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Thresh Build Guide by Muranzo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Muranzo

Sated Devourer Thresh Jungle

Muranzo Last updated on September 7, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Thresh with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Skarner If for some reason he tries to invade your jungle, just kite him to death. You could probably even kill him if you use your ult right.
Guide Top

Introduction

Welcome to my guide on how to play Sated Devourer Thresh in the jungle. I'll start by saying you should always practice this kind of thing in normals before taking it into ranked, however I really do believe that, at least at my silver 2 ranking, this pick is viable if you practice enough.


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"Why on Earth Would You Take Such a Dumb Pick You Useless Pile of Garb

With the newly reworked Devourer jungle enchantment, Thresh's on-hit passive becomes an absolutely massive damage threat with only one item. Add a Wit's End and some tank items and come late game you have a high damage tank with one of the highest amounts of crowd control in the game. With a Sated Devourer, a Wit's End and the 100+ stacks you should have on your passive by 30 to 40 minutes, you'll have over 200 extra magic damage on your auto attacks, doubled every other attack, with an attack speed between 1.7 and 1.8. That's good enough on its own, now throw in a Dead Man's Plate, a Banshee's Veil and a Sunfire Cape and your enemies have a serious problem on their hands.


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Pros / Cons

Pros
Crowd control
Great ganks
THE LANTERN
Insane late game damage and tankiness
Awesome Engage
Build isn't too expensive
Magic damage

Cons
Poor early game clear
Vulnerable to counter jungling by champions with multiple dashes
Can't solo dragon
People will flame you. A lot.


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Jungling

Start at the krugs. Smite them right as you engage to get the stun effect as soon as possible. Work your way up to red, then raptors, then go back to base and pick up your Ranger's Trailblazer. From here you shouldn't have too much trouble with jungle sustain. The two smite buffs I usually prioritize are the krug and raptor buffs, but the wolf bonus is good too, especially if the enemy team has a proficient counter jungler.


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Counter Jungling

You can't counter jungle. Don't even try it. You can barely handle your own jungle, why would you want to fight the enemy's? This section will be about what to do if you find the enemy jungler on the wrong side of the river.

First, look at the enemy's health and your health. Think of what champion they're using. Can you kite them effectively? Can you at least win a trade with them? If so, stay, and kite. If they run towards you, you run away from them and land auto attacks and flays until they eventually decide to turn and run. When they turn around, you turn around. If you're winning, you won't need your Death Sentence to escape, so now you can use that to keep them from escaping instead. Hook them, dash to them with the second cast of the ability, and ult. At this point they're as good as dead unless they burn flash.

Second, PING FOR HELP. Even if you don't have the damage to kill them yourself, you're still Thresh. You still have 3 amazing CC abilities and a lantern to bring in help.

Third, if you can't kill them yourself and your team can't help, flay them away from you and run.

Fourth, look for something to land Death Sentence on and use the second cast to try to escape. By 'something', I mean anything other than the enemy jungler. Because you probably don't want to dash to that guy.

Fourth, if all else fails, use your ultimate. 9 times out of 10 this will be enough to escape, but if you're up against a Lee Sin who can ward hop and Q you, or a Vi with her ultimate and Vault Breaker, or something of the like, you might not be so lucky.


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Dragon Control

You can't solo the dragon early in the game like some of the more popular junglers, like Warwick, Nunu or Udyr can. You don't have the damage or sustain for that. But your bot lane has both of those things. Free up some of their time with a gank or two and then take the dragon with them.


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Mid Game

This is where you start to ramp up in power. One of the best things you can do here is wait until an enemy squishy is alone in the bottom or top lanes. You want to go for whoever has less defense and less dashes. At this point you can out duel almost anyone, the only problem is keeping them from escaping. So don't go for a Kha'Zix or the like, go for more along the lines of Miss Fortune, Annie, or Lucian, et cedera. You should have rushed the two offensive items (Devourer and Wit's End), so now isn't a good time to try to team fight, or even 2v2. You'll get blown up. Hopefully by 25 minutes or so you'll have started to rack up some kills, and you'll be ready for the late game.


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Late Game

This is why you picked this champion. At this point your damage nearly rivals that of the ADC, and you have about 2000 more health, twice the resistances, and more crowd control than anyone would ever need. However, you have near exclusively single target damage (since all your damage comes from auto attacks) so you need to choose your targets wisely. Your first choice will almost always be the ADC, and you should have the tools to get to them. If you can't land a Death Sentence on them, try to land one on a nearby minion or even champion, then IMMEDIATELY reactivate the ability. Don't wait until you tugged whatever you just pulled a couple times, you want to cover as much ground as possible. Once you're in range, flay them towards you and use your ultimate. Don't forget to throw your lantern back to pull another tank in to help. Unless their ADC is 20/0, they're dead. And now you, your tank friend and the remaining walls of The Box stand between the enemy and an escape route.


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Ranked Play

Don't ever take this into solo queue. Unless you're last pick jungle, you ask nicely and your team allows it, you're gonna have a bad time. If you duo with a buddy who can vouch for you, you'll have a better time convincing people that you're not the result of a successful experiment to create Artificial Stupidity. Remember, try this in normals first. From my experience you won't get flamed nearly as often, and you won't immediately plummet your ranking if you find this guide just isn't for you.


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Summary

So, that's pretty much it. I hope you enjoyed my guide! Since right now the guide's a bit bland looking, I'm probably going to touch it up later, maybe add some videos to show you some specific tricks. We'll see.

Have a great day,
Muranzo