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Nami Build Guide by ONS Pr0Archer

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League of Legends Build Guide Author ONS Pr0Archer

[S6] Nami Support [Master guide] OG Titan [New season update

ONS Pr0Archer Last updated on November 12, 2015
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Ability Sequence

1
7
9
13
15
Ability Key Q
2
4
5
8
10
Ability Key W
3
12
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Nami with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Alistar You own Alistar in every way. If he makes 1 wrong move you just use Q so your carry('s) can bring him down.
1
Janna Nami's Tidal Wave is a harsh counter to Janna's Monsoon as it not only cancel's Janna's channel but also displaces anyone attempting to heal inside of it
Guide Top

Introduction

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Hello summoners, I am OG Titan.
I am a fully main support so why not share the in my opinion best way to master Nami.

If you dont agree with stuff or you have tips for me, feel free to put them in the comments:3 I will read them all and I will try to answer them all.
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Ability's

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Surging Tides: // When Nami's abilities hit allied champions they gain Movement Speed for a short duration.

This passive is very good and should not be underestimated. At the start it gives +40 move speed, that is more than Boots of Speed! Almost as much as rank 2 boots! Remember that even your Q can proc this, so be very mindful of how you use your spells as this passive is very impactful.



aqua prison: // Sends a bubble towards a targeted area, dealing 75/130/185/240/295 (+50% Ability Power) magic damage to enemies, and stunning them for 1.5 seconds.

This ability is really strong, its almost like having a mini Leona ult on a 10-15 second cooldown. While it might be hard to hit at first, it gets easier after you play her a few times, the AoE is a bit larger than the circle shows. Make sure when you use this though your AD carry can follow up. Also, be careful wasting it, when this is on cooldown you are very vulnerable.
Use this ability as Thresh his Death Sentence or Blitzcrank his Rocket Grab. When thrown behind the enemy they walk into it alot of the time.

Tips and Tricks
  • // Try predicting the enemy's movement
  • // Don't spam yourself out of mana
  • // Throw it on yourself if an enemy is going to charge/dash/jump on you



Ebb and Flow: // Unleashes a stream of water that bounces back and forth between allies and enemies.
On Ally Hit: Heals 65/95/125/155/185 (+30% Ability Power) Health and will bounce to a nearby enemy champion.
On Enemy Hit: Deals 70/110/150/190/230 (+50% Ability Power) magic damage and bounces to a nearby allied champion.Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by -15% + (7.5% per 100 Ability Power) each bounce.

One important thing about Ebb and Flow is that it can only bounce between allies and enemies, it can not bounce between allies or between enemies. This means if you cast it on an ally it can then bounce to an enemy and then to a final ally - totally 2 allies 1 enemy. So, your initial target is very important in deciding if you want to bounce it between 2 enemies or between 2 allies. Also remember that this does pop your passive - so in teamfights where the heal/dmg is more influential, it is more important to try to get it on as many allies as possible for the speed boost.

Tips and Tricks
  • // The amazing part of this skill is that is gets rid of for example Morgana's shield
  • // You can use it to trigger enemy's to use ability's for example the spelshield of Sivir to be able to use Aqua Prison on her
  • // This ability has the biggest manacost so again don't spam yourself out of mana with it



Tidecaller's Blessing: // Empowers an allied champion for 6 seconds or 3 basic attacks. The ally's basic attacks deal 25/40/55/70/85 (+20% Ability Power) bonus magic damage and slow the target by 15/20/25/30/35% (+[5% Ability Power]%) for 1 second.

Depending on your marksman this ability can be REALLY good. For example: atackspeed for Vayne, movementspeed for a low mobility champion like Kog'Maw



tidal wave: // Summons a Tidal Wave from Nami's position.The Tidal Wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+60% Ability Power) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.

THE BIG WAVE! This is a very fun skill to use as Nami. While many people look at this as a "worse Crescendo" they are not looking at it properly. To truly abuse this you should not just use it when people are in melee range of you, the slow is stronger the farther they are.

Also note that this does not just slow/knock up enemies, but also speeds up all allies that are hit. This can be a great follow-up to initiation, while it is often times too slow to initiate on your own with this ability, using it to follow up on a Malphite ult or something is amazing, especially in combination with Talisman of Ascension (if you take it).

Tips and Tricks
  • // Using this skill from jungle works really good they wont see it coming
  • // Use it with care you have it only every 120/110/100 seconds (without cooldown reduction)

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Runes

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Runes

Greater Mark of Precision
9

Greater Seal of Health
9

Greater Glyph of Magic Resist
6

Greater Glyph of Mana Regeneration
3

Greater Quintessence of Armor
2

Greater Quintessence of Mana Regeneration
1

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Items

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Items


Item Sequence

Frost Queen's Claim
2200

Boots of Mobility - Distortion
1350

Ruby Sightstone
1600

Mikael's Crucible
2100

Ohmwrecker
2650

Locket of the Iron Solari
2200

Main support item for AP scaling supports, and with the other items in this build you will end up with the 40% cooldown :D

You want to be able to be with your team to help then as fast as possible which these are very good for

Upgrade to ruby in mid/late game, vision is the key to win games, so this is liek I think the most important item of all

MANA!!! this is an item you want to rush. its the item that should be in EVERY Nami build!

Out of all the items that provides you with armor I think this one is very good to also support your team with

Also a very, very good support item and very good on Nami
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Synergy

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/// In this case these 4 champions synergies well with Nami because of her E's" Tidecaller's Blessing" movementspeed since these 4 AD-Carry's AKA Marksman 's have a huge lack of escapes.

/// In this case these 4 champions synergies well with Nami because of her E's" Tidecaller's Blessing" atackspeed since these 4 AD-Carry's AKA Marksman 's are realy strong with even a little bit of extra attackspeed.

/// In this case these 4 champions synergies well with Nami because of her W's" Ebb and Flow" poke and especially its heal since these 4 AD-Carry's AKA Marksman 's are some of the most squishy champions in the game.

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Pros / Cons

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Pros

+ Very rewarding kit to use
+ Kit synergizes well with most AD carries as your E allows you to have great chase potential on almost any champ.
+ Mastering the champion allows you to be a detriment to enemy ad because of how much damage, healing & crowd control you can output simultaneously.
+ She is a fish.
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Cons

- Fairly squishy champ, if you get caught about by an Annie stun or Thresh Death Sentence you will likely die before you can react.
- One of the most difficult champions in the game to play effectively at a high level.
- Her bubbles are seriously hard to hit.
- Most of her abilities require some sort of skill to use consistently well and you must have great positioning at all times.

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Art

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Updates on guide.

..

<{[DONE]}>
24/10/15
-more detail into the ability tab.
-new "synergy" tab.
-new "updates on guide" tab.
-added Urgot, Sona and Braum to the "vs. champions" tab.

12/11/15
-Updated masteries to 5.22. (Season 6 patch)
.
<{[PLANNING]}>
soon
-new "warding" tab.
-laning phase, midgame, lategame strategies.
-new "skill sequence" tab.
-new "champion buff's and nerf's" tab.

.
.