Stop the ports!
Not Updated For Current Season
Hey guys, thanks for taking the time to check out my season 6 guide to split pushing with Tryndamere. I have mained him this season with great success. Currently I'm sitting at 46 games with 65.2% win rate. I hope this guide helps others achieve similar success.
Pros / Cons
-strongest split pusher in game
-damage for days
-laughs at death
-Susceptible to all cc
-will get focused in team fights
-doesn't have great cc
-squishy when ult is down
This build is completely catered to split pushing, so early the name of the game is farming. Once you get devourer or shiv you'll be a machine. Absolutely gank/get ganks every time you can, but do so wisely pre-6. By focusing farm you'll hit your power spike faster and ensure yourself a favorable position from which to carry/contribute. Once you have 6 and an upgraded item, you should be in a good position to get some kills. Trynd has a great mid/late game regardless of early, so be patient if your lane is rough. If you get a couple early kills, abuse them.
It may be necessary to group to focus objectives/secure team fights from 10-15 minutes. Always take objectives when possible. Use tele wisely when you see the enemy team is distracted and you can take an objective. Always communicate with your team as best as you're able to maintain positive morale.
Split one lane till they come to stop you. If 2 come and you're team can win the 4v3, stall their 2. If one comes, either dive and kill, or move to next lane, taking all the farm along the way. You should be a farm king with 200-400 CS per game. One of my favorite tricks is pulling one or two of the enemy team to a lane (like BOT) by pushing hard, then teleing to the opposite lane (TOP) and continuing. It keeps them on their back foot, responding to your moves instead of making plays of their own. With a 3 minute CD on Tele, you'll be able to do that so often it will make their head spin. Keep an eye on baron and drag, and plan your splits around them. Only group with the team if it's to end, or to defend inhib. Always tele to enemy base if you can secure more than they would be able to take with you gone. It will likely make them recall, anyway, and let your team mop them up stalling recalls. Use E to escape over walls. With your MS quints it will be very hard for them to catch you. Tanky gap closers (Udyr, Rammus, etc) are the only ones that really make life hard.
Overall, by playing smart, understanding your own ability, and planning ahead with objectives in mind, it is very easy to make life hard on the enemy team with this build. I hope you guys enjoyed! Thanks for taking the time to read.