- You can use your Deceive+ Two-Shiv Poison combo, but just to finish a carry who is low. NEVER to initiate a full gank/fight unless your target is epicly overextended.
- Remember this skill also procs Backstab. If you can, shoot an enemy with E when he turns back.
| HALLUCINATE: What is worse than a annoying Shaco...? Yes, TWO ANNOYING Shacos! This little guy will duplicate yourself, and will help you to kill people, bait people, melt turrets, check bushes and solo Dragon at lvl 6-7.
Just take Hallucinate wheanever possible (6,11,16) like most ulties in any champ. Pretty straightforward.
- Shaco's have 75% of your AD, but procs all on-hit sources of damage such as Blade of the Ruined King and Statikk Shiv.
- Controlling your Clone (alt+click) is an art to be mastered. Think as if you were using two champs at once, don't use your main shaco and clone shaco by turns.
- It's really easy to bait with Hallucinate. If someone is chasing you and your Deceive is on cooldown, enter a bush, use Hallucinate and make the Clone go out to the path you would normally take if you were fleeing. If they chase him it will explode and damage your follower, while letting you deceiving out to safety (if you are low and he high on hp) or deceiving in (if you think you can kill it) for the WOMBOCOMOBO of Hallucinate explode + Deceive + Two-Shiv Poison.
- If you are 1vs1ing and someone fights you back (and is facing you), position your clone at his back and make him attack from there, so he procs Backstab. If clone usually does 75% of your AD and Backstab does extra 20% damage, you will find your clone doing the 90%.
|Smite hands down. This is one of the best spells of the game! Not only cause it let you finish the jungle buffs faster and safer, but allows you to counterjungle and steal every single monster in game including baron and dragon. With the new buffs, Smite is also a part of your burst combo.|
|Amazing for finishing people and extra damage. The other choice instead of Exhaust. I usually prefer Ignite over this one cause I think Shaco actually needs that little damage peak. Overall taking it is a must if there there is just an Ignite on my team, and enemy team have a Dr. Mundo, a Volibear or a super duper squishy team. Main choice for most of my games as my second spell.|
|I like Exhaust 'cause it gives you both defensive and offensive potential. Red + your E passive + exhaust is almost a stun, plus damage mitigation works wonders against people like Tryndamere. In addition, if enemy team comes to gank you at lvl 1 and your team covers you, you'll have at least 2 Exhausts for that teamfight, so you increase the chance of winning it and getting a First Blood. Taking Exhaust is a must if that Annie support thought that taking Ignite would be better for the team.|
|The spell everyones loves. I'm not an exception, I think Flash adds so much speed and versatility to League of Legends. However I think Shaco if one of the few champs I think that doesn't need Flash to succeed. There are better options and with Deceive you should be fine if you use it correctly.|
|Good for Hecarim and Singed, bad for Shaco. It is not bad at all, but there are just better options for him.|
|: Not a bad option for a second spell if the enemy team have more than 4 Stuns/jails/snares. A combo made of Amumu, Leona, Ashe, Alistar and Ryze may need you to take Cleanse do reliable things Ingame.|
Masteries & Runes
After testing some Wikipr0 and Shaclone builds and setups, I tried out their runeset and I found the best ones for Shaco.
- 3x Greater Quintessence of Attack Speed: I love this Quints. No, really, I love them. They give you an incredible early dueling boost and they will help you clear faster. Since Shaco clears are kinda "meh", these Quints will help you a lot.
- 8x Greater Mark of Attack Damage: I love this Marks. No, really, I love them. They give you an incredible early damage boost to your Q, autoattacks and Shiv, so they will make your early ganks succeed.
Why take these instead of Armor.Pen marks? Easy: early game we need as much damage as possible from Two-Shiv Poison for finishing people, and it scales from AD but does magic damage. So flat AD while increase it's damage and armor pen doesn't. If you REALLY need armor penetration cause of +150 armor enemy team, build a Last Whisper.
- 1x Greater Mark of Critical Chance: Many people ask my why I take this one. It helps, A LOT. While the 1AD loss impact on game is null (trust me, you won't notice it), a lucky crit earlygame may be the difference between killing or being killed.
Althrough you shouldn't rely on that lucky shots when playing, when they appear a little evil smile will be drawn in your face.
- 9x Greater Seal of Armor: Safer jungle clear (your and enemy's jungle, hihihi). Shaco should be using his Boxes to tank jungle camps and not taking most damage by himself so armor runes are not A MUST on him (atk.speed seals work wonders for him too), but I like having the extra sustain in case im invading and I want to save mana for Deceive instead of summoning a tanking Jack In The Box.
