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Fiddlesticks Build Guide by OreoDunker

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League of Legends Build Guide Author OreoDunker

S6 Surprise! An In Depth Fiddles Guide

OreoDunker Last updated on August 20, 2016
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Ability Sequence

4
8
10
12
14
Ability Key Q
1
3
5
7
9
Ability Key W
2
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
5/
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Fiddlesticks with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Master Yi Ive always considered yi a pretty low threat. He can outdamage you if you only drain, but with fear and silence he isn't that big of a threat.
Guide Top

Introduction

Hello my name is OreoDunker. I am currently plat 5 on the North American server and I'm a

jungle main. My main jungler that i play is Fiddlesticks, he is lots of fun to play because of

his very unique kit. I hope you enjoy my guide!


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Runes

x3 For TONS of damage
x9 For those nasty tanks
x9 So you're not so squishy
x9 To get that extra extra damage in there

I like running these runes because the health gives fids the tankyness he needs to live while still giving him extra damage and sustain with the ap and magic pen runes. You can also switch out your glyphs for so you dont have to buy so much cdr.


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Masteries


I like running the best because you do extra damage over time

with it, and it applies to multiple targets. It stacks well with liandries to do lots of damage

over time. The other mastery I have used is

which gives you extra burst but doesnt allow you to proc on several people

at the same time, which is why I prefer death fire touch to thunderlords.


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Skill Sequence

Max me pls ;_;.

W is the basis of fiddlesticks' kit.

Always always always max w first. I reccomend maxing q second but e max is also a viable option.

It really depends on if you're going for cc machine or for longer silences so you can't be

interupted as easily, aka more damage, more

sustain. E max can also be useful for poking the enemy team down

before a fight.


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Spells

NECESSITY. Nothing can gap close better than a

with a right after.

With fiddle sticks new passive allows him to

have a miniture like ghost. Flash is just better than ghost in every way possible.


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Pros/Cons

Pros:
- High Sustain In Jungle
- Great ganking potential ultimate
- Can solo dragon at level 3(with blue buff)
Cons:
- Very Ult reliant in teamfights
- Very squishy
- Needs great positioning
- Needs teammate follow up always


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Creeping / Jungling


My typical jungle clear is either:

SPACESPACE

Gromp

Blue

Red

Gank

SPACESPACE

Gromp

Blue

Wolves

Raptors

Red

Krugs

Back

SPACESPACE

Krugs

Red

Blue

Gank


Green is a full clear that will get you to level 4. The other two will only get you to level three, which is when you should grab fear third and gank a lane. I recommend doing a full clear most of the time because you can get two points into drain, back and get an aether wisp to do more damage, then gank.


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Where to ward


Yellow is to protect your buffs
Orange is for counter jungling
Blue is to protect your laners
Red is to protect the objectives
(credit to jhoijhoi for the image)
I reccomend putting a pink in one of the threee red circles. Dragon pink so you can solo

without it being interupted, The other two bushes are viable to see the river and protect

your laner.

Here are two more viable places to put pinks so you can see in the river and can gank easier.


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Ulting

Here are 3 viable ganking spots with ult, one for each lane. Note that if the wall is too

big, wherever you click your ult on it will teleport you to the nearest side of the wall.In

the images above the circle shows where you click and the arrow shows where you will end up.

You can also use flash to gapclose even more if you didn't quite hit the mark.

These are the three ganks I use the most when ganking with ult, typically the brush isnt

warded where you're standing so it makes the positions very viable


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Team Work

This is where trust comes into play. Typically as fiddlesticks you're going to be the one to engage

Due to the difficulty of positioning yourself properly for a teamfight, once you get positioned

thats when you go in, implying that your team is near you. You have to trust your team to follow


up on your ult. This might cause some frustration at first but good communication is key,

when I play fiddlesticks I use lots of pings to make sure my team knows exactly what my plan is

and what to do to help me.
(Make sure you yell when you ult, it does more damage :)))


Guide Top

Summary

This is my fiddlesticks guide, message me or comment anything I can do to improve my guide. I'm

always looking for constructive criticism in order to make my guide the best it can be!.

Thanks, OreoDunker