Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Aurelion Sol Build Guide by GarrusSpaceWaifu

1566K
Views
30
Comments
30
Votes
League of Legends Build Guide Author GarrusSpaceWaifu

[S7] [Mid] The Sassiest Dragon

GarrusSpaceWaifu Last updated on April 24, 2017
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

0/

5/

1/

0/

0/

0/

5/

0/

1/

0/

0/

0/

0/

0/

0/

18 Cunning

5/

0/

0/

1/

0/

0/

5/

0/

0/

1/

5/

0/

1/

0/

0/

0 Resolve

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/



Threats to Aurelion Sol with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Heimerdinger Q and W destroy his turrets with ease. Be careful of engaging on him, since upgraded rockets hit hard. Shove and gank.
2
Zilean His range is a little longer than yours, but his double-bomb is obvious. Q and run, then push while his skills are on cd. Don't try for a kill - your R has enough delay for a quick zilean to get a self-ult off. As always, shove and gank.
Guide Top

Introduction

Aurelion Sol is a mid-range mage who excels at dealing AoE damage, providing strong AoE crowd control with Starsurge and Voice of Light. An excellent ganker due to the increased movement speed and flying effect of Comet of Legend and free AoE damage with Center of the Universe, Sol is a great clear-and-roam champion that provides a huge amount of pressure on any lane. He also does a stupid amount of damage and passive crowd control with his excellent scaling and Rylai's Crystal Scepter.

Also, he's a giant sassy space dragon.

When should I pick Aurelion Sol?
I am mid and...
  • my team needs an AP character to apply lots of CC and damage
  • I am not laning against one of my counters - or I'm confident I cant squeeze by.
  • we need someone who can easily follow-up on our Malphite, Nautilus, Leona, etc.
  • we need some easy waveclear and a way to defend/siege turrets.
  • we need someone who can engage/disengage/peel as necessary.


Guide Top

Pros/cons



Pros

+ Good constant damage with the boops of Center of the Universe
+ Great AoE cc with Starsurge and Voice of Light
+ Easy last-hitting with a fairly quick auto-attack and Center of the Universe
+ Naturally builds tankier than some other mages
+ Lots of mobility due to Comet of Legend
+ Strong laning and clear due to the potential size of Starsurge and boops
+ Never-ending kiting/chasing with Rylai's Crystal Scepter and Celestial Expansion
+ Bursty between Starsurge, Voice of Light, and Thunderlord's Decree
+ Sexy voice with lots of personality. Legitimately sounds like melted butter.
+ Is a GIANT DRAGON

Cons

- Easily gankable without Starsurge
- Not particularly threatening without Rylai's Crystal Scepter at the very least
- Extremely vulnerable to AD melee assassins like Talon or Zed in lane
- Vulnerable to melee heroes without Voice of Light
- Requires buildup to become mobile - without Comet of Legend, is somewhat slow
- Is optimal only at medium range - zoned out fairly easily by long-range mages like Lux
- Will make your teammates feel inadequate


Guide Top

Summoner Spells



Exhaust Use this to keep people in your boops pre- Rylai's Crystal Scepter or to avoid death from melee champions like Master Yi or even Zed. This spell is strongly recommended if your lane is difficult.

Ghost This is also a viable option to both escape and to chase down enemies. The lower cooldown means you can use this more than flash, and lets you build up and use Comet of Legend more frequently and easily.

Teleport Provides lots of lane presence, and allows you to get back to lane easily if you die/are forced to go back. Although Comet of Legend is already a lot of pressure, teleport still has its uses.

Ignite Take if you want an earlier kill. With this, you can easily get a kill at level 6 with the potential burst of Starsurge, Voice of Light, and Thunderlord's Decree .

Barrier Against an assassin? Consider this to try and survive a little bit more. Sol's kiting ability means godly escapes are possible with this spell.


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/1



Movement speed or last-hit support? Sass dragon is an excellent roamer, and Wanderer synergizes well with Comet of Legend. However, last hitting is just as important for such a gold-reliant champion. Choose either depending on how good you are at Sol.


The pretty solid winner. You can't guarantee blue buff, and the dragon is best with allies for cc and support.


Take Meditation - early game, your mana is going to be the biggest problem for you.

Dangerous Game is so ridiculously useful when it comes to fighting, and Bandit is so little gold especially considering your spectacular waveclear that Dangerous Game wins out pretty strongly.