- 9x Greater Glyph of Magic Resist: Kinda straight-forward. Many Shacos lke to take atk.speed or CD reduction Glyphs, but Since Shaco should be fighting champions a lot earlygame (Specially Midlaner and AP junglers like Diana or Amumu,I like that extra m.res early for surviving on those duels.
BRAND NEW MASTERIES! :D
I updated the guide on the top with the new masteries. I didn't have time yet to write the reasons down, but I made a video (long, about 15 mins) talking about them on my channel. If you want to know more about masteries give it a look:
"OMG A GUIDE I DON'T CARE OF ALL OTHER THINGS I JUST WANT ITEMS AND RUNES AND GG OMG I WIN"
If you are one of those, I highly recommend you to check for a Check'n'play guide instead of this extensive one, or just go out of the queue you are in, scroll up and read this guide quietly. If you wanna be a good Shaco, the main rule is to keep calm.
If you are OK with this, let's go on this guide. Enjoy!
So we are on the chapter all we love: Items. You have to understand two important things before buying items as Shaco:
1- Shaco isn't specially the best farmer out there, specially early. Sure, he can blow the first buff with few Jack In The Box, but you wont be able to do it over and over and until you get an Ravenous Hydra.
That means the decisions you make while going shop are incredibly important, so is the wisdom needed to expend the gold you earn wisely.
2- You must understand that Shaco doesn't have a fixed item setup. You need to adapt to the team you have and the team you're facing in order to take the maximum profit from the gold you spend. Don't stick into a fixed build, or you will find yourself failing in a game while you actually played nice and you won't understand why.
So lets start with the items:
- faster ganks/buffsteals.
We're taking this little guy at lvl 1. Later on we can do many things with Machete.
- Shaco. It allows you to smite champs, and while it doesn't do tons of damage earlygame, the slow it applies for 2 secs will make your already OP earlygame even stronger. You can upgrade this to Warrior or to Devourer, depending on what team are you facing. Lategame it will increase your burst combo a lot.
- Shaco. It allows you to smite champs, and while it doesn't do tons of damage earlygame, the slow it applies for 2 secs will make your already OP earlygame even stronger. You can upgrade this to Warrior or to Devourer, depending on what team are you facing. Lategame it will increase your burst combo a lot.
- Doran's Blade if you started with machete (First blood OP), even better.
- Boots of Mobility, and the attack speed of this boots help A LOT at early jungle clearing and duelling. Clearing fast is a must if you're going to counterjungle, and it will help you at top ganks ,where the champion is usually tanky and you'll need few more hits per second. If the team have 3 or more stunners (Leona + Amumu + Malphite + Ashe + Veigar) you may consider take Mercury's Treads instead, specially lategame.
Boots of Mobility are still a choice if you like them. You can travel epicly fast before engaging, and the passive doesn't turn off after using Deceive. This means two things:
- You can jump from a more back position and reach the lane to gank anyway, avoiding well placed wards or enemies spotting the "poof" smoke.
- You can position yourself better after Deceiving, letting you improve the performance of your gank and ensure the an easier kill.
- Deceive from behind + Hydra active + Another autohit + Two-Shiv Poison).
It not only grants epicly good pushing/farm potential and make your splitpushing even stronger, but it also increase your teamfight strenght and burst damage!
Tiamat has been nerfed so much, so You may rush this if you want a faster clear on jungle and an early burst in ganking. If your enemies are more resistant or mobile, you may consider Rushing a Yoummu Ghostblade instead.
- Infinite Edge now. One of it's components, Serrated Dirk, helps Shaco's A LOT earlygame.
Duskblade lacks the mobility that Yoummu has, so kinda makes you less useful on teamfights unless you're fed. Situational item, but almost OP in many situations.
- Shaco, but until they fix them (because they will), there are just better OP items at the moment and I may consider other options, BUT you can still pick it if you really need that Q damage increase.
Expensive item, but actually too strong on Shaco to ignore it. With this you will be a Carry Eraser. Do you know the Shaco quote "Now you see me, now you don't"? Well, with this toy the quote changes to "Now you see Jinx, now you don't".
In case someone doubts because some people (yo Shaclone) said otherwise: YES, INFINITY EDGE PROCS ON SHACO Deceive. I tested tons of times against bots and monsters, and IE add a 50% to Deceive damage.
