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Zed Build Guide by Cedas

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Cedas

Secrets kept are weapons wasted...!

Cedas Last updated on February 2, 2015
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
14
15
17
18
Ability Key W
3
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Zed with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ezreal Poke with W/E/Q combo as often as possible. Ult him, if he uses E, use W to catch back up. Flash for Flash if it comes to that. Easy Kill.
1
Heimerdinger This guy has no mobility whatsoever. Poke till dead. Don't get baited by turrets as they can hit quiete hard.
1
Karthus No mobility again. Poke till that. You can even ult someone when he uses his ult to dodge it, if timed properly.
1
Twisted Fate Ult when he throws yellow card at you and kill him. Easy target.
Guide Top

What the hell is this build ?

This build is everything you ever want to maximize your damage and plays output with Zed; sure, it will make you very squishy, but if you know what you're doing, it will also make you very strong. And I can say that it's pretty darn' awesome to launch 2 shurikens from the same shadow before it expires, still having enough energy for a shadow slash ( or even two )...!

If you ever want to take a risk and do something more with Zed, this is the build for you !


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Runes

Reds for armor pen which is good at all points in game. 1 crit chance mark to also give you a lucky strike once in a while.

Yellows for energy regen/level. This, together with the blues and the quints will give you more shuriken/shadow slashes casts which will add up even more damage to your death mark, or allow you to make more advanced plays.

Blues for CDR/level. Less cooldowns=More skills=More plays.

Energy regen quints, as explained above.


Guide Top

Pros / Cons

Pros:
Extremely mobile
Very high damage output
Very high play potential
Good at split-pushing
Fun to play
Is a flippin' ninja


Cons
Easily countered by people that play safe
Very squishy
CC means trouble
Can't really carry games alone, without a tank