| Health | 4500 |
| Health Regen | 177.55 |
| Mana | 940 |
| Mana Regen | 29.55 |
| Armor | 179.8 |
| Magic Resist | 177.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 385 |
| Gold Bonus | 0 |
| Attack Damage | 115.2 |
| Attack Speed | 0.835 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 8.55 |
| Cooldown Reduction | 20% |
Recommended Runes
Purchase Order
Ability Sequence





Masteries
A few notes first
Hi all,
This guide is meant to help you play Sejuani the best way she's meant: The mean Jungler, GankTank way. This build is really awesome! I also added an AP build, wich should be used only under certain circumstances.
About the items, runes, mastery's and summoners spells you see above, please read the guide before using them. They are off course situational and not the only and always the best option. Read my guide for more info on them.
About the builds, i made 2 builds because of the different situations you'll be in as Sejuani. Many times you have to adapt to circumstances wich aren't ideal for Sejuani.
The first build is my main build and should be used in most cases, but under certain circumstances the other build might be more viable. Read the guide to know when to use wich build.
Final: This guide is written to be usefull for everyone who want's to play Sejuani or try another build. I therefore try to avoid game language.
Well that's all for now, have fun reading the guide and playing Sejuani!
Please comment below after you read it.
-Sanmaya
Introduction
About Sejuani,
Sejuani is a situational builder. She has some basic stuff she needs, but you can alter her well to circumstances. This makes her an valuable team asset.
Furthermore, building her tanky won't hurt her damage output as much as other tanks because of
Northern Winds giving 2% health bonusdamage (3% if frosted). So building health on her is just really nice.
And last but not least, she is a great ganker and a good slower (and with Shurelya also teamspeed) wich means more kills for the entire team, and more teammates lives being saved when losing a teamfight.
Pros / Cons of playing Sejuani
PROS
-
Great Ganker!
Good mid/late game farming
Have you even seen your enemy in slowmotion?
Good against damaging groups of enemy's
Good jungler
Good Escaping
Hard to escape from
Awesome steed, with a cute lady on it! Don't you wanna be her knigth in shiny armor?
CONS
-
No lifesteal, wich makes you bad vs single jungle targets like dragon
Hard to win a 1 vs 1 fight, because she does little damage vs single target
And expecially for AP Sejuani:
-
AP Sejuani is squishy, because she must come in melee range
Her AP ratio's are a bit low, so she ain't a good AP carry
1. When and how to play Sejuani Jungle GankTank (recommended)
Jungling is not a must, but i would recommend it. It suits her. Understand me well, she is a fine jungler but not the best. And with not the best i mean, not the fastest minion killer and no uber lifesteal. But 1 thing makes her one of the best junglers: her ganking!
Her ganking is more then just great, its awesome!
Use this GankTank under wich circumstances?
You can use this build under most circumstances. You play this build if your team need a jungler (why otherwise play her?) and a tank. Your team is balanced in AD/AP and doesn't have more then 1 other (off)tank max.
How use it?
This is a jungler's build. So you start jungling, with getting the wolves and then blue. Then get wraits, red and wolves again. Recall, and get
Boots of Speed +
Faerie Charm and if possible a
Philosopher's Stone. Buy health potions with any gold left. Then you go jungling again and do you first gank. You can gank a lot with her. If you see a lane in need or an enemy on low hp, go and gank as soon as you are close.
After laning fase you can help your team by tanking and cc enemy team. When a teamfigths occur, wait till their tank or carry is out of position. Use your ulti on the carry and go in. With frosting and slowing the enemy you should be able to avoid their melee high dps guys, and take out the carry or at least stun and slow them enough so your carry can take them out. After that, make an escape if necesarry (with them slowed, and you jumping away with q and Shurleya's Reverie you should be able to get away) or make sure no-one of them escapes by using your frost/randuin's active and speeding your teammates with shurelya active. This migth get your team to maximum number of kills in a teamfight.
You won't kill the most in a teamfigth but you'll probably have most assists, and that counts to.
PRO'S / CON'S of this build over AP Sejuani build?
PRO'S
- This build is at start cheaper then the other builds
- Your start is better, especially with the extra gold you getting and the regen
- More CC because of Randuin's and Shurelya's
- Very tanky
- Easier to adept to enemy team then other builds
CONS
- Does less damage with q,e,r then AP Sejuani
- Runes
Why these runes?
