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Warwick Build Guide by PheonixFlaer


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League of Legends Build Guide Author PheonixFlaer

S7 GODWICK - THE WOLF RETURNS (JUNGLE & TOP)

PheonixFlaer Last updated on June 29, 2017

Jungle Builds

[VS]

TOP (COMING SOON)

Ability Sequence

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Ability Key Q
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Ability Key W
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Ability Key E
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Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Warwick with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Amumu Can't duel you at all.
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Introduction

Hey everyone! Welcome to my NEW Warwick build!

My name is KryptonPhoenix and I have been a jungle main since s4. Warwick has seen a few ups and downs. From season 3/4 100+ stack feral flare to 4.20 insanity and season 6.... well lets not talk about that one. With updates to his kit and a few new mechanics he has become viable once again!

Enjoy the build everyone!


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Pros / Cons

Pros

+ Can duel anyone
+ He can solo early camps (best for bot to get to lane faster)
+ Extreme Sustain
+ His Infinite Duress almost guarantees a kill
+ He has both a strong mid and late games
Warwick brings not only hard Crowd Control. He scales very well and can duel most if not all junglers

Cons

+ Very mana reliant
+ Cannot gank until level 6
+ If he falls far behind he is useless
There are very few cons with Warwick. The biggest being his danger of falling far behind, this is why you must protect your jungle and gank efficiently.


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Abilities

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18





ETERNAL HUNGER
While below 50% maximum health, Warwick's basic attacks also heal him for the same amount, with the healing tripled to 30 - 132 (based on level) while below 25% maximum health.. This is why Warwick has great sustain in the jungle, he heals himself when he gets low (just like life steal). This allows him to build less lifesteal items and still have great sustain.

JAWS OF THE BEAST
JAWS OF THE BEAST Warwick dashes to the target enemy and bites them, dealing them magic damage, applying on-hit effects and healing himself for a portion of the damage dealt.. This ability is great for 2 things. First being that it can MASSIVELY heal you, and secondly that it is a great gap closer

BLOOD HUNT
PASSIVE: Warwick gains bonus attack speed against all enemies below 50% of their maximum health. Enemy champions below that amount are also Blood Hunted, granting him bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions below 20% maximum health.
ACTIVE: Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion within a large radius for 8 seconds, regardless of their current health.
Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
. This ability is all of Warwicks chasing power. The speed boost helps you get into range for those last few autoattacks or Jaws of the Beast.


PRIMAL HOWL
ACTIVE: Warwick reduces all incoming damage for up to 2.5 seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to Fear icon flee for 1 second. Landing Infinite Duress will automatically reactivate Primal Howl, but the target will not Fear icon flee.. This is the secondary CC in warwicks kit aside from Infinite Duress. The fear is great when you jump in with ulti to nuke down the ADC or MID.

INFINITE DURESS
ACTIVE: Warwick leaps in the target direction, Suppression icon suppressing the first enemy champion he collides with for 1.5 seconds. . Warwick channels over the duration, dealing magic damage to his target and applying on-hit effects 3 times, while healing himself for the damage dealt. Warwick is unstoppable during the leap but can be interrupted during the channel.


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Items

Items


This is a MUST. Warwick clears the jungle like no tomorrow. The stacks the devourer upgrade helps a ton with your auto attacks damage. Plus the attack speed is nice! Finally, the smite upgrade is amazing due to the fact that Infinite Duress acts as auto attacks.

BOTRK is also a MUST. The attack speed and damage it gives is very helpful, plus the on hit effects. But the biggest help comes fromt he active. It acts just like Jaws of the Beast but also slows, enabling you to catch your enemies.

Wits End isn't as important as the first 2 but has very helpful benefits. The MR helps a ton against AP mid laners and AP tanks. But what helps the most is the passive, since Infinite Duress attack 5 times the Wits End passive procs right away when you Ult someone. Thus reducing their MR.

The frozen mallet is a good option all around. The 700 health makes you a bit tanky, as well as adding some damage. The most important aspect is the slow it provides. This allows you to catch up with enemies a lot quicker.

This is the best option of boots in my opinion. The attack speed helps with clears of the jungle as well as attacking enemies. These boots combined with Skirmisher's Sabre - Bloodrazor, Blade of the Ruined King and Wit's End give very close to max attack speed.

Spirt Visage is a good overall item that benefits you in many ways. It helps if the enemy team is very AP heavy. The regen helps with long sieges. And the cooldown never hurts. If the enemy team is very AP heavy I would go with Spirit Visage.

This is another great item against AD heavy teams. The active is great if you are diving in or getting chased. Another good buy.

The Black Cleaver is a very good item against teams that are building armor, you can apply all five stacks of its passive from Infinite Duress. Plus the 200 health and 50 damage never hurts. As well as the cooldown reduction

Maw of Malmortius is my favorite pick against AP heavy teams. The shield you gain is very helpful when you are diving into a fight. Plus the AD never hurts.

Banshee's would be the last on this list for me personally. I would take Spirit Visage over it, but if you have a hard hitting AP carry on the other team Nidalee, LeBlanc, Jayce 1 spell shield could save your life. Its not a bad option.


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Jungling

Jungling with Warwick is very simple. You have 1 goal:

GET LEVEL 6



Here is the best way to do this.
    First clear should look like this:
    Red > Raptors(Smite) > Wolves > Gromp > Blue(Smite) > Scuttle

This path allows you to upgrade your hunters machete and get boots your first back.
    Once you back, run to gromp and clear your jungle like this: Gromp > Wolves > Raptors > Krugs > Wolves > Gromp > Blue.

After your second blue you will have level 6, this means its time to gank!


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Ganking

Ganking with Warwick is fairly simple. Post level 6 the main goal is the jump on the laner with Infinite Duress pre level 6 is more difficult.

PRE LEVEL 6 GANKS:

Ideally the goal here is to use Jaws of the Beast to get in range to activate Primal Howl to fear the enemy laner.

POST LEVEL 6 GANKS:

Use your Blood Hunt to gain movement speed in order to jump further to use your ulti on the enemy laner.


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Team Fights

Warwick has 2 options when it comes to teamfights.

Option 1: Engaging

Engaging with Warwick is very easy with a Flash Infinite Duress followed with a Jaws of the Beast and Blood Hunt. This will divert all attention to you and let your team engage other wise. If Flash is not needed you can straight up Infinite Duress. Once you have engaged stick to the carry if they are not already dead. Then switch targets when needed

Option 2: Peeling for your AD Carry

If your team is behind then peeling is the best option. Wait for another member to engage and stick with your AD carry. If anyone jumps on him/her use Infinite Duress to keep them locked down.


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Summary

So, why should you play Warwick? Well he brings everything to a team. You have great CC with Infinite Duress. You can stick to a carry really easily with Blood Scent and engage over really long range with Infinite Duress.


Finally, remember with this build that you can 1 hit squishes!!!

Dont forget to vote :)