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Amumu Build Guide by NinjaNick95

AP Offtank Season 3 Jungle Amumu - Offtank/AP

AP Offtank Season 3 Jungle Amumu - Offtank/AP

Updated on January 2, 2013
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League of Legends Build Guide Author NinjaNick95 Build Guide By NinjaNick95 6 2 50,677 Views 15 Comments
6 2 50,677 Views 15 Comments League of Legends Build Guide Author NinjaNick95 Amumu Build Guide By NinjaNick95 Updated on January 2, 2013
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1
jhoijhoi (2057) | January 2, 2013 4:28pm
+1, keep up the good work. You may or may not want to turn Comment to Vote on.
1
jhoijhoi (2057) | January 2, 2013 7:48am
I've reviewed your guide, please check out my thread and comment in order to receive your vote.
- jhoi
1
NinjaNick95 (1) | January 1, 2013 7:45am
jlh165 wrote:

Fyi, for whatever reason your overall stats include a fully charged Tear of the Goddess which is obviously getting used in the creation of Archangel's Staff. Ultimately that takes you down 1000 mana; 30 AP, and 7 mp5. Otherwise, I'm interested in trying out Seraph's Embrace to assist my mana-hungry Amumu and add a nice AP bonus.

Yeah, the stats sheet has been broken for pretty much everyone since they updated the layout for Season 3. Every item that I say to build gets added into the stats sheet, even if that item gets built into something else. For instance, if I were to put
Giant's Belt -> Chain Vest -> Sunfire Aegis, it would record the stats of all of those items instead of just Sunfire Cape.

Tl;dr, stats sheet is broken, don't go by it.
1
Vayzian | January 1, 2013 2:04am
I love how you can get Tear of the Goddess of the first recall and that it does charge really fast because of amumu's Despair
I for one like the pure ap build more because amumu can deal loads of damage with about half/less ap of what ap mages usually have
You should try maxing Bandage Toss 2nd since mana won't be a problem anymore and cuz level it up lowers cool down and increases damage by a large amount and with a 70% ap ratio that's pretty deadly
Overall good guide +1
1
jlh165 | December 31, 2012 9:40pm
Fyi, for whatever reason your overall stats include a fully charged Tear of the Goddess which is obviously getting used in the creation of Archangel's Staff. Ultimately that takes you down 1000 mana; 30 AP, and 7 mp5. Otherwise, I'm interested in trying out Seraph's Embrace to assist my mana-hungry Amumu and add a nice AP bonus.
1
Madreds (7) | December 28, 2012 9:29am
What do you think about Mpen amumu sorc shoes+ Abyssal Mask Haunting Guise?
1
NinjaNick95 (1) | December 21, 2012 12:41pm
Athan wrote:

-Quote snip-

Hey there! Thanks for the feedback and the time you put into your post.

Good to hear someone finally agrees with me on the Gold Quints :)

Honestly, I can't really give you another reason other than the "it's fun". When I was building him AP to see if it was viable I was really going for full AP, as in 0 defensive aspects; hence the lack of an Abyssal Mask or Zhonya's Hourglass.

Building Seraph's early just stems from the fact that the thing takes so long to complete the charges on. It works very well for the Offtank build, probably not so much for the AP build, to be honest. The problem is, if I go for a AP build and I stick in Zhonya's and Abyssal, all of a sudden I have a 3rd Offtank build, which wasn't what I was going for.

I was really trying to capture two different playstyles in this guide; the standard and very effective AP/Off-tank (hence it being the first build) and the much more situational full AP build, which can be very fun but not really recommended for ranked games, much less higher ELO.

The only other way to build Amumu is Support-tank, which I dislike with a passion. So, I can't really write something for that, either. I'll look over the AP build in general and probably end up redoing it a bit. If I can't come up with something that isn't too similar to the other one, I might just remove it.

Man, you skip Golems with Amumu? Did you forget that they have negative magic resistance now? They're very easy to take out, and the route ends up having very nice timing with some good gold payout as well. I can take a look at your route, but no promises. It seems like doing Wolves -> Wraiths -> Wolves involves a good amount of wait time.

I always have and probably always will start with Despair over Tantrum. On the rare occasion that you don't get a leash at all, you'll be much better off with it even though you're missing out on the passive damage reduction. What advantages does starting with your E have? You'll clear blue slower and therefore take more damage, which negates the point of taking it first, yes? Or am I missing something here?

Lol, I promise I'm not trying to say anything by posting pictures. Many (many) other successful guides have them, including the top Amumu guide, which has quite a few. It does more than just brag about the build; it shows usage and success of alternative items, alternative boots, etc.

