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Season two masteries explained

Season two masteries explained

Updated on February 22, 2012
9.2
23
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League of Legends Build Guide Author SingerOfTheFall Build Guide By SingerOfTheFall 23 2 26,253 Views 18 Comments
23 2 26,253 Views 18 Comments League of Legends Build Guide Author SingerOfTheFall Build Guide By SingerOfTheFall Updated on February 22, 2012
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1
jewishpeacock (1) | June 30, 2012 9:40pm
1
jewishpeacock (1) | June 30, 2012 9:40pm
YOU FORGOT A MASTERY POINT : strength of spirirt
1
A Chubby Baby (290) | March 8, 2012 6:13am
though not the most common thing someone will do, great! very informative and all. FORCES PPL TO RETHINK THEIR MASTERY CHOICES...especailly certain ppl :D!
1
Cartographer7 (4) | December 7, 2011 5:57pm
Wealth allows you to have doran's + 1 pot. Doran's shield + health pot has served me well on tanks.
1
SingerOfTheFall (29) | December 4, 2011 2:29pm
Well, that happens for two reasons.
First of all, a lot of champions really do benefit from getting a full mastery tree. Damage dealers take offense, tanks go into defense, and supports go for the utility, and that's actually why the trees are called so.
After you've invested those 21 points, you will have 2 left. Most of the people will try to put them all into one of the remaining trees, to max one of the Second Row masteries.
However, noone says that it's a must. Different champions can take absolutely different setups, and, depending on what you want to achieve, you may change them as much as you want.
As an example, I've been playing Irelia with 9-9-12 masteries a lot after the season 2 update, and it was perfectly fine. However, if you are just starting playing with a champion, I would recommend to go traditional 21-9 until you get familiar with the champ.
1
Kaytrim | December 2, 2011 9:24am
I see almost always a 21-9 split of mastery numbers. Why is this? I understand that 21 is needed to get the final mastery in a given set. I have a different setup for my Caitlyn 23/3/4. The extra 2 offense points are in Butcher otherwise I have the critical setup you show. The other points are in Hardiness, Summoner's Insight and Good Hands. Another example is my current Corki mastery page 15/0/15. While I don't get deep in either tree it gives a balance of the key things I feel are needed for a slow AD Carry like Corki. With this setup I get the life steal, mana, movement speed and gold.
1
Kusoku (8) | November 26, 2011 6:24pm
LoL is a ridiculous game, some times even a very small reduction can save your life and let you escape with 7 health =)

I've seen many times champions running with 1 health - too many times -.-
On the side it happened to me once or twice.
1
astrolia (266) | November 24, 2011 5:11am
I think you are underestimating the 40 gold bonus of Wealth . It certainly has no place on a tanky dps who invests in Utility. But with it, supports can start Faerie Charm + 4 Wards (previously it was 3 wards). And now that junglers clear jungle faster w/new masteries, early wards are quite valuable.

Also you seem to have a typo or something on the Indomitable description:
Quoted:
This works similar to Tough Skin, but reduces incoming damage from all sources. As a downside, it is much lower in the offensive tree.
1
BarbJ (73) | November 21, 2011 1:46pm
I most certainly will not be pissed :p

It's not as in-depth as I would've written it, but I like it. Prepare yourself for competition my friend! Mine is in the works!
1
SingerOfTheFall (29) | November 21, 2011 1:27pm
Wow, first of all, thank you guys, I couldn't even imagine I will get such a high rating and so many comments in just one day, that's amazing!

Kusoku wrote:
Still not sure if it's worse than Vigor - actually I prefer Evasion over it.

Well yes, Evasion isn't that bad. I would say it really depends on a champion. If you somehow rely on health regen early game (like the top lane champ), Vigor is a good addition to it. However, if you don't care about it at all (playing AP mid, or AD carry, or whatever else), Evasion can indeed be better.
LoL is a ridiculous game, some times even a very small reduction can save your life and let you escape with 7 health =)

weakest wrote:
1. Would the "SCOUT" benefit only the wards placed by those having "SCOUT"? Would the whole team benefit from "SCOUT" even if just 1 person has the "SCOUT"?
2. Would the extra vision of "SCOUT" be compounded? That's: if 2 people within a team have "SCOUT", would the extra vision is (1+5%)x(1+5%), instead of (1+5%)?


I believe that both answers are "no". Masteries only enhance your own champion, and do not give any bonuses to the team. Also, here's a picture showing the difference in ward range (click on the picture to see it full-sized):

1
weakest | November 21, 2011 7:42am
It's a good guide. I appreciate the effort of introducing the new masteries. However, may I ask some questions about "SCOUT"?
1. Would the "SCOUT" benefit only the wards placed by those having "SCOUT"? Would the whole team benefit from "SCOUT" even if just 1 person has the "SCOUT"?
2. Would the extra vision of "SCOUT" be compounded? That's: if 2 people within a team have "SCOUT", would the extra vision is (1+5%)x(1+5%), instead of (1+5%)?
1
Bryun (315) | November 20, 2011 7:54pm
Good Job!
+1
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