Take it if there is at least an assassination target (mid or AD carry probably). Deciving a squishy champ with Q at max lvl with Infinity Edge from behind is not a joke (wait! It is! We're Shaco! Huehuehuehuehue!).
Now seriously, Infinity + Q from behind is one of the best carry erasers of the game. Not to mention if you combo that with hydra active + AA + E active. If your main role is to instadelete that fed AD varus, rush this after Hydra.
- Ravenous Hydra, Infinity Edge and Stalker's Blade - Warrior. If you want to survive in high ELO you will need at least 1 or 2 defensive items, and Randuin's Omen is probably the best choice if you have at least 2 autoattackers on enemy team. The active makes you less followable against that fed Jax , and it lets you debuff the people that surrounds you and lets you stick to them for easier kills.
In addition, it gives you amazing survivability. You will be epicly fed (right?) Endgame, so you will be focused and you need to survive to that.
- Stalker's Blade - Warrior isn't enough.
- Shaco fit more into this HURRHURR HPTANK HURR meta. If you get this, mix it with a Hexdrinker and an Attack speed item such as Trinity Force.
Blade of the Ruined King(BOTRK)This little boy is like an improved version of the old Madred's Bloodrazor that sinergies amazingly good with your Hallucinate and will make your enemies melt on 1vs1. In addition it's the perfect counter for ultra-HPish champions like Dr. Mundo, Garen or Volibear. The active is so useful if you need to slow someone at distance but don't want to use Two-Shiv Poison. It was so nerfed, but it got recently buffed and it works wonders on shaco if you're going tanky later.
If you have to, use BOTRK before the knife, since you'll steal more MS.
Try not to use your Two-Shiv Poison and Blade of the Ruined King active together if you are not finishing a low HP carry.
Example: You gank an ezreal and he jumps away: pop BOTRK active and catch him. He flashes away to safety: pop Two-Shiv Poison and catch him again.
Example 2: An Ashe with 400hp left is going base after a tough teamfight and you are low too. go in and Deceive, active of BOTRK, active of you E. Shaco is Legendary!
- Shaco. If you're in trouble, thanks to the time it takes to Ressurrect yourself you'll probably have enough time to Deceive cooldown to go off and let you jump to safety. This works wonders to enhance your role as splitpusher if you buy it after a Ravenous Hydra. In addition, you should know that YOUR CLONE WILL ALSO GET THE GA EFFECT. So if an enemy kills your clone, it will revive.
- Sheen may turn into if you got it earlygame for extra burst. I've been testing this little guy lately, and I found it sometimes brings more to the game than his big brother Trinity Force. It's cheaper, gives you damage, sexy cooldown reduction for more Deceive spamming, armor to fight against AD champions what makes you to kinda fit more into the new meta, and the AOE damage AND slow sinergy a lot with your Ravenous Hydra proc. Overall a nice item on shaco against AD-heavy teams, specially if you couple it with a Randuin's Omen.
- love it, other people hate it. While I was on the first group I start to prefer other options.
While the passive is nice (and crits with your Q!), the bad point of Stattik is that Shaco scales incredibly well with flat AD: Increased damage on Q, increased autohit damage, increased E active damage... and stattik doesn't give AD. In order to be ahead early you need to increase your burst ASAP, and while stattik gives a good burst you won't have it until you finish it.
To sum up: it kinda weaks your snowballing. When to get it? If you just scored a triplekill against a fed carry and you can afford the whole item. If you have to start building its parts, take Trinity Force instead.
IMPORTANT: Remember that we creators rely on you readers to grow. If this guide somehow helps you out, PLEASE VOTE IT and comment so I can keep improving!
Jungling as Shaco
As Shaco your jungling objectives are kinda different of the other junglers, so lets start talking about your job as Shaco in there, and then we will talk about routes.
In my opinion if you want to play Shaco seriously you'll have to be jungling AND counterjungling. If you don't want to jungle and/or counterjungle, I must inform you that Shaco isn't your champ.
"But White Crooooooooow! I want to faaaaarm my jungle creeeeeps or my mid steeeeaaaals them and I can't build my Tiamat at level Fiiiiiive!".
Now listen kids, Remember your roles as Shaco we said before? Your job is to make your team AHEAD the enemy team, plus enhance this by making the enemy team being BEHIND what should be normal.
Your job is to make your team incredibly fed and strong, and enemy team incredibly useless and weak so your team can stand a 4vs5 lategame while you splitpush like a beast and destroy all the turrets.
And to do this you have to do things that solves both missions:
- Abuse your strong ganks early.
