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Sejuani Build Guide by wondrbread

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author wondrbread

Sejuani: Initiating with style!

wondrbread Last updated on January 18, 2012
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Ability Sequence

4
13
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

Alright this will be a pretty crude build off the start because I just wanna get something out there. I'll start with a brief description of Sejuani in my opinion. I see her as a hard CC/ initiator tank. Literally all of her spells slow, then a spell that increases the slow and then an AOE stun. What more could you want in a team fight?


Guide Top

Runes

Attack speed reds for the faster jungle. Armor yellows for the safer jungle. Magic resist blues for the extra tankiness or cooldown reduction blues if you want. Then hp quints for extra early tankiness


Guide Top

Creeping / Jungling

Go wolves first if you can get them done fast enough. If you can do them and get over to blue by 2:00 at the latest then do it. If you manage to get wolves first then go blue, then wraiths, then wolves, then red, then gank or get wraiths then golems. If you just start at blue then go wolves, then wraiths, then golems then red.


Guide Top

Ganking

If you want, you can go for lvl 2 or lvl 3 ganks. I think lvl 3 would work the best because then you can have your charge, AOE slow, and then permafrost. It'll be pretty hard to get away from that even if they have flash. When ganking and you know the person has flash, wait for them to flash and then immediately use permafrost and you'll be able to catch up with the gankee.