Passed you a +rep, greatly appreciate the feedback and I'm looking forward to hearing from you again.
1
Athan (18) | December 21, 2012 6:26am
Hey.

Let me go over some few things first, and i'll see how you take it.

First off: on runes; Let me give you some praise! I agree wholeheartedly with Greater Quintessence of Gold on Amumu! He's THE only jungler i do it, but damn it's effective.

Now... Can you give me some arguments for pure AP amumu other than "it's fun"?

I know you havn't said that Pure AP Amumu is super viable, but why would you want to do it?

IN the case that you do build AP amumu: WHY do you rush Seraph's Embrace?!
It gives no tankiness, the Shield is for lategame when you got tons of mana.
TotG on Amumu is... okay, i guess, but why do you sacrifice everything for damage?!

Amumu is a beast lategame; Why don't you aim for lategame?
Getting some resistance items early also increases the effectiveness of the shield, by the way.
Your Pure AP build is really, really bad. No offense. The whole idea behind the active on Seraph's Embrace is to buy it on tanky manausers like Ryze or Anivia to make your even tankier.
If you build Abyssal Mask and Zhonya's Hourglass, you're going to see yourself having a LOT more success!
Shields SCALE with armor/mr because it increases the effectiveness... which i think i already said :P (woopsie)
After Abyssal, get Rylai's Crystal Scepter -> Seraph's Embrace -> Zhonya's Hourglass -> Rabadon's Deathcap. + whatever boots, probably Sorcerer Shoes.

This makes you tanky without sacrificing AP... You're going to be a complete beast. Alternatively, go for GA instead of Hourglass.

The build you're currently displaying doesn't allow you to stay in the fight at all. Zhonya's can save you A LOT of trouble, and Rylai's keeps them in place as much as possible. You are melee. You cannot build like a Lux.

That also reminds me: Stonewall has said that taking Golems on AoE junglers (Like Amumu) is not worth it. You shouldn't put them in your initial route, imo. I agree with Stonewall very much.

I do Blue->Wolves->Wraiths->Wolves->Red. It's more efficient and gives same gold :) Also safer since you don't stray down to golems, making yourself vulnerable in case you are on the "wrong" side of the map, where golems are top.

And if you are going full AP, why not get the magic pen from offensive tree?! It's 8% magic pen, that's HUGE lategame, and lategame is what Amumu is all about!

Amumu is not that mana-intensive unless you keep W on ALL time. Which i kind of guess you do since you want Seraph's Embrace early, but frankly, that's your biggest mistake. If you just build tanky first, you won't have the blue dependancy problem and you will be able to tank much earlier.
Consider starting with E if your team helps you out properly on wolves+blue.

PS: Do me a favour and stop the "here's a screenshot of good games with X-build!". It doesn't actually add anything to a guide other than "my **** is bigger than your ****"-kind of thing.
I can also show you a 15-3-7 AP Xin Zhao game, doesn't make it viable ^^

you asked for feedback, and you asked if your guide was "bad" or just needed time; It's not bad. It's
not good either.
It's average. There are tons of things you could still add, such as jungle match-ups, warding and the things i mentioned above.

No upvote or downvote yet, i'm seeing how you take the criticism ;)

Cheers
~Athan.

Pass me a review on my Yorick guide in return, if you feel my review helped you out :) or +rep, hehe :D
1
Mikuroo (168) | December 18, 2012 11:15am
THe unique active gives less durability than liandry's tormet, because it is an active and the health from liandrys is permanent. Also, amumu is not blue dependant at all past the first clear.
1
Aalbeertiitoovk (2) | December 18, 2012 5:53am
Mikuroo wrote:

i don’t understand why you are buying tear of the goddess, amumu does not need mana at all. If you are buying it for the damage, here is a better choice. Liandry’s torment gives insane damage with your w, and gives you penetration as well as hp.

That combined with sunfire cape is killer, seraph’s is kind of useless.


I find mana useful for amumu, he's mana hungry without blue,even most early game, and I like to give the blue to our mid, plus I like the unique active it gives when it's full charged.

~Aalb
1
Mikuroo (168) | December 17, 2012 6:12pm
i don’t understand why you are buying tear of the goddess, amumu does not need mana at all. If you are buying it for the damage, here is a better choice. Liandry’s torment gives insane damage with your w, and gives you penetration as well as hp.

That combined with sunfire cape is killer, seraph’s is kind of useless.
1
NinjaNick95 (1) | December 17, 2012 5:46pm

Here's another one with full build, pwnage ^^

Another excellent game, thanks for the second picture and for using puush :D Both have been added to the pictures section!
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