MPen increases your damage, while you probably won't be hitting the cooldown reduction at all in the first place.

keystones

Thunderlord's Decree is a great keystone for beginning Sol players. This will help you trade with lane opponents, and the improved speed from Stormraider's Surge may not be as helpful for you until you learn better positioning.

Stormraider's Surge is the best option for experienced Sol players. The increased movement speed helps a lot, seeing how you do a lot of damage semi-passively already.

Another possibility is taking Deathfire Touch due to your easy boop-harass.


Guide Top

Items

CORE


RoA provides a lot of what Sol needs. However, since it gives almost only stats...

Hextech GLP-800 has become the new star item to build out of catalyst. The gun gives you even more damage, and more importantly damage that works inside your vulnerable inner circle. The slow provides even more cc for you to escape or to chase.

This item is legitimately the most important item you can possibly build on space dragon. Scepter lets you unlock your incredible ability to kite and chase down enemies. Center of the Universe and Celestial Expansion apply on-hit effects, meaning your boops constantly slow down people. The CC will never end!

Movement speed is important for your continued survival and effectiveness. Making sure you're still booping people is important for your damage. Sorc's is an option, but in my opinion movement speed is far more useful than mpen.

DAMAGE


The archetypical AP damage item. Stronger boops, stronger booms. Get this at some point, but feel free to hold off on it to get more utility-based items.

MPen is going to be necessary if you're doing your job. Cut down those pesky Hexdrinkers. Build this if the enemy is getting magic resistance. Alternatively, if you have picked up both Liandry's Torment and Abyssal Scepter, feel free to skip this item.

A solution to those super-tanky lineups that don't take enough damage from your normal skills. This and Rylai's means you do a lot of damage, especially since your Celestial Expansion allows a lot of easy harass.

AP and movespeed? What's not to like? A great item if you already have Rabadon's Deathcap and don't need a Zhonya's Hourglass. However, this shouldn't be a priority item, since the passive is often wasted on minions or monsters due to the constant nature of your passive. This is the item to ditch for other things, like Liandry's Torment.

DEFENSE


Perfect against enemy mages with the benefit of reducing magic resist even more. The aura effect is put to good use due to your middling range, as well. Pick either this or Zhonya's (very occasionally and) for the cooldown and the defense.

Something to use if you're getting deleted by assassins or getting focused down quickly. Do remember that Zhonya's doesn't turn off your boops - much like Swain. Buy either this or Abyssal (very occasionally and) for the cooldown and the defense.
Bsnshee's Veil

Even though you're naturally tanky, you'll still die pretty quickly since you can be targeted/dashed or blinked to/etc. by pretty much anyone. CC screw you over extremely badly, too. Banshee's will help take off some of that pressure and provides a ridiculous amount of MR to boot. However, it doesn't benefit you in terms of damage, so see if you can get by with just abyssal.


Guide Top

Spells




CENTER OF THE UNIVERSE: The boops. Three orbs circle around you, dealing damage and applying spell effects to anything they touch. Although these are slow, don't underestimate their ability to do damage or accidentally push the lane!

Your boops will disappear and need to be resummoned (automatically, thankfully) if you are hit by skills that prevent spellcasting. As such, stuns and silences will turn off your passive. What makes it even worse is that if you have turned on Celestial Expansion, it will go on cooldown as well. Any CC, even skkills like Condemn, will force your boops to turn off, so be careful.



STARSURGE (Q) : This skill has been nerfed straight into the ground. Leveling Starsurge is no longer the most effective build since the stun duration is significantly shorter at higher levels than before. Starsurge, as of 6.14, is officially primarily a utility spell and a secondary damage spell.

Tips and Tricks
  • You can use this while in-flight from Comet of Legend. Use this to move faster and gank with a massive AoE stun. However, this is extremely easy to dodge, and you won't have the spell off cooldown when you reach your destination, so be careful.
  • Try and use this a little before the minion wave so it's big enough to hit both the melee and the ranged minions.
  • There is a little delay between firing your Q off and being able to detonate it. Smart enemies might be able to take advantage of this.
  • Starsurge grows surprisingly quickly - use the rapid expansion to surprise your opponents.
  • As long as the center of Starsurge is within your outer limit, it will continue to grow.



CELESTIAL EXPANSION (W) : expands your boops to your outer limit, or your auto-attack range. This rotates your boops at the same angular speed, which means that they when this is in effect, your boops will move faster along the perimeter than when it's off.

