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Kog'Maw Build Guide by LegendaryBlade

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League of Legends Build Guide Author LegendaryBlade

[S6] Kog'Maw ADC Guide

LegendaryBlade Last updated on March 7, 2016
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Ability Sequence

4
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Kog'Maw with this build

Threat
Low
High
Show all
Threat Champion Notes
4
Jhin Jhin is not very high on the threat list because just like Kog'Maw his early game is pretty weak, though late game he is a monster
Guide Top

Introduction

Hello, my name is LegendaryBlade and i play on the NA server and seeing as i have been playing Kog'Maw a lot lately i figured i would make a build on how i play him.


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Pros / Cons

Pros

+ Very high damage output after just a few items.
+ Has the ability melts tanks because Q does %Max Health
+ When your W is active you do mixed damage(Hard to itemize against Kog'Maw)
If someone tried to all in you when your at full health press the holy W Bio-Arcane Barrage button
____________________________________________________________________________________________
Cons

- Weaker early game compared to other ADC champions
- Easily bullied out by champions like Caitlyn, Lucian and Miss Fortune
- Gets absolutely demolished my Assassins like Talon and Zed
Even though your W Bio-Arcane Barrage is a amazing ability it cant really save you from people like Talon and Zed in the early game especially before you get Guinsoo's Rageblade


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Masteries

Masteries
5/5
1/1
5/5
1/1
5/1
1/1
5/5
1/1
5/5
1/1
This is the typical mastery set that pretty much everyone runs on Kog'Maw, personally i don't care for this because of Kog's very weak early game.
Masteries
5/5
1/1
5/5
1/1
5/1
1/1
5/5
1/1
5/1
1/1
This is my personal favorite mastery page for Kog'Maw because it gives him more sustain in lane with the health regen and an extra 8% bonus to all forms of healing and shields.


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Runes

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Attack Damage
5

Greater Glyph of Attack Speed
4

Greater Quintessence of Attack Damage
3
For my rune page i was originally go with the crowd by using Greater Mark of Attack Damage, Greater Seal of Armor, Greater Glyph of Attack Speed or Greater Glyph of Scaling Attack Damage and Greater Quintessence of Attack Speed, the reason i did not go that route was because i had just finished my Sejuani Guide and had already bought Greater Mark of Attack Speed and Greater Seal of Armor so i decided to save my IP up and buy Greater Glyph of Attack Speed and Greater Glyph of Scaling Attack Damage(plus playing other ADC champions on the past i had Greater Quintessence of Attack Damage) and i found this to work much better than anything else i had tried in the past for Kog'Maw.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I know that Kog's Q Caustic Spittle is bad until later in the game, i only take it at lvl 4 because it helps take down tanks like Alistar and Thresh but even still it is situational.


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Items

as for items i usually go Guinsoo's Rageblade-> Runaan's Hurricane-> Blade of the Ruined King-> Berserker's Greaves as my core then i go for Statikk Shiv and Hextech Gunblade or The Bloodthirster

The reason you want to rush Guinsoo's Rageblade is because of the passive on it which (just in case you don't know) causes you to do magic damage after your 8th consecutive auto within the last X seconds, because of this passive you are actually able t trade with people much better and makes you lane a lot easier as well (considering you are still in laning phase when you buy it.)


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Summoner Spells

Flash- A mandatory spell on almost any champion

Teleport- I like Teleport over Heal because of the presence it gives

Heal- I Personally don't take Heal simply because i find that Kog'Maw needs the presence Teleport gives instead of extra life in lane, especially when i have a support like Sona, Soraka or Alistar


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Summary

That concludes my Kog'Maw guide, i hope it helped you in some way and please feel free to leave feedback as i check MobaFire often to see if anyone has questions or advice.

If you want to add me on League My IGN is LegendaryBladeG.