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Kindred Build Guide by SnShana

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League of Legends Build Guide Author SnShana

(S6) (6.10) [W.I.P.] Kindred Jungle

SnShana Last updated on June 4, 2016
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Table of Contents
Guide Top

Introduction

Do you like Lambs?, Do you like Wolves? Do you like Death, Do you like Kiting?, Do you like accidentally saving the enemy team?

So Kindred is basically the complete and utter manifestation of death(If you can play her well). Kindred is a jungler, a ranged jungler, she's not a tanky range jungler though. She's a squishy range jungler thats all about kiting camps.

She's not very powerful < level 3. However, once she's level 3 she can gank with decent results.


Guide Top

Kindred's Skills

Kindred's Passive is: Mark of the Kindred
Her passive marks an enemy champion(Lamb) or camp(Wolf). When marked entity is killed/assisted in their death, Kindred gets a Mark of the Kindred.
This effect is permanent and caps at 75. Stacks give bonus on-hit physical damage. Each stack granting Kindred with 1.25% of target's current hp (Bonus 75x1.25%hp = ~93.75hp MAX)
Lamb - Enemy Champion: Offered with a range of champion on the enemy team to be marked. When marked enemy champion will know they're marked after a short delay. Once Marked there is a 8 seconds delay before the mark is acquirable by Kindred. If the target has not died upon 90 seconds of acquiring the Mark of the Kindred, Kindred can mark another champion.
Wolf - Enemy Monsters: Starting at 2:30 Wolf will periodically mark a monster camp, this can be in the enemies jungle or rift scuttle. Acquiring 6+ Stacks (both from champions and monster camps) Wolf will exclusively mark Rift Herald, Dragon and Baron Nashor. The mark is removed upon the monster camp's death, even if Kindred is not involved.


Kindred's (Q) is : Dance of Arrows Mana Cost: 35, Cooldown: 9 seconds
Active: Lamb dashes in the target direction and fires up to 3 homing arrows on arrival upon the 3 nearest targets, dealing 60 / 90 / 120 / 150 / 180 (+ 20% AD) each. Lamb's current attack target at any proximity will be prioritized by one of the arrows.
Casting Wolf's Frenzy or dashing while inside of Wolf's territory will reduce the cooldown of Dance of Arrows (Reduced Cooldown: 4 / 3.5 / 3 / 2.5 / 2)
Kindred's (W) is : Wolf's Frenzy Range: 800, Mana Cost: 40, Cooldown: (18 / 17 / 16 / 15 / 14)
Passive: Lamb builds stacks of Hunter's Vigor as she moves around and attacks, up to 100. Once fully stacked, her next basic attack heals her for 34 (+4 every level consecutively)
Active: Wolf claims a small area as his territory for the next 8.5 seconds, seperating from Lamb. Wolf attacks targets within the area autonomously, prioritizing Lamb's attack target. Wolf's basic attacks scales with 50% of Kindred's bonus attack speed and deal physical damage, equal to a base amount (+40% of Mark of the Kindred damage), with a bonus 50% damage against Monsters. Physical Damage 25 / 30 / 35 / 40 / 45 (+ 40% AD)
On activation, the territory is centered about Lamb and her current attack target, or the nearest unit, and Wolf's Frenzy ends immediately if she leaves the area.
Kindred's (E) is : Mounting Dread Range: 500, Cost: 70, Cooldown: (16 / 15 / 14 / 13 / 12)
Active: Lamb cripples the target unit, slowing them by 70% for 1 second
If Lamb manages to attack the target twice in the next 4 seconds of each other, her third attack in the next 4 seconds after instead directs Wolf to pounce on them, dealing bonus physical damage 60 / 90 / 120 / 150 / 180 (+ 20% AD) (+ 5% of target's maximum health), capped at 300 against monsters.
Kindred's (R) is : Lamb's Respite Range: 500, Cost: 100, Cooldown: 160 / 130 / 100
ACTIVE: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 10% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.
All units within the zone are healed 200 / 250 / 300 immediately after the blessing ends.
This Skill is also infamously known as the skill that saves the enemy team and screws you over.