Original Jungle Build
Finish Wits End
Example Final Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Warwick with this build
|Amumu||Watch out for his ult in team fights. Other than that his Q slows you down.|
Hey everyone, my name is KryptonPhoenix and I main jungle. I play WarWick, Vi, Zac (hehe xd), and Eve!
Although early S5 was awesome for devourer junglers, S6 will be just as good if not better.
The big change is the rift herald and the spawn times (of minions and camps).
Check out my stream here: http://www.twitch.tv/kryptonphoenix
This build is for tyler1 hehe xd
Pros / Cons
|+ Can duel anyone
+ He can solo early camps (best for bot to get to lane faster)
+ Extreme Sustain
+ His Hunters Call brings a huge buff to your team
+ His Infinite Duress almost guarantees a kill
+ He has both a strong mid and late games
|Warwick brings not only hard Crowd Control but a great buff to a team with his Hunters Call.He scales very well and can duel most if not all junglers|
|+ Very mana reliant
+ Cannot gank until level 6
+ If he falls far behind he is useless
|There are very few cons with Warwick. The biggest being his danger of falling far behind, this is why you must protect your jungle and gank efficiently.|
Eternal Thirst applies stacks every time you attack an enemy or monster, thus healing you for each attack.. This is why Warwick has great sustain in the jungle, he heals himself every time he auto attacks (just like life steal). This allows him to build less lifesteal items and still have great sustain.
Hungering Strike attacks an enemy or monster dealing damage.. This ability is great for 2 things. First being that it can MASSIVELY heal you, and secondly that it deals quite a bit of damage to enemy champions. Use this to heal off of enemies or monsters in the jungle.
Hunters Call adds attack speed to himself and those around him. This is the bread and butter of Warwicks kit. This ability not only helps Warwick clear the jungle quicker but also brings great tower pushing power to laners. Use this when ever you are starting a jungle camp or attacking a tower. This also gets you assists if you are out of range to attack an enemy.
Gives vision to enemies under %50 health and applies a movement speed buff to Warwick. This ability is all of Warwicks chasing power. The speed boost helps you get into range for those last few autoattacks or Hungering Strike. Keep this toggled at all times. But be sure to turn it off when ganking enemies lower than 50%, or they will know you are near!
Jumps to an enemy suppressing them and attacking them. This is Warwick's main ganking tool, Infinite Duress seems to last for ever, and that's great! You are almost guaranteed a kill, since other CC can be followed up very easily!
|This is a MUST. Warwick clears the jungle like no tomorrow. The stacks the devourer upgrade helps a ton with your auto attacks damage. Plus the attack speed is nice! Finally, the smite upgrade is amazing due to the fact that Infinite Duress acts as auto attacks.|
|BOTRK is also a MUST. The attack speed and damage it gives is very helpful, plus the on hit effects. But the biggest help comes fromt he active. It acts just like Hungering Strike but also slows, enabling you to catch your enemies.|
|Wits End isn't as important as the first 2 but has very helpful benefits. The MR helps a ton against AP mid laners and AP tanks. But what helps the most is the passive, since Infinite Duress attack 5 times the Wits End passive procs right away when you Ult someone. Thus reducing their MR.|
|The frozen mallet is a good option all around. The 700 health makes you a bit tanky, as well as adding some damage. The most important aspect is the slow it provides. This allows you to catch up with enemies a lot qucker.|
|This is the best option of boots in my opinion. The attack speed helps with clears of the jungle as well as attacking enemies. These boots combined with Skirmisher's Sabre - Devourer, Blade of the Ruined King , Wit's End and Hunters Call give very close to max attack speed. Homegaurd is also a great option.|
|Spirt Visage is a good overall item that benifits you in many ways. It helps if the enemy team is very AP heavy. The regen helps with long sieges. And the cooldown never hurts. If the enemy team is very AP heavy I would go with Spirit Visage.|
|This is another great item against AD heavy teams. The active is great if you are diving in or getting chased. Another good buy.|
|The Black Cleaver is a very good item against teams that are building armor, you can apply all five stacks of its passive from Infinite Duress. Plus the 200 health and 50 damage never hurts. As well as the cooldown reduction|
|Maw of Malmortius is my favorite pick against AP heavy teams. The shield you gain is very helpful when you are diving into a fight. Plus the AD never hurts.|
|Banshee's would be the last on this list for me personally. I would take Spirit Visage over it, but if you have a hard hitting AP carry on the other team Nidalee, LeBlanc, Jayce 1 spell shield could save your life. Its not a bad option.|
Jungling with Warwick is very simple. You have 1 goal:
GET LEVEL 6
Here is the best way to do this.
First clear shoudl look like this:
Gromp(smite) > Blue Buff > Scuttle > Wolves > Raptors(smite) > Scuttle > Red Buff > Krugs
This path allows you to upgrade your hunters machete and get boots your first back.
Once you back, run to gromp and clear your jungle like this: Gromp > Wolves > Raptors > Krugs > Wolves > Gromp > Blue.
After your second blue you will have level 6, this means its time to gank!
Ganking with Warwick is fairly simple. First find a lane that pushed over would be easily ganked (flashes are down etc). I prefer to gank mid first, this way ensuring my mid laner can roam.
Once you have gotten in position you can start the gank. First use smite on the enemy then if needed you can Flash to get into range for your ult Infinite Duress. Hopefully your laners will chain their CC with your Ult. Once you're ult has come off, use Hunters Call then Hungering Strike.
One thing to remember. Always PING when you are going in!!!
Warwick has 2 options when it comes to teamfights.
Option 1: Engaging
Engaging with Warwick is very easy with a Flash Infinite Duress followed with a Hungering Strike and Hunters Call. This will divert all attention to you and let your team engage other wise. If Flash is not needed you can straight up Infinite Duress. Once you have engaged stick to the carry if they are not already dead. Then switch targets when needed
Option 2: Peeling for your AD Carry
If your team is behind then peeling is the best option. Wait for another member to engage and stick with your AD carry. If anyone jumps on him/her use Infinite Duress to keep them locked down. Be sure to use Hunters Call at the right time so that you AD carry has high attack speed.
So, why should you play Warwick? Well he brings everything to a team. You have great CC with Infinite Duress. The attack speed buff from Hunters Call helps in sieges and team fights. Your sustain is crazy with Hungering Strike and Eternal Thirst, and finally your chasing potentially is crazy with Blood Scent
Finally, remember with this build that you can 1 hit squishes!!!
Dont forget to vote :)