Ashe Build Guide by Vladiesh
Not Updated For Current Season
Not Updated For Current Season
The beginning - Introduction
I'm Vladiesh, welcome to my Ashe guide.
In my opinion Ashe is one of the most underplayed and extremely overpowered ADCs in today's meta. Let me show you why!
For many people the question why ashe? Is the very reason for not using this powerful underdog of an ADC.
With no escapes and a tough early game getting to a point where Ashe becomes a big player(team fights and late game) tends to be difficult for most players, but this is where Ashe excels. Learning the strengths and weaknesses for this champion gives players a fighting chance to utilize her strengths in games, and make up for her weaknesses.
Pros and Cons
+Great Kiting Ability
+Extremely good CC
+Great Late Game
-Slow Movement Speed
-Extremely weak early game
Positioning is one of the more important aspects of playing Ashe.
One mistake will cost you your flash, the next will cost you your life.
Therefore it's extremely important to position correctly in team fights, and in lane.
One great thing about playing Ashe is actually the fact that she's so unforgiving with mistakes. This helps you to perfect your positioning and hone your map awareness.
So keep your eyes open and don't get caught out of place!
Generally on Ashe you should try to build Infinity Edge directly into Bloodthirster then get an attack speed item third.
I say this because your Volley is an incredible harass tool, especially as a disengage.
That or just being used as a poke, Volley scales off of AD.
Given that a lot of your damage is going to be coming from Volley, and its difficult to outdamage most ADC's at this point in the game anyway(early-mid game). It's inherently more valuable that you have attack damage than attack speed in the early to mid game.
After you finish your Bloodthirster move into Phantom Dancer, then continue into a Last Whisper, as armor is probably going to be built by the enemy team at this point in the game.
Your last damage item should be BOTRK, it's kind of an odd pick on Ashe but you'll find the life steal, attack speed, and extra slow invaluable to your kit.
Finally finish up with another damage item of your choice, or GA, depending on your play style.
Your main focus on Ashe is, and always will be, positioning, and last hitting minions.
"Vladiesh this one is common sense!"
I know, I know, I know.
Farming is ALL you should be doing on Ashe pre level 6.
Unless the hand of God comes down and hands you a kill in the form of the enemy Lucian dive bombing your tower. FARM.
The only time you should be hitting the enemy ADC is if he's extremely out of place. Or with selective Volley's, I say selective because misuse of volleys can either push lane or run you OOM.
Generally you want their ADC pushing you, all the way to tower if that's what they decide to do. Then you can farm under tower all day.
My reasoning for this, is that you are mainly a mid to late game utility for your team. You shouldn't be going all in level 2 because 'that's what ADCs do'.
Skip early game by farming til level 6, then you can win any trades with your arrow.
Contrary to popular opinion this guide focuses on farm more than poke early game.
Thus the extra gold granted from level 1 hawkshot will put you ahead of your opponent in gold if you do a good job of keeping up in farm.
After putting an initial point into Hawkshot you should be maxing out Volley first, followed by Frost Shot, then Hawkshot. Of course your ult always comes first if you have an opportunity to put a point into that.
How To Win Teamfights
How do you win team fights?
No seriously, coming in at the longest CC in the game a fully flown arrow will stun your opponent for 3.5 seconds!
Not only that, your arrow does splash damage and slows everyone around the person that you hit.
This is what puts Ashe above all of the other ADC's, you can literally get 3.5 seconds of damage in, before whoever you're up against even has a chance to hit back.
Please please please don't waste your arrow, I've seen too many times Ashe's throwing arrows willy nilly around the map, hoping for the last hit for a kill, or a crazy arrow to save a teammate.
THIS ISN'T WHAT IT'S FOR
Once you face the enemy team mid lane 5v5, a 3.5 second stun/splash slow is invaluable and can turn a team fight even if your team is way behind.
Thus concludes my Ashe guide, thank you for reading, and good luck on the fields of justice.