get
prime

Tryndamere Build Guide by saharashooter

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author saharashooter

saharashooter's in-lane ganking build for Tryndamere

saharashooter Last updated on May 11, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


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Directions

Be sure to read the full guide before you rate or rage.


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Introduction

The idea of this build is to get insane damage mid and late game. Promote will allow you to push turrets and cover a retreat, while flash will give you mobility. Masteries will buff attack damage and give you early sustainability. The utilities are basically fillers, but are still very useful. Your skills maximize your staying power early on and allow you to chase down runners. The items will increase survivability through vampirism as well as create huge criticals. The hardest time of the game is the first ten minutes until you have zeal. it is key to play smart early on. Late-game,, this build can take on three people with ease, if used correctly. You MUST communicate for ganking and saving allies from the enemy team. You join a 3 vs. 1 with this build and you can make it a 1 vs. 2. Remember to last hit minions and get some good practice in before going ranked or pvp even. Just because you had a bad game doesn't mean the build sucks.


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Runes

The runes provide benefits both early and late game. The vampirism and attack speed are use ful for the entire game, but the critical damage doesn't pay off until you have a higher critical chance. The point of the runes is to increase survivability and damage. You could drop the attack speed for even more critical damage, or put armor penetration instead of critical damage.


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Masteries

The masteries give you an amazing amount of damage which allows easy kills mid and late game. You could get some defense instead of utility, but Tryndamere is a bit low on defense.


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Items

First of all, despite the calculation of armor penetration this site uses, your actual armor penetration will hit 50%. This almost totally negates the use of tanks to soak damage you because you ignore a lot of the armor. Now, on to more important things. The vampirism early on gives you staying power early on, making it harder for the enemy team to get an early lead. Your attack speed gives you a huge amount of damage, allowing you to do roughly 1,800 per second IF your bloodthirster has full stacks. The movement speed allows you to take advantage of your W ability and maul people, and you


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Skill Sequence

The skill sequence gives you staying power through increased vampirism (from increased damage,) as well as early healing. You can use your W to slow down retreating enemies or reduce their damage to save yourself and others. Spinning slash is mainly used for catching up to enemies, not for killing as it has rather low damage when compared to your basic attacks. Seeing as your ultimate makes you undying, you level it up as often as possible.


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Summoner Spells

These summoner spells allow swift retreats and can be used for pushing. You can promote to screen a retreat or absorb damage when attacking a turret and it can also cover for your recalls. You should use ignite when laning with someone else who has Promote: you're melee and can't finish from range. Flash allows you to catch up to running enemies, retreat, or gank through walls.


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Summary

This build is great for Tryndamere, but requires skill to fully achieve. Practice and get used to playing Tryndamere before you rate.