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Lee Sin Build Guide by JaxMainOP

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League of Legends Build Guide Author JaxMainOP

Season 6 Lee Sin | WardHop to Victory

JaxMainOP Last updated on April 6, 2016
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Jungle

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12


Masteries

I feel like the masteries taken on Lee Sin should be very simple. Going down the Cunning primarily for is very strong on Lee Sin because of its early damage and the extra CDR from Intelligence . I choose Wanderer and Runic often because as a jungler, especially a non-farm heavy jungler, having the extra movement speed along with having buffs for a longer time is very important for ganking and roaming. I always have on Merciless and Dangerous because the other ones are usually useless on Lee Sin as he uses no mana and most likely will need the 5% missing health compared to the small amount of gold that he gets for giving a camp (ex. giving blue buff to mid laner).
For my secondary tree, I almost ALWAYS go down Resolve due to not only for some health/tanky stats that are very useful on Lee Sin, but because of how I think those stats are more important than the ones in Ferocity . Many people tell me that I should do otherwise, because of Vampirism and its healing affects for Lee Sins W, Safeguard / Iron Will and that it would give extra damage, but the better healing such as from Runic Armor is hard to not take. So for those reasons, I usually take Recovery because it helps him in his jungle clears, but would sometimes rather take Unyielding if the enemy team has lots of scary damage. More often, I also take Explorer because of how I can use the movement speed for better map control and ganking, but would take Tough Skin if they have multiple marksmen and I could use it to help survive. As a jungler, I often take Perseverance over Insight because I don't need 15% CDR on and as I always have wards up with Warding Totem and Tracker's Knife.