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Sejuani Build Guide by jornoboy11

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jornoboy11

Sejuani, goddess of the jungle (in progress/post-rework)

jornoboy11 Last updated on May 2, 2013
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
8
10
12
13
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hello viewers, my name is jornoboy11 and this is my first guide ever and it will be about one of the best junglers throughout the game called Sejuani. This guide is made after Sejuani's rework and will cover the new things like her passive. Sejuani is a tanky initiator famous for her brilliant ganks and CC (crowd control). Most of her ganks will result in 1 or more kills or in a retreating opponent which makes farming a lot easier for your teammates. Please don't downvote because your first game with Sejuani ended in a complete failure because after some more games you will see how fun she is to play and how she can make your opponents rage. And please don't downvote because my English is very bad because, well, my English is very bad. Enjoy!


Guide Top

Pros / Cons

Pros

  • One of the BEST gankers throughout the game
  • Hard to kill
  • Because of your CC you can deal quite some damage
  • Able to 'flash' through walls every 10 seconds
  • Pretty fast jungler
Cons

  • Bad at 1v1 fights
  • VERY UNDERPLAYED FOR IT'S AWESOMENESS


Guide Top

Masteries

Masteries
4/1
3/1
3/5
1/1
1/1
3/1
3/1
2/
1/
3/5
3/1
2/5
1/1

While playing Sejuani you mainly want to focus on building her tanky. With 21 in defence and 9 in utility you have the best mix for a tanky jungler. Most important in the utility tree is of course Runic Affinity which gets unlocked by picking Wanderer , Mastermind and Meditation . In the defence tree your objective is, how surprisingly, to deny as much damage as possible with Honor Guard as your secret weapon.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

As you might know right now Sejuani is a jungler made to gank. CC is a key ingredient for a succesful gank and that's why we first want to upgrade our Permafrost for the extra slow it gives. Some of you want to max out Flail of the Northern Winds first for the faster clear time of the jungle. I don't think it's wrong and I have maxed it out myself too, but I am barely ever in the jungle because I'm ganking most of the time. There's no need to max out your Arctic Assault because you just want to use it for the apply of Frost and for the gap closer and besides that you don't need the extra damage output from arctic assault as you're not supposed to get those kills. Leave those kills to your adc/mid/top champ because they can do much more with it. Of course you should invest a point in Glacial Prison at level 6, 11 and 16 because it is one of the best ulties in game.


Guide Top

Runes

Runes

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
3

Greater Mark of Magic Penetration
9


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Spells

Viable summoner spells


Smite is the must-have for any jungler. Smite makes you clear out the elder lizard and the ancient golem a lot faster --> you don't take as much damage so you have more hp left to gank.

As your second summoner spell I recommend Exhaust. I know that Sejuani is one of the best gankers in game but why not take another slow if it can secure you another assist? Besides that I think this spell is better than all the other summoner spells.

This is the only summoner spell you could consider besides exhaust. However I think exhaust is more viable because your Arctic Assault is like another flash but it has a 10 second cooldown.


non-viable summoner spells

Ignite is for those who want/need to finish off their opponents in order to gain more gold and be even more destructive. Sejuani should be living on assists so that's why Ignite isn't viable on Sejuani.
You are not in lane but in the jungle so no Teleport allowed for Sejuani.

Just let your support pick this if you really want someone to have it, but be aware that your support might not know what this summoner spell is because it is just never picked.


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Ability explanation



  • : Damaging an enemy with an ability or basic attack grants armor and reduces movement-slowing effects on Sejuani. If Sejuani already has Frost Armor, its duration increases.
    This passive is the major change in regard of the gameplay of Sejuani. It gives you temporary armor and tenacity for each basic attack and ability you do. With this passive you have more sustain in the jungle as well as in teamfights. It buffs your armor even more which makes you almost unkillable in combination with your movement speed and arctic assault. Sejuani's previous passive Frost is now combined in her permafrost.
  • : Bristle charges forward, knocking enemies into the air and dealing magic damage. The charge ends after knocking an enemy champion into the air.

    This is the ability you always start with while beginning a teamfight or a gank. With this you can sneak up to your opponent and throw all your cc in for the kill. In a teamfight you'll have to know when to jump in with arctic assault. Your objective is to hit as many opponents with this skill so they all have frost applied which means they will all get slowed and damaged in combination with your Permafrost. Also use this ability to dash through walls for escaping/chasing or to jump into jungle camps.
  • : Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then begins to swing her flail, dealing magic damage to nearby enemies over time. If this ability is reactivated, she immediately starts swinging her flail

    With this ability you can destroy jungle camps very fast. It deals magic damage to the big monster, assuming you focus the big ones first, and afterwards it deals magic damage to all nearby monsters over time.
  • : Passive: Abilities and basic attacks apply Frost to enemies. Active: All nearby enemies with Frost take magic damage and are slowed.

    This ability is the reason why Sejuani is such a good ganker. With this ability she can damage and slow many targets at once by dashing in with her arctic assault. If you also have a Rylai's Crystal Scepter you'll slow for an amount of 85%. If you follow this up with your stun then I can guarantee you'll have a kill or assist. Note: the passive of applying frost doesn't slow enemies anymore until you activate Permafrost.
  • : Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies. If the bola reaches its maximum range, it shatters and slows enemies. All enemies in the shatter area take magic damage.

    Ahhhh, one of the best ultimates in the game. Sejuani is able to stun a whole team in a teamfight and deal damage to them. What more do you wish for an ability. Be aware that you don't use this ultimate on only 1 target but wait for the perfect moment to cast it. Also try to engage with arctic assault and keep Glacial Prison for those repelling opponents as it will be easy to finish them off with a 2 second stun left.


Guide Top

Items

This is an explanation why you should buy certain items and how important it is to have them.
Code:

  • : This item is great for almost everything sejuani does. It is great for ganking, chasing and escaping. Another viable pick is ninja tabi but in most games I buy boots of mobility.
  • : With these boots you can remain longer in jungle and teamfights but your movement speed will be much less than with boots of mobility.
  • : Sunfire cape gives you a lot of defensive stats paired with a damaging aura. With sunfire cape and Flail of the Northern Winds you still do quite some damage on top of your CC.
  • : Health + CDR + mana regen + health regen + tenacity + more damage to monsters: what more does a jungler want?
  • : raw health and health regen. Too bad it doesn't provide you of any armor or magic resist and this item can be skipped to make place for something that does provide you of more.
  • : I think this item is a must have on Sejuani, especially late game. You are the initiator in teamfights and you are hard to kill. As long as you're alive your allies get more armor, magic resist and health regen. This is just great to keep your team alive.
  • : Stun + slow + slow = kill. On top of all your CC you can use even more CC and the ability power is great for damage output.
  • : This is a great item for teamfights as it will significantly increase your team's magic damage output. If your team has more AD output then skip this item. It also provides you some extra AP and magic resist.
  • : Also a good item for teamfights as it shields all your nearby allies. It also buffs your own stats.


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Guide Top

Summary

Well guys, this was my first guide ever written on Mobafire. I hope you enjoyed it and if it helped you please upvote this guide. Sejuani is a very fun champion to play and isn't hard to master. If you are considering buying Sejuani the I can only say one thing: DO IT!!!Now it's time for one of the most common sentences in guides: ''Special thanks to jhoijhoi for his guide on how to write a guide''. It helped me a lot. This guide is still in progress so many things will be added later on featuring:

  • Which champions are very gank potent?
  • synergizes
  • warding
  • jungling/ gank paths