- Partially steal enemy jungle creeps so they don't regenerate.
- Let your mid have your wolves/chickens whenever possible so he get ahead in gold.
- Steal enemy buffs whenever possible (care with wards)
- If your midlaner is mana-dependant, make him have always your Blue buff.
- Shaco traps are strong early. Try to kill enemy jungler to make him stay behind.
If you do these jobs correctly, you'll get as much Gold as you would if you kept farm your camps over and over. Now lets see how do we do all those things.
- Minor Monster Spawn (
Respawn time: 60s (Riot is drunk)
- Major Minion Spawn (Blu & Red buffs): 1:40
Respawn time: 300s/5m
- Dragon Spawn: 2:30
Respawn time: 360s/6m
- Baron Spawn: 20:00
Respawn time: 420s/7m
Enemy Minion Spawns
- First buff (where he did start): 7:10
Respawn time: 5m
- Second buff (if you counterjungled it): 7:40
Respawn time: 5m
Update 24/08/13: With the new neutral monster respawns the images of the path are outdated. I'll update them ASAP. I fixed the text so it actually works with the new jungle! :)
We have mailny three routes to start as Shaco. The one we take depends mostly and whats on the other side of map, our rival: The enemy jungler, and who is our enemy midlaner.
Route 1: Enemy jungler is weak
This is the most common start and probably the easiest for you if you are new at counterjungle. There is an Amumu, Vi, Master Yi or any jungler that is a weak dueller at lvl 2 on enemy side.
You're going to start counterjungling ASAP. Usually teams cover jungler's buffs 'til they appear, and they leave and rush their lanes (OMFG I LOSE A MINION OMFG) at 1:55. So we're going to counterjungle just after they leave.
- Buy your Hunter's Machete new potion and rush river. Start at RED always, put your trinket behind red to cover yourself. This let you better scout to avoid being counterjungled. If you're lucky, your team will do it for you so you can save your trinket.
- From second 41 (aka 0:41), everytime your JitB is off cooldown put one on your buff pit. If you are fast, you should be able to put 4 before 1:40, when red spawns. CLEAR IT SMITELESS with the help of your mid/bot and get a point on Deceive.
- Rush their blue now (always from the bush side). Place a box on the blue bushto scout the enemy: He will be doing it. When he is low enough, smite the blue and kill the enemy. Contragulations, FIRST BLOOD. CLEAR ALL THE BLUE CAMP and time the minute it will spawn (if you did well, about 7:40).
- Gank the easiest lane or go farm your own first blue. You can give it to your midlaner and he will love you from that very moment.
- Farm some camps, and if you have enough Gold, go back and take Stalker's Blade.
- Advice your midlane you're going to steal their first buff at 7:40 (when it respawn more likely). Steal it and Gank.
- At 7:40 their red will reappear if you stole it. Go and steal it again. Gank. Give your red to carry of take it by yourself if you lack some exp/gold.
- Once you have your Tiamat abuse the burst you have. Gank every single lane you can and steal enemy jungle camps!
- Solo Dragon. With red, Tiamat, your clone tanking it and you attacking from behind you should be able to clear it and still be almost full HP. Time it (6m) and do it whenever is up.
Advice your teammates 1 minute before Dragon respawn. It will help them to not start risky teamfights or prevent them to go base in the worst moment. They may need to cover it while you solo it if their support warded wisely.
- Keep farming/ganking/counterjungling 'til you get Ravenous Hydra and start splitpushing.
Route 2: If Enemy midlaner is weak/has no escape
This case is different. Imagine that the enemy jungler is an ultra-duellist/clearer (Shyvana, Udyr, Lee sin), but the midlaner is a poor Orianna. Instead of invading jungler that soon, you'll want to gank mid right after your red.
- Buy a Hunter's Machete, 2 Health Potion.
- Head your Red. This time you should NOT place a Jack In The Box outside red to scout, since you'll need as much mana as you can for ganking after red buff. Ask your teammates to cover.
- Place 4 boxes from 0:41 as explained on route 1 to clear the buff asap.
- After cleaning red, RUSH MID. Yes you heard me, no farm, no wolves, no blue. You want to reach mid at minute 2:10. I swear not a single midlaner expect such a fast and strong gank, even your own team midlaner (so you better aware him before you're ganking). If you think the enemy jungler will start at blue, however, you can go invade.
Here we want two things: one, burning enemy Flash, and two, get a first blood for your mid so he becomes ahead from the very beginning. Be careful, however, to secure the kill: if you see your mid insecure, get the kill.