Greater Glyph of Shielding will get you the magic resist you need.
Greater Seal of Defense will get you the armor you need
Greater Mark of Insight for that little bit of Magic Penetration you really want. Also the alternatives you can take with marks, i just don't like. It's just a choice of the best of the worse.
Greater Quintessence of Endurance is the best HP item. HP is good for defense AND damge because of your W. It's way better then Quintessence of Vitality, especially at start, but also later on. Don't forget this build had a lot of HP bonuses, so % HP bonus is better then flat HP.
- Mastery's
Why these Mastery's?
Defense mastery's will help you fill your role as tank.
The Utility mastery's will help you jungle. Your task is to draw attention in teamfights, stay alive and CC enemy as much as possible.
Do not take Offense mastery's. Damaging them as much as possible is the carry's job, not yours.
-Skills
Why these skills order?
I like to level up
Northern Winds first and max it first because of two reasons:
1. In combination with much HP items it does much damage, and i don't have the AP to make the other skills do much damage
2. It's the best skill for killing groups of minions in the jungle.
But sometimes it migth be better to take a few extra levels in
Permafrost before maxing
Northern Winds because of the slow it gives. You migth consider to take like 2 or 3 levels in permafrost before maxing northern winds. All 5 levels is to much, because a 50%slow or 70% slow doesn't really make the difference that much. Max
Permafrost as second skill, it's good because of the slow and because it does more damage then
Arctic Assault AND it's cooldown is way less so you can use it more often.
Take 1 skill in
Arctic Assault at level 2 and max it last. It's a great escape because you can jump true walls, and in combo with flash it can snatch you some easy kills. It also applies frost. But for all these 3 things you only need 1 level of
Arctic Assault. So take 1 level fast, and then go for the other skills.
Of course take at level 6, 11 and 16
Glacial Prison It's a good ultimate, especially because it can hit more then 1 target. Use it to gank or to take out an carry in a teamfight. Because it applies frost you don't need to use
Arctic Assault to frost the enemy. So if possible hold on to Artic Assault and use Northern Winds and permafrost first on the stunned targets. Use Artic Assault then to get fleeing enemy's or to escape yourself.
- Items
Wich items are recommened with this build?
Step 1:
Buy an
Rejuvenation Bead and take 6
Health Potion
Step 2:
Buy
Faerie Charm and
Boots of Speed. If you made a succesfull gank you might even have enough money for a
Regrowth Pendant or even an
Philosopher's Stone. With the gold you got left: buy as much
Health Potion as you can affort at that time. They'll keep you jungling/ganking longer.
Step 3:
Buy an
Philosopher's Stone if you didn't got that one yet... (you really want that extra gold!) Also buy an
Heart of Gold (more gold, yeah!) and if possible an
Ruby Crystal Money left? Buy some more
Health Potion
Step 4:
Buy you first big item: ITEM 1:
Mercury's Treads
If the enemy has no hard CC, buy other shoes. I suggest
Ionian Boots of Lucidity for your spells cooldowns,
Boots of Swiftness for faster jungling/ganking, and to make it yourself easier to frost someone or
Boots of Mobility . These boots are the real gankboots, you will be able to reach any lane very fast if needed and catch any low health opponent in combo with your with your q and e. Outrunning you ain't possible anymore. Do not take Sorceror's Shoes, you are a tank not an AP carry.
If you got any money left: Buy an
Kindlegem and if possible an
Warden's Mail or a piece of it.
Step 5:
If you didn't got it yet: Buy an
Kindlegem and the
Warden's Mail or a piece of it.
Now you can do two things:
1. Buy as Item 2:
Shurelya's Reverie This is a must. You need the Health/Mana Regen. A bit of health suits Sejuani and cooldown reduction is a must. And as last, her active assists the whole team.
2. Wait a little longer with buying Shurelya's so you get extra gold from your
Philosopher's Stone Buy an
Giant's Belt or
Negatron Cloak if facing an feeded AP instead. If you got to little money for both, buy a
Ruby Crystal instead
Step 6:
If you didn't got it yet: Buy a Item 2:
Shurelya's Reverie.
Buy also Item 3:
Randuin's Omen . This item is also a must get, unless the enemy has no AD (do they ever?). More cooldown reduction, more health and health regen, and again some extra cash form
Heart of Gold A nice active to slow all opponents and a nice passive to slow the enemy's. (did i already told that your job was to CC the enemy?) And as finishing touch: a big armor! Is there anything in randuin's that doesn't benefit Sejuani greatly?
