Mid Lane Terror
Final build (enemy ap threat)
Final build (Enemy AD Threat)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Kha'Zix with this build
Hey there! This is my guide with a Kha'Zix that will rock your socks and guarantee a win every game. Includes items builds, summoner spells, how to lane, how to team fight, a list of ALL the champions, all of them, and their difficulties. No joke. And how to do everything with Kha'Zix. Everything. I've played a lot of games as Kha'Zix and watched a lot of professionals play him, no doubt many of you seeking to improve have as well. Here we're going to try to analyze the best ways to play him and when to use certain builds and strategies. And please, read the guide, at least a bit, before you vote. It's a lot, so at least get like, 1/3rd of the way through before you vote. Otherwise, enjoy the guide :)
Who is Kha'Zix the Voidreaver
A vicious Void predator, Kha'Zix infiltrated Valoran to devour the land's most promising creatures. With each kill he absorbs his prey's strength, evolving to grow more powerful. Kha'Zix hungers most to conquer and consume Rengar, the one beast he considers his equal.
When Kha'Zix crossed over into this world, he was fragile and ravenous. The animals he first encountered were too small to fuel the rapid evolution he craved. Kha'Zix focused his hunger on the most dangerous creatures he could find, risking his life to satisfy his need. With each kill he feasted and changed, becoming a stronger, faster predator. Kha'Zix soon chased his prey with unrestrained aggression, believing he was unstoppable. One day, while savoring a fresh kill, the predator became the prey. From cover a creature pounced in a blur of fangs and steel, tackling him to the ground. It roared in his face slashing and clawing, and Kha'Zix felt his blood spill for the first time. Screeching in fury, he sliced at the brute's eye driving it back. They fought from sunset to sunrise. Finally, near death, they reluctantly separated. As his wounds closed, Kha'Zix burned with anticipation at the idea of devouring one who could match the Void's strength. He resumed his search for powerful prey with renewed vigor. Someday, Kha'Zix will feast on Rengar.
"Kill. Consume. Adapt."
+Low CD on a strong skill
+Dumbest harass ever
+Powerful gap closer
+Able to adapt with ultimate passive
-Prone to early ranged aggression
-Must manage mana
-No actual damaging ultimate
Unseen Threat: (Innate): When Kha'Zix is not visible to the enemy team, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds.
Unseen Threat lasts until consumed and has no internal cooldown.
Fantastic passive that not only does extra damage, but also applies a 2 second slow. An evolved Void Spike will also proc this passive.
(Passive): Kha'Zix marks enemies that are isolated from their allies.
(Active): Deal physical damage to a single target. Damage against isolated targets is significantly increased.
Cost: 25 Mana
Cooldown: 3.5 seconds
Range: 325 - 375
Evolved Enlarged Claws: Increases damage to isolated targets by 12% of their missing health (max 200 vs monsters). Increases range of Taste Their Fear and Kha'Zix's Basic Attacks by 50.
Void Spike: (Active): Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
Cooldown: 8 seconds
Evolved Spike Racks: Causes Void Spike to fire three spikes in a cone. Void Spike will consume Unseen Threat to slow and damage all enemies struck.
Bread and butter skill. Well, maybe that belongs to his Q, but this is the ultimate siege and harass skill. If you have blue buff and are pushing down mid, SPAM THIS. It's got a fantastic range and does an enormous amount of damage. Also procs The Black Cleaver. It also clears minions waves like a boss. AP Yi, meet Kha'Zix.
Leap: (Active): Kha'Zix leaps to an area, dealing physical damage to enemies in the area.
Cost: 50 Mana
Range: 600 - 900
Evolved Wings: Increases Leap's range by 400 and causes kills and assists to refresh Leap's cooldown.
Superb gap closer with a long range after evolution and a refresh that makes one kill snowball into many.
Void Assault: (Passive): Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect.
(Active): Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants Unseen Threat. Void Assault can be cast a second time within 10 seconds at no cost.
Cost: 100 mana
Evolved Active Camouflage: Void Assault can be cast three times. Kha'Zix takes 40% reduced damage while in stealth.
Its active is meh... But the evolutions are fantastic. Use it to reset your passive or to escape. Or to just be like, BAM can't hit me. I will explain in a later section how to when you should evolve your abilities.
Flash is a very good Summoner Spell , you can chase down the fleeing prey or jump over walls in case YOU are the Prey.
Ignite will help you burst people down early game, and counter their pity attempts to heal. It is very good for ksing! (Kill securing)
Barrier often catches people by surprise, and can be the summoner spell to turn the tide in your favour.
Before teamfights try to catch someone out of position and alone, if you see the adc taking blue go and kill him = instant win teamfight, this is the main reason I love Kha'Zix he has so much potential to take someone out of teamfights within a few seconds with out even being seen.
Teamfighting: ALL IN
Kha'Zix is especially squishy and that needs taken into account when you are heading into a teamfight, before the teamfight when it is at the 'Mexican Standoff' stage keep resetting your passive and procing it with your Evolved void spikes this will force the enemy to engage or back off cause their health is too low.
When the teamfight breaks out you want to be the last one in let your bruiser engage and come in from a brush and dive striaght onto the ADC, and f*** them up, the reset from that should allow you to dive onto the APC and do the same, this is when it gets tricky their team will most likely try to kill you because you are demolishing everyone so go straight into stealth and get behind their team them pick off the running bruiser/tank/support. Throughout teamfights you want to stealth and Void Spike before you stealth again to make the most of you passive, if you have snuck around the team fight picking off the ADC/APC it should be an easy win for your team.
Teamfighting: Finishing the dinner
Let your team engage into the teamfight and loosing/getting the enemies low, this is your time to shine, wait in a brush for their adc to appear then jump onto him and proceed to do the buttf******* process and the same as above, reset onto the apc,bruise,support,tank <-- This is probably the approach to take if you want kills and are fed already.