Midlaners love flash. They love flash so much since it gives a huge security feel. They won't use it until they are about to die and they haven't another choice... just to face a Jack In The Box you placed at the beginning of the gank and die.
Flash will be burnt for sure and they will be low anyway, so the lane advantadge will be gained even if enemy doesn't die.
- You will be low on MP due to the first buff clear and the gank. You should rush your blue buff now.
- From this point after the second clear just follow the instructions said in Route 1.
Try to steal enemy little neutrals as much as possible. As always, kill all but an small one (p.e. 2 little wraiths and the big blue one, leaving 1 little alive) to max the gold losing for enemies and preventing the respawn.
When you reach lvl 11 and get your Tiamat, start helping your team pushing lanes and destroy turrets. If 1 or 2 turrets have been destroyed already, start splitpushing.
This is the other main part where I see many Shaco players fail too. As we all know, Shaco early ganks are incredibly strong. However, if they are not well performed they can be easily evaded by an skilled player. If the enemy you gank have an escape mechanism ( LeBlanc, Ezreal, Riven...) this is even more important.
So lets say you are on a game, you took your Wolves and Blue Buff and stole enemy Red like a baws. Now Seems that it's the perfect time to gank a lane and score a first blood. But... sh1t, you enemy in top is a Riven and she warded river bush. How could you gank her without her noticing it, and good enough to score the kill?
Where to Deceive in from.
Shaco is one of the few junglers who can avoid being discovered by wards if well played, specially river ward, the most common one. When you're ganking as Shaco you should never gank from river. At least, taking the mid path. The 3.5 stealth and the jump Deceive provides can make you gank from amazing positions. Here's a pic from where you should gank only:
As you see, you should never gank directly from river but from alternative routes. Your Deceive lets you do it, and you should use it. This way enemies will be aware of your gank when you already hit them, not when they see your POOF red smoke.
The white spots are where you should Deceive from, then you'll see the paths you should take when invisible. The blue ones are the paths that you'll do more often as blue team and viceversa. However, all routes can be done while playing in any team.
- Try to keep on the communication with your team. Ask them for the placement of enemy Vision Ward so you can avoid them better.
- Shaco is one of the best lane-gankers of the game. If there is a Vision Ward on river 'cause the enemy laner knows you may come after him, try to gank directly from lane. Use Deceive in your turret and run towards the mid of the lane to start a 2vs1.
- Remember that enemies can see your *poof* red smoke when you Deceive, even trough fog of war. Be sure they aren't close enough to see it.
- The range of Deceive has been nerfed recently (WTF RIOT), so if you used to play Shaco and you want to play him back again, get adviced that jumping walls is harder now.
- Most junglers needs the lane somehow pushed to gank efficiently so the enemy cant escape even when they have seen you thanks to Vision Ward. Shaco can't gank in any point of the lane, specially when both laners are trading at mid, since the enemy won't expect a gank yet.
How to gank
So we just Deceived in a gankable lane. How should we act now? It also depends on WHO ARE WE GANKING. Depending on it, our performing will be different on ganks:
Option 1: Baitable Trade
We will use this when we are ganking an enemy who is pretty strong in Early Trades. Most common cases are Riven, Darius or Garen. They are so strong early, and they tend to bully his opponent to zone him and deny his farm. This also applies to epicly strong Botlane combos, like Leona+ Ezreal.
How to do it:
Our objective is to bait a trade that will turn into a 2vs1.
We will deceive in, but we don't attack yet. Tell your teammate/s your intentions by pinging the target so he initiates it. Enemie/s will expose and initiate what they will think is a 1vs1 or a 2vs2 early trade, which they also think they'll probably win. After the engage and after enemy initiated (so often they do initiate with the escaping skill too, since "nobody is coming from river", he he he), go in and turn the battle into a 2vs1. They will panic, going back trying to save his butt.. so you will face his back. Do you know what does it means? Backstab.
When going in you have 2 choices. If there are no minions, your most efficient move will probably be placing a Jack In The Box between the enemy and his turret. So you make the fleeing even harder. The other option is to proc your Q from behind inmediately if the enemy is squishy and you think you can melt him, or if you think enemy is slow enough to place your jibt later.
with red, your passive E and with box fear you'll mostly get the kill. If the enemy flash away, use the active of your E to catch him up.
