Ezreal Build Guide by ZaehneFletscher95
Not Updated For Current Season
Not Updated For Current Season
Why is Ezreal my favorite Champ ?
Ezreal is my favorite Champ , because I am alwys able to run away with my "E" Skill, but I am also able to attack with this Skill and it do MUCH damage just for an Jump :D
I also like Ezreal's Ulti Fact is : Ezreal is an nice Champ for Attack and also for trolling enemy champs with his "E" Skill.
"Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from." Such is Ezreal's credo."
Tip's and Trick's to Ezreal -Skills-
Rising Spell Force
This is Ezreal's really nice AD carry passive.
For every ability that hits an enemy, your attackspeed increases by 10% for 6 seconds.
The count down of the buff resets every time you add a stack to it.
The max amount of stacks is 5. When using your and and hit at least 2/3 enemy Champions while shooting them together, you can instantly get your 5 stacks of .
The skill you are going to spam all the time if you can use it.
With the item build stated above you are going to deal a LOT of damage with it.
It is a fast skillshot nuke that has many purposes.
Due to its low mana cost you can check bushes without risking to face check it.
When shooting your you hear a ZZZZING!.
When you hear a BANG! shortly after, you know you have to get the heck outta there.
This can save a lot of lifes including your own!
Every time you hit a champion OR minion with mystic shot,
it decreases the cooldown of ALL your spells by 1 second.
So when you used your ult, try to hit enemy units as much as possible to regain it!
Your even hits invisible units.
That way you can check for an invisible in a bush for example.
You WONT be able to hit wards anymore, they changed that months ago..
Run away --> --> run some more --> == EPIC.
And when you have your phage (which gives you a slow) you can start kiting for real.
Your mystic shot applies on-hit effects which means it acts the same like an auto attack.
When you hit your when carrying a it has a chance to apply a slow.
That way you can harass them while an opponent is slowly chasing you for example.
Just keep hitting him with that long range .
When you keep dealing him damage while he can't harm you he will eventually stop and turn around. That is when you suddenly swap to 'attack' modus and slap the living day light out of the enemy. The hunter becomes hunted ^^.
The handicapped brother of your .
It is the same except it has a LONGER cooldown, LESS range, LESS damage later on, a tad more mana cost and applies NO on-hit effects.
Since the new nerf on Ezreal this skill NO LONGER reduces attack speed on opponents. Luckily, this skill is still buffing the attack speed on your allies.
Once maxed, it can give up to 40% attack speed for 5 seconds on any of your allies.
You can also check bushes with this skill.
When you shoot your you hear a SWOOSH.
For every SWOOSH you hear after shooting it, an enemy unit is hiding.
So when you want to know how many enemies are hiding in the bushes,
then it will be better to use over .
However, if you want to play it safe, it is better to use your after all.
Since has less range, you do get dangerously close to the bushes..
Is great to use in teamfights.
Be sure to hit both your allies AND your enemies in order to get the biggest advantage.
Since every enemy champion you hit will increase the amount of stacks on your Rising Spell Force. It won't debuff enemies anymore, but it will still buff your allies.
+40% attack speed for 5 seconds for your allies is really epic and could definitely decide a teamfight.
Since the last nerf it has become a pretty numb skill when kiting.
It used to debuff the attack speed of your chaser, which was nice.
But now it only deals damage. I guess if you have enough mana to spam this on your pursuer aswell, it could be "viable".
This ability is what makes Ezreal... Ezreal.
Whenever you get ganked, you to your tower and you will be safe.
It is as strong as , PLUS it fires a homing missle to the nearest target.
But it is a good idea NOT to initiate with this unless you really cant get a kill without it.
Because if is on cooldown,
you will not be able to flash away unless you have your up.
In short, without having either or off cooldown, you are vulnerable. This should be avoided as much as possible.
The popular "feeder Ezreal" meme got his existence because people did not abide to this simple rule..
Just like flash, is capable of jumping over pretty big walls.
Because of the latest nerf on you can jump as far with arcane shift.
Just make sure to HUG that wall if you want to jump over it.
When you are too far away from the wall you will jump against it instead of over it.
Dont let Ezreal auto-mutilate himself with his !.
The homing missle you can shoot when casting ,
also targets invisible champions that are in range at the location you jump to.
So for example, when you are chasing an evelyn that goes invisible (but is nearly dead),
just jump in the direction you have seen her for the last time.
When it hits evelyn, look at the direction of your homing missle and fire a after as soon as possible.
It may kill her when she is very low on health.
If she wasn't on low health it is better not to waste your mana on techniques like this.
Know that will also target enemy champions inside the bush if you jump in FRONT of the bush.
So you dont neccesarily have to jump inside it for to hit something with the homing missle.
When a pursuer gets a little too close to you, you can use your to get some range between him and you.
And when he is about to kill you, just use your to jump over a wall.
You can also completely overwhelm your chaser when you suddenly flash next to him and start slapping him. (if you think you have harassed him enough to kill him).
BABABABABAM MUCH ATK DAMAGE WITH YOUR ULTI ---- *wait*.
An enemy has been slain. == MUCH MORE EPIC THAN EPIC.
This skill is your long range sniping tool.
When you see an enemy champion running towards his base like a little girl,
you start calculating his movement speed (which goes automatically eventually),
and you UNLEASH THE BARRAGE.
It can cross the entire map and goes trough units.So you can hit and damage the entire team if you want to.
Do note that it loses 8% of its total damage for every unit it passes trough.
So when you are mid, and you see someone running with low hp at the end of that mid lane,
you probably wont kill it when their entire team and two enemy minion waves are in front of your target.
It will always hit for a minimum of 30% off the total damage though.
A good thing to know is, that once you are channeling your ultimate, it cannot be stopped.
By noone. Even if you get stunned or knocked back, you will still channel your ultimate.
Your ult is immune for control impairing effects.
When to use
The best time to use this is when a teamfight is about to break loose.
Both teams will rush towards one spot to begin the team fight, not too careful about their positioning.
This is where perfect line or square/circle shaped formations start to occur.
That is when you blast your and your trough it.
That way you will buff and debuff nearly everyone, and eat a good chunk of their HP.
Apart from that it gives the maximum amount of stacks on your .
This is a great start for you in a teamfight since your attack speed will be HUGE.
You can also decide to wait using it untill a teamfight is over and you still live.
Then you can use your to sniper someone from a long distance erasing that big smile on his stupid face.
I don't recommend this though. It is much better to hit everyone during a teamfight
and get your passive maxed to do some mean auto-attacking.
Counter Champ's + Counter Items
Graves, Rengar, Corki, Sivir, Kog'Maw, Miss Fortune, Draven, Ryze, Ahri, Akali
But the biggest counter Champ are Dravenand Ahri if they're are fed,
but the most of the Champ's you can "kill/alive" with: Thornmail, Ninja Tabi, Randuin's Omen, Frozen Heart
Is your Build working ?!
Comment this guide if it is working good or not, because I can play wonderfull with it.
I had games like 6/1/16 ; 5/1/3 ; 7/2/11 ; 12/0/4 and much more.