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Udyr Build Guide by TogTMW

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TogTMW

season 3 - Under Appreciated Phoenixdyr

TogTMW Last updated on April 18, 2013

Ability Sequence

16
17
18
Ability Key Q
2
6
8
11
13
Ability Key W
4
10
12
14
15
Ability Key E
1
3
5
7
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hello everybody, I'm TogTMW and this is my first guide. I hope you enjoy it. I will go into detail about Jungle Phoenix Udyr and how to play and build him. Don't forget to give this guide an upvote! If you choose to give it a downvote, tell me why in either a PM, or in the comments section. Thanks!


Guide Top

Pros/Cons

Pros

  • Extremely fast clear time
  • Great duelist
  • Amazing at counter jungling
  • Can breeze through the middle of a team fight and target the carries first

Cons

  • Has no ultimate
  • Kited easily
  • Shut down by hard CC or slows
  • Needs blue buff for ability spam


Guide Top

Masteries

Masteries
1/2
4/2
2/2
3/1
1/1
2/1
1/3
3/1
3/1
1/1
1/1
1/3
3/3
3/1
1/3

These are your standard 0/21/9 Jungle masteries for being slightly tankier, while having only a slightly reduced damage output.


Guide Top

Runes

Runes for Udyr revolve around his attack speed for both Tiger Stance and Phoenix Stance paths.
The flat Armor is for early jungling and the scaling MR is for Mid game team fights.


Guide Top

Summoner Spells

You are a jungler, do I even have to elaborate on this?

Flash is the quintessential summoner spell (unless you are Hecarim, in which case you want Ghost. This can be used to secure that kill early on, as well as escape unfavorable engagements all game long.

Ghost is your best escape if you want to play without Flash. Its only superior to Flash when you want to travel farther faster, and there is no wall for you to flash over.

Exhaust is amazing in duels because it can greatly reduce your opponents damage output. When taking this spell you need to remember that you will be replacing Flash or Ghost, making it more difficult to escape a bad situation.


Guide Top

Abilities

Stance Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Ability list


Udyr's passive, Monkey's Agility, increases his attack speed by 15% and movement speed by 5 for each stack, and can stack up to 3 times. A stack is added each time Udyr activates one of his stances.

Udyr's Q, Tiger Stance, is an attack speed buff with the activation causing the next basic attack to deal bonus magic damage.

Udyr's W, Turtle Stance, gives udyr a passive HP and Mana regen based on damage dealt while active. When activated, gives Udyr a shield based on his AP.

Udyr's E, Bear Stance, gives udyr a passive 1 second stun on hit that will proc every six seconds. Upon activation, Udyr gains a percent MS buff for a few seconds.

Udyr's R, Phoenix Stance, is his bread and butter jungle ability. It is what gives him his insane clear times. Upon activation, rings of fire radiate outward every second for 5 seconds dealing magic damage. Passivly, the first attack after activation and every third attack after will shoot an AOE flame in front of Udyr dealing magic damage.


Guide Top

Items

Starting Items


First Back


Transistion out of Jungling



Late Game AD Offtank


Tanky VS AD, AD

  • Randuin's Omen has a massive armor and health boost as well as a slow
  • Iceborn Gauntlet gives you an on-hit slow, some AP, some armor, some mana, and some CDR
  • Frozen Mallet will give you a nice health boost, as well as some AD and an on-hit slow
  • Warmog's Armor gives you that extra 1,000 health, and along with the frozen mallet, you should have lots of health and a nice amount of regen
  • Trinity Force gives you that extra bit of oomph to allow you to kill that squishy ADC a little bit faster
  • Enchantment: Furor allows you to stick to your targets easier in team fights

Tanky VS AP, AD


Guide Top

Jungling/Counter Jungling

Junglling


Udyr works best when given a leash at Blue, then goes Wolves, Wraiths, Red,(gank top/mid if possible), Double Golems, Wraiths, Wolves, (gank bot/mid if possible).

Counter Jungling


Upon your first back, grab a sight ward along with the spirit stone so that you can Bear Stance over to the enemy jungler's blue buff, and ward the bush BEFORE he gets there, around the 7:15 minute mark. If he sees you ward, then you should leave immediately. If he doesn't, then this sets you up perfectly for a smite steal of Blue, and then a kill if the enemy jungler isn't Trundle, Shaco, or Udyr, and mid/top doesn't come to kill you. Other than that, you should be well off.


Guide Top

Team Fights

Your job is as follows:
Activate bear stance and run through the middle of their team straight toward the two carries. It's as simple as that. Kill the two damage dealing squishies and your team has just won that fight.


Guide Top

Summary

Thank you to all who read this guide, I hope you enjoyed it throughly. Don't forget to upvote, and if you choose to downvote, please give me some constructive criticism in either the commments section or in a PM.

Thanks, TogTMW


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