Step 7:
Now a
Negatron Cloak is good to take (if you didn't got it yet) if the enemy has some big AP. And buy a
Giant's Belt if you didn't got it yet. If money left: buy a
Ruby Crystal
Step 8:
This step brings us to two possibility's for a big 4th big Item:
- If the enemy's team are even on feeded AD/AP or got more AD: take an
Warmog's Armor
- If the enemy's team have mainly feeded AP: take an
Force of Nature
- If the enemy's team have mainly feeded AP with some big CC: consider taking
Banshee's Veil
Step 9:
- If you got a
Warmog's Armor at step 9, then it migth be time to build an
Force of Nature or
Banshee's Veil as 5th big item. In the rare case that the opponent got no big CC or AP build armor.
- If you got a
Force of Nature or
Banshee's Veil at step 9, then go for a
Warmog's Armor now. It will increase your health (and regen) a lot and makes your W do more damage.
Step 10:
As 6th and final item, build again situationally.
- Does the enemy has only feeded AD? Build an
Frozen Heart or
Thornmail
- Does the enemy has both feeded AD and AP? Build an second
Warmog's Armor
- Does the enemy has only feeded AP? Build an
Banshee's Veil if you bougth an
Force of Nature before. If you already have an Banshee's Veil] then buy an [[Force of Nature
- Does the enemy has no feeded AD or AP? Then they are probably losing. Buy an
Trinity Force to seal the deal or buy another
Warmog's Armor to tank their turrets and finish their base.
2. When and how to play Sejuani AP (not recommended)
Use this build under wich circumstances?
This build would not be my first choice, but its possible and sometimes necesarry, we will look a bit closer on the matter:
Why shouldn't you play AP Sejuani?
-
- AP Sejuani is Squishy
- Her AP doens't scale that well. It's % are really low. (40% AP on Artic Assault, with 11-19 sec cooldown, come on...)
- She has to get close to do damage, she's no
Why should you play AP Sejuani?
-
- Sometimes your mates screw up. Your AP carry fails, disconnects or no-one takes an AP carry when choosing champion. Sometimes things just happen and you are in sudden need of an AP carry.
- Your team has to much tanks and to little damage dealers
-
- She is still hard to kill for a carry
These are rare circumstances, in wich someone probably made a mistake. But they happen. Adapting to the situation is important for winning the game and in the above named situations going AP Sejuani is a good adapt. It's not ideal, but it's the best choice in a bad situation.
I'm still working on this build.
Will have to do some final testing on this build, and will update it after.
If you wanna test this build, please do and let me know the results and what problems you ran into.
Summoner Spells
Take:
-
- Flash (take always!)
- Smite (unless you don't jungle)
Situational:
(If you aren't jungling or you really don't want flash consider this)
-
- Ghost (instead of flash)
- Surge (only if you go AD/AP build)
- Teleport (if you lane solo top. As sejuani you probably need some recalling because you don't have spells that heal)
- Ignite (if you go AP carry)
- Exhaust (if you go tank or AD/AP Sejuani)
- Promote (could work in combo with stun and slow? I haven't tried this)
Do not take:
-
- Heal
- Rally
- Revive
- Clairvoyance
- Clarity
- Cleanse
Your role as Sejuani in the Team
What is your job as Sejuani?
At Early game:
to jungle and gank a lot
Mayby place some wards if your team has no support
At Mid game:
Help pushing minions waves to turret after succesfull gank, and finish of turret
Tanking in teamfigths and stunning/slowing enemy carry's.
Saving team if fight turns out bad / making sure team is getting maximum kills when winning teamfight.
At Late game:
Tanking in teamfights and stunning/slowing enemy carry's.
Tanking turrets if necesarry.
Guide updates
07-02-2012
- Guide created.
08-02-2012 update
- Added some situational items, under Items in the GankTank build.
- Fixed some minor errors
- Changed steps at the GankTank build
09-02-2012 update
- Fixed some lay out stuff
- Replaced regrowth pendant with rejunvenation bead and some more health potions as first items
Every comment is welcome!
If you downvote, please tell me why so i can improve.
Thanks for all the upvotes, please tell me what you liked!
If possible, send me your game stats of your first games played with this guide!
Thanx for using this guide, i love you all!
-Sanmaya
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