Option 2: Pwn da weak
We will use this when we are ganking an enemy who is pretty weak in Early Trades or doesn't like trades at all. Most common cases are Nasus, Vayne or Veigar. These people hate engaging and just want to farm lategame, when they will be able to kill even the shop guy. We can't ask the ally that is laning with him to initiate, cause that will make our enemy flee and gank will be harder.
So what to do? Tell your teammate you're going to gank, but ask him to let you position behind enemy first ] so he can't flee that easy.
How to do it:
Our objective is to SURPRISE and instakill.
So we have a Garen in our team facing an enemy Vladimir. If our Garen pops his Q and go in to initiate the gank, Vlad will most likely go back to a safer position to poke instead of fighting back. We don't want this.
Instead of waiting, if our ally is in range we will just pop our Q from behind to proc Backstab to full damage. If enemy doesn't have much hp, we can also combo it with our Two-Shiv Poison active and place a Jack In The Box between him and his turret.
100% Result on enemy: Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash Flash
If this don't happen or he just used flash before, your teammate will be able to help you to kill him thanks to your red buff + Two-Shiv Poison OP slow. Even if enemy managed to escape, you helped your bully teammate to zone his enemy even more. Now he will be just too scared to try to approach and farm, specially if you ganked him in the middle of the lane.
Whatever you are facing, you should be keeping on with the pressure the whole game, even when lane phasing is over. You must give the enemy fear. Make enemies think they will never have a true XvsX since you could be anywhere, hiding somehwere preparing to rush in and turn the battle.
After few turrets are dead and you lead your team epicly ahead, change your role from epic counterjungler/ganker to splitpusher thanks to your Ravenous Hydra, your Clone and your team.
I hope you all enjoyed my Shaco guide. I know it is pretty extense, I tried to be as in-depth as possible. Hope I didn't make it boring!
Just to end:
"OMG VIDEOGAMES MAKE PEOPLE VIOLENT", said my parents while they we're seeing a bloody movie.
I want to show people that condemns professional videogaming that THEY ARE WRONG. Videogames have become an important part of modern society, and we gamers are the crucial part of it.
Please, help me increase gamer weight on society by turning it into my profession in 2015!
If I helped you somehow, here in Twitch, Youtube or here in Mobafire, 1€ or 2€ may not be much for you, but they could help me make a closer step into my dream:
Make Professional Gaming (not Streaming only) a common reality on our society!
Today is the day that our Shacomania Guide reached the TOP 1 GUIDE ON ALL MOBAFIRE.
I can't believe it, you guys are freaking sexy. Thank you so much!
Nice month of activity. I haven't been able to upload much. I finally got into Diamond tier and we reached the number of 7000 shacomaniacs! I'll work a bit on the guide this week and will add more items.
TANK SHACO OP AS HELL. I still need some testings, but the new Hydra along with Dead Mans plate make the shaco burst still strong, while you are also tanky. Lacks some sustain and jungle is kinda riskier now, but the reward is epic.
I added some more jungler matchups tips, and I plan to update the guide a little bit on the following days. Please stay tuned!
Early this month I was hyped because of reaching 4k subscribers on youtube, and two weeks later we already are 5000 Shacomaniacs on Youtube and this guide reaches 700k views, just WOW.
That's a FREAKING LOT of people. Thank you guys, you are the ONLY reason I need to keep doing videos and improving this guide!
New build added, and coding has been improved! With the new OMG HP-HURR-HURR meta that is dominating SoloQ, I just found myself moving into a more split-pushing role instead of assassin one. I added and explained that build into the guide in case you want to follow it too.
We reached 3k subscribers on Youtube. That's a lot of people, love you guys! I'll try to upload as many videos as I can the next weeks to keep you happy. I hope we reach that amount now on Twitch.tv also, I want you to play at my side LIVE every week!
Heya guys! I haven't been updating the Changelog a lot, but I've been updating the Guide over the weeks. Yesterday I did an stream and it was AMAZING! You guys rock so much. If you keep seeing me on twitch I will reach diamond in no time! :)
Whatever, I currently think that Shaco scales too well with AD to get other items like Statikk Shiv or Trinity (hydra damage + q damage + E damage + autoattack damage? YES PLEASE).
I'll go stream again in the next days, stay tuned on Twitter!
Completely new build, new skill leveling tree, new masteries. AFter tons of testings I discovered a freaking strong Shaco setup that I'm sharing here so you all can try it out!
In addition, today I just scored another Pentakill as Shaco! :D
Hope It help you out guys.
Added matchup list with details against every champ (I will add a few more in the next days). I updated runes and explained them, and I went a little in-depth with the more controvertial masteries I use on Shaco.