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LoL Champion: Sejuani
| Health | 3438 |
| Health Regen | 117.55 |
| Mana | 1440 |
| Mana Regen | 29.55 |
| Armor | 267.19 |
| Magic Resist | 177.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 385 |
| Gold Bonus | 0 |
| Attack Damage | 135.2 |
| Attack Speed | 0.835 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 8.55 |
| Cooldown Reduction | 40% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
Introduction
SPACE
Welcome to my first guide, I'll try to explain how I use
Sejuani in some situations, both in jungle and laning with some variations (I'm going to start with jungle
Sejuani if you allow me).
Don't take my guide like something to follow straight, it's just a reference.
Important: This guide is under construction because is a recent champion and because this is the first time I write a guide, so I'll be very thankful for any constructive critique.
Oh, and I must apologize for any grammar error, english isn't my main language, sorry.
Is quite likely that this guide will sufer a lot of updates while I try new things, so if you like it stay tuned :)
Pros / Cons
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SPACE |
Pros - Easy to use. - Very tanky. - Natural scape ability. - Tons of CCs and an awesome ulti. - Great ganker. - Average jungling speed. - Very sustainable in jungle. | SPAAAAAAAAACE |
Cons- Low 1 vs 1 damage early game. - She's a slow counter-jungler. - She takes ages to do dragon alone in early levels, help is required. - Eats a lot of mana early game. SPACE SPACE SPACE SPACE | SPACE |
Skill explanation & Tips
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Frost (Pasive): Sejuani's basic attacks apply frost, reducing enemy movement speed by 10% for 3 seconds. About: This skill it's what makes her special, try to auto-attack your main tarjets, it will increase the damage of your |
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Arctic Assault (Q): Sejuani charges forward, dealing magic damage and applying frost to enemies. Sejuani stops upon colliding with an enemy champion. Cooldown: 19 / 17 / 15 / 13 / 11 seconds Cost: 70 / 80 / 90 / 100 / 110 mana Magic Damage: 60 / 90 / 130 / 170 / 210 (+0.4 per ability power) About: This skill is a wonderful natural scape ability, it can pass through almost every wall and, it helps you a lot spreading your pasive along the mobs when you're farming or when you're going to initiate/gank. |
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Northern Winds (W): Sejuani summons an arctic storm around her for 5 seconds, dealing magic damage each second to nearby enemies. Damage is increased by 50% against enemies affected by frost or Permafrost. Cost: 40 mana Cooldown: 10 seconds Magic Damage per Second: 12 / 18 / 24 / 30 / 36 (+0.1 per ability power) (+1 / 1.25 / 1.5 / 1.75 / 2% of maximum health) About: This will be your main ability in the jungle, if you have more HP more damage you'll deal, and of course it will grant you a continue way of damage against your enemies, remember you will do more damage to enemies with |
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Permafrost (E):Sejuani converts frost on nearby enemies to Permafrost, dealing magic damage and increasing the movement speed reduction for 3 seconds. Cost: 55 mana Cooldown: 11 seconds Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.5 per ability power) New Movement Speed Reduction: 30 / 40 / 50 / 60 / 70 % About: This ability at max rank will slow your enemies to the hell! Wonderful for ganks and for enemies trying to scape, it also refresh your This skill will be active if something near you have |
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Glacial Prison (R): (Active): Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take magic damage and are affected by frost. Cost: 100 mana Range: 1150 Cooldown: 150 / 130 / 110 seconds Magic Damage: 150 / 250 / 350 (+0.8 per ability power) About: A great and powerful ulti, if you land it on a enemy he will be stunned for 2 seconds and the surroundings 1 second. Is an excelent way to initiate, ganking, scaping or for that one trying to scape, remember it ignores the mobs, is like |
Skill Sequence
Jungle
I rank
Summoner Spells
<<< Recomended spells >>>
| About: Great spell for ganking or decreasing the damage of any AD. |
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About: Mandatory if you want to jungle with |
| About: I don't know how many times this spell has saved my live, if I don't jungle I usually pick it. |
<<< Good spells >>>
|
About: If you don't take |
| About: Is very good if you want more map control, or if you're solo top (I didn't tryed been solo top with her yet) |
Kinds of builds
I'll try to cover this two roles, Jungle and Laning, with some buids.
================ Jungle ================
Build #1
- Very tanky.
- Tons of CCs.
- Good ganker.
- Low CDs.
- Easy and suits in almost every game.
Farming & jungle
If you're laning, last hit, last hit, last hit, last hit, last hit, last hit aaand last hit (if you're not carrying someone).
Sejuani eats a lot of mana, keep that in mind, is very important.
Farming with
Sejuani is quite easy with more level and these two combos
Arctic Assault +
Northern Winds or
Arctic Assault +
Permafrost, this one is quicker than the first but it consumes more mana and is not efective with low skill ranks.
Otherwise, if you're jungling and you are level one without Golem's blue buff start with
Northern Winds and smite nearly 450hp, after that, you can go with
Arctic Assault +
Northern Winds combo, try to keep
Frost on the creeps to deal more damage with your
Northern Winds.
Jungle routes
SPACE
Final notes (Thanks)
- I would like to thanks jhoijhoi for her wonderful guide Making A Guide, it helped me a lot.
- The League of Legends wikia for some useful information.
- And I would like to thanks the people with I usually play for all their patience ^^
Updates
#### 25/01/12 ####
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- Route maps
#### 23/01/12 ####
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- Farming and jungle
- Jungle routes
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- Items #1
- A bunch of mayor changes
- Summoner Spells
- Skill explanation & Tips
- Skill Sequence
- Final notes (Thanks)
-
- Items #1
-
- Started writing the guide.
- Jungler #1
- Introduction
- Kinds of builds
- Updates
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