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*Squish and doens't duel well in early game.The rengar ultimate reveals her.
Amumu
*Same as sejuani,but,have more jungle clear and can't duel without items and health advantage.
Kha'Zix
*You can beat kha'zix with no difficult,but,if he get's some kills take care to not be take isolated.
Hecarim
*If he build full AD just one shot him,if he build tanky the only thing wanna change is the more long duel,but take care,because if he is with someone then can kill you.
Kindred
*Take care with her ult,and in a duel in the jungle if she use her W to run just kill her,while the ultimate is ending use your fero in your E or W,or,if you have certain you will execute her w/ your Q use him.
Nautilus
*Easy trade early game,late game trades just buy a LW.In the team fights this guy will make your life a hell because his have a lot of CC and his ultimate can cancel yours mid-air jump and denyning your all damage.
Master Yi
*Before his 6 you can beat him.If he make the red smite and his ultimate is available you lose the 1v1,if he goes armor and sated devour never try to fight this guy.
Nocturne
*Very squishy,no desingage,can't block yours Q w/ the spell shield,easy kill,but,in a 2v2 fiht his fear can make you lose the trade.
Fizz
*You can easy countergank since his very squishy and relies on his E for ganking leaves he vulnerable.Ward his jungle for counterganks all his ganks.
Ekko
*Do not fall into his E,and if he build tanky dont focus he,but,if he build full ap just use your E and try to burst him,but remember if you cant kill him before your E CC finish he will ult and will positioning himself.
Zac
*You have to be very careful when ganking since he can slingshot out of nowhere and his damage is not to be underestimated.
Wukong
*Weak early game,so invade him and countergank him easyily.He scales very well on the 1v1 so take care w/ the skilled wukong players.
Pantheon
*Careful w/ his 6 he can countergank you and stun+burst you.You can invade him,because he's a slow farmer and very squishy,and the jungle monsters remove his passive.
Xin Zhao
*Early game damage higher than yours,he's a very predictable champion and depends on cooldowns so if you countergank him he will most likely die.Weak clear,you can invade him and kill him.
Graves
*Strong clear and higher burst w/ his ultimate,never fight him away from a bush,because he can kite you w/ the red buff and his E.
Shaco
*Depends the player skill,he can be a nightmare or feed and die a lot.Buy a lot of pink wards to sweep your jungle for wards and boxes since he can only counterjungle if he has set up traps and waits for you to burn abilities clearing.
Olaf
*Olaf is an exceptional duelist with a permaslow. In other words, avoid him at all costs since you can't beat him 1v1 and he'll stick to you like glue if you end up in a losing trade. You are a much stronger ganker than him but beware if he decides to counter your ganks.
Vi
*Vi's burst damage is insane and her ultimate counters you completely. Don't ever fight her on even terms as her burst matches yours and she has hard crowd control to disrupt you. However, she is mostly single target and will usually try to dive your carry in teamfights (unless she saves her ultimate for you, in which case, your carry has an easier time) so you can mostly focus on bursting down hers.
Dr. Mundo
*Mundo is hilariously weak early on but he scales extremely quickly and has a permaslow so if he catches you in a bad position you will not escape without Flash or your ultimate. His ganks aren't incredible but he's an insane duelist thanks to his massive base damage and his ultimate winning trades for him.
Malphite
*Malphite does almost nothing before level 6 but if he counterganks you with his ultimate and hits both you and your laner then you are both guaranteed to die. His burst is surprisingly high for a tank and his Ground Slam (E) completely neuters your damage output. He also stacks armor so you can't kill him. Don't be anywhere near his ultimate's range and absolutely do not try to jump a carry if he's still holding it.
Volibear
*Volibear can really mess you up if you don't know what you're doing. Duelling him is suicide since he combines the damage of Lee Sin with the tankiness of Mundo and he has the crowd control to keep you in a fight with him. He is a strong ganker and counterganker but is easily kited so you must ward before you gank so you can respond appropriately should he come to countergank you.
Gragas
*The fat man is incredibly tanky and has decent damage along with it. He packs a nasty stun and a powerful displacement ultimate that can peel you off his carry in teamfights, and his early game is incredibly strong due to his powerful ganks. Don't try to fight him unless you know his spells are on cooldown (i.e. you're invading and see him using spells to clear).
Skarner
*Skarner is an incredible duelist and is tanky as well so you should avoid him at all costs. If you ever get caught by him then you are certainly dead, especially if he's in the proximity of a Spire under his control. Buy a Quicksilver Sash to counter his stun and ultimate.
Rek'Sai
*Rek'sai has a dominant early game. She has obscene early game damage and mobility, while also being extremely tanky. Her burrow mechanic allows her to 'see' you even when stealthed though she will be unable to target you, but she can stick to you and use her Unburrow (W) to interrupt your dash. Keep this in mind when playing against her.
Lee Sin
*The only reason Lee's not a 10 is because there are a lot of bad Lee players who will wander into your jungle while you have 3-5 Ferocity stacks, try to fight you and die. A good one however will keep you on your toes and you must ward your jungle entrances so he does not catch you unaware since he can burst you from full health easily.