Max this first and use it to bully your enemies and farm. Leveling Celestial Expansion increases its base damage as well, making it ideal for farming. The best possible scenario in lane is to be between the melee and ranged creeps, expanding to harass and zone your lane opponent.
Tips and Tricks
  • Your W increases the boop damage, in addition the range. Try to keep this on in teamfights as much as possible.
  • As this moves your boops away, be sure to reactivate this if someone is too close to get hit.
  • The circle that shows the range of your expanded boops is very important. This is as far as your auto-attacks go, the point where your Q explodes by itself, and the point where your R will push people that are too close to.
  • As this is a sustained ability, be careful about its mana drain - you will not be able to keep this on for very long at low levels, and even at high levels it can be a major drain.
  • This will turn off automatically and need to be reactivated if you're hit by anything that stops spellcasting.



COMET OF LEGEND (E) : Taking flight, Sol passes over all terrain to fly in a straight line. The passive ability increases your movement speed at a certain point when you move in a fairly straight line, while the active is the flight itself.

Max this last - your other skills are far more important.

Tips and Tricks
  • The passive only kicks in if you're moving in a fairly straight line, and will disappear if you take too sharp a turn.
  • At a certain point, your stacks will build up very rapidly if you're moving in a straight line.
  • Flight lets you gank or escape at strange and unusual angles. Take advantage of this, and think creatively! Your active will stay available even if your passive is canceled, so if you're running away, try to fly over a few walls.
  • You will lose flight if you take champion or turret damage, so be careful.



VOICE OF LIGHT (R) : Firing a burst of starfire, Sol pushes enemies that are inside his outer limit to exactly his outer limit. Dealing a surprising amount of damage and slowing a significant amount, this is Sol's only real escape option.

This really does do A LOT OF DAMAGE! Think of it as a linear Orianna ult, and use it to the same effect.

As with almost all ults, max this as it comes.

Tips and Tricks
  • This comboes extremely well with your entire kit. Fire Voice of Light, use Q, activate your W, and both boop and burst away at the perfect range.
  • The range on this is great. Try and steal objectives like baron and dragon if you can.
  • Although very fast, this still technically has a travel time - keep this in mind when trying to pick people off.



Guide Top

General Gameplay

The Down and Dirty

Aurelion can be best described as incredibly annoying. He's not an immediate threat like Syndra's ult or damage, but does very consistent damage in a large aoe to everyone. However, this means that he will likely not do as much damage as everyone else, but will still do a surprisingly large amount.
Laning

Aurelion is honestly kind of a terrible laner early on. Celestial Expansion takes a lot of mana, and is the only way to safely farm with your abilities for a while. He's also relatively squishy and doesn't have as much trade potential as burstier mages like Lux.

Early levels, focus on last-hitting and gauging your opponent's skill level. Try to avoid trades, especially if you have Stormraider's Surge . If you are trading, don't be afraid to pop Corrupting Potion and use the extra damage to help you.

It is very difficult to use Celestial Expansion to last-hit for a while until you have a few points in it, at which point you can rely on it entirely to farm and Corrupting Potion, fruits, and Catalyst of Aeons to keep your mana up.

Be careful of ganks, as you are relatively easy to gank and even easier to kill. Comet of Legend is an excellent escape tool in these instances.

Mid-game

By the time you hit 6, you can start ganking very effectively. Shove in your lane with Celestial Expansion, then start roaming. Make sure you stay far enough away and use Comet of Legend's active or passive to engage, as your boops are visible even in brush. Great ganking allies include those with easy cc for you to follow up on, like Zyra.

This is where Aurelion really begins to shine - you're not particularly strong in-lane beyond shoving it, as without Rylai's Crystal Scepter your dueling ability is sort of weak. However, you do add a lot of damage and great follow-up for your allies, and move pretty quickly due to Comet of Legend, boots, mastery, and runes.
Late-game

You're kind of ridiculous late-game. At this point, you should be bulky enough to tank most enemies for at least a while, have constant cc with Rylai's Crystal Scepter, doing percent damage with Liandry's Torment, and a decent amount of regeneration due to Catalyst of Aeons. Shove front-line enemies back into the backline with Voice of Light, and stun them all with Starsurge. Although targeting the backline and the squishy ADCs is always a good idea, it can be difficult for you to reach them.

If necessary, focus on peeling your ADC and providing a larger, glowier target for their bruisers. Your sustained as opposed to burst damage means staying on those tanks makes you very effective, as well.

Although this build contains a lot of bulk, that does not mean that you're actually tanky. You don't have any abilities that help with your own sustain, and if focused, you WILL go down quickly. Above all, stay safe and within boop range.