Nunu & Willump
* Nunu is an annoying old-school counter-jungler who will try to steal your buffs and force you off your camps to put you behind. His late game is mediocre but he can make yours worse if he knows what he's doing. As with other strong invaders, focus more on ganking and don't worry too much if you find your camps taken.
Warwick
*Warwick is impossible to duel and his ultimate is your nightmare so you must build a Quicksilver Sash/Mercurial Scimitar if you don't want to be suppressed and murdered the moment you try to jump on anyone. He's a garbage ganker without his ultimate though so win your lanes and watch him be helpless to do anything alone.
Udyr
*If you're mid-high elo then expect most Udyr players to main him and prepare your anus. Otherwise, you still really need to watch out because his damage is insane and he can stun you easily if you try engaging when he's next to his carry. Don't ever try to invade or fight him, just gank and get your lanes fed as much as you can.
Nidalee
*Nidalee is really, really annoying. Everything said about Lee Sin can apply here, only she is AP and can use traps to catch you in your jungle and poke you down from range with her spears.
Elise
*Elise is an early game terror. She can stun you then burst you down from full health before the stun wears off if she gets fed. To top it off, she builds tanky and can still burst you down with ease, so all you can do is try to avoid her and hope she doesn't get fed off ganks so she falls off late game.
Quinn
*Quinn's Nearsight crowd control and Vault (E) are horrible for your kit and her roaming is ridiculous. Even though she is a ranged carry she can duel extremely well thanks to low cooldowns and she can even build a bit tanky and still do a lot of damage. Her ultimate allows her to roam extremely easily and counter your ganks. I would just pray the player is bad and keep wards in her jungle to make sure she doesn't ruin your attempts at snowballing the lanes.
R>Youmus>Fero Q>Tiamat (Mid-air)>W (Mid-air)>E (Close the ground)
*The video was not made by me.
What should I do in the game?
What should I do in the game?
First try to get the easier ganks,but,if you can't see any oportunity,farm the jungle.After 6 try to gank the bot lane and the mid lane,because these lane has more squishy champions and you probably gonna get a easy kill or a easy double kill.
After the players start to come to the mid lane for push the towers or make a team fight,start split pushing,you're a rengar,anyone who goes to your lane will die for you (probably)and a team fight does not bring benefit to you .When all the enemy team see you and you lose the vision of them,get out of the lane you are spliting.First try to split the bot lane to the third tower or inhibitor,after,try to do the same thing in the top lane.
Masteries For Experient Rengar Player (One shot masteries)
Masteries For Experient Rengar Player (One shot masteries)
Farming Jungle auto attack resets (Clear more fast)
Farming Jungle auto attack resets (Clear more fast)
W/ Fero= AA+Q(Fero)+AA+Q+AA+E+AA
No Fero= AA+Q+AA+E+AA
3 Stacks= AA+Q+AA+W+Q(Fero)+AA+E+AA
2 Stacks= W+AA+Q+AA+E+AA+Q(Fero)+AA
(The W don't reset your auto,use as you wish)
Ganking
Ganking
If the champion has mobility get close and use your E(Fero),if the champion don't has mobility and you have the red buff use your Q(Fero).Your E(Fero) always is a good way to gank but the Q(Fero) can help you to execute the enemy more faster,w/ the fast execution you can do the objetictives like: Heral,enemy buffs,dragon,turrets.If you gank w/ your ultimate you can use your E(Fero) 2 times!Always get closer the enemy to not miss your E(Fero) or to use your Q(Fero),remember,the CC of your normal E is very good slow!
Guide Updates
Guide Updates
In this chapter I will put all updates that will be made over time.
07/27/2016-Tank build added.
07/29/2016-Bonetooth Necklace "Wiki" added.
07/29/2016-(New) Master Tier Korean Rengar Top Hybrid Tank Build added.
07/29/2016-Alternative rune page for Korean Hydrid Rengar added.
The Bonetooth Necklace Stacks,What this passive do?What's the best stack?
The Bonetooth Necklace Stacks,What this passive do?What's the best stack?
Bonetooth Necklace is your second passive. As you accumulate kills and assists you will gain stacks,and at certain amounts of stacks you will gain permanent buffs to either your stats or your abilities.
3 stacks - 25 flat movement speed out of combat and inside bushes (like Boots of Mobility).
6 stacks - Increases Unseen Predator's range by 125 units.
12 stacks - Increases Thrill of the Hunt's duration by 5 seconds.
20 stacks - Doubles Thrill of the Hunt's movement speed bonus while stealthed to 30%.
Now that we know what they do, let's talk about which one is the best.
In my opinion the best stack is the twelfth stack,because 12 seconds of stealth is very op,and you can ult for a long chase,or you can ult for get the vision of your opponent and don't matters if he's far you can get him.
Who's the more important?I think the more important is the seixth stack,because this stack increase the rengar jump,and make you gank more easier.
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