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Sejuani Build Guide by Glazzy

Sejuani The Ice Cold Jungler [Unique Build]

Sejuani The Ice Cold Jungler [Unique Build]

Updated on January 23, 2012
5.6
45
Votes
33
Vote Vote
League of Legends Build Guide Author Glazzy Build Guide By Glazzy 45 33 111,614 Views 69 Comments
45 33 111,614 Views 69 Comments League of Legends Build Guide Author Glazzy Sejuani Build Guide By Glazzy Updated on January 23, 2012
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1
Beaun | February 8, 2012 4:15pm
I tried this build and really like it on her for jungling. She is able to put out fairly good damage while ending up with crazy health and good amror/resists. I use the idea behind this build for my jungling with her. I dont build thornmail, atmas or even frozen heart are better choices. RoA and rylais are fantastic starting items for ganking, health, AP, mana, and an extra slow for you W are all good starting items.
1
Bluetapeboy (17) | February 3, 2012 1:57pm
sejauni has horrible AP ratios, so it is better to get an atmas instead of RoA and Rylais first, which build no resistances. also, you level permafrost flash, which is sejaunis bread and butter. Sejauni isnta killing machine, she is an enabler, like leona, and make sit easy for her team to kill with giant slows.
1
dapiggymaster | January 31, 2012 4:09pm
nice build but one thing i would change is get a atmas instead of thornmail becouse your already unkillable why not do more damage


also check out my build its my first one
1
PandaArcher | January 30, 2012 3:01pm
Im having problems with her either i dont do any damage at all or they easelly killed me in like 6 seconds I am Onnly lvl 14 but still i like your build but can you do one Ad/Tank build? Please ( Im not saying it sucks just that its not working for me )
1
Terriluv | January 27, 2012 12:43pm
This build is absolutely amazing. I tried it in two games and did exceptionally well with it. Definitely a +1 for this. Great job. Though, I would suggest throwing a GP5 item in there to help out with grabbing that extra few bits of gold. Even though it wasn't required for me since I ganked more frequently than anything. It's still a wonderful option to have none the less.
1
Riekqt | January 27, 2012 9:27am
+1 This is a good build. I like it. Another Pro Could be that she rides a Boar. That is surely a Pro?
1
gaelth (6) | January 26, 2012 3:09am
I just wanted to build her like that! Good job and keep doing it!
1
Vash Howller (1) | January 24, 2012 2:20pm
This is an excellent guide and the only way I see sejuani being built. The other builds leave u with too little hp at the end of your jungle and just dont have the dmg to be a threat in a team fight. Now just need to find out how to upvote this. ^^
1
pyromantom (3) | January 22, 2012 5:11pm
Perhaps in your masteries I would take the point you have in Turret armor reduction and put it in Magic Resist. I think the magic resist would be slightly more useful. As far as the guide goes, I am about to try it out and see how it goes. I will probably comment and rate later.
1
tipdaddy78 | January 22, 2012 3:53pm
Hey! This looks like a great build! Some of my questions would be why you don't master your summoner spells. Also you say that one of your cons is that you don't have a lot of mana early game. I have played Sejuani 8 times in a row and I always get Shurelya's every time and I spam the Northern Winds all game and never have mana problems. Just a thought for a change.
1
PandaMoon | January 22, 2012 3:23pm
I'm going to throw down some more suggestions here, The first few are just opinions how to build her the last bit is for help making the overall guide better.

So being a jungle guide.. I disagree with a few of your mastery choices.

First: Siege commander should be swapped for summoner's resolve because i mean, more gold is always better. I think siege commander is only really useful if you are alone and trying to push a tower, which as ap tank you really won't be hitting a tower that hard anyway. If you are with a team you can take down a tower pretty quick without it.

Second: The offensive choice of mental force. As your first skill to max is norther winds it's ap ratio is very low (.1) your 4 ability power early game won't do anything, I think using a couple in brute force and butcher would be better for that jungle start.

*On another note off of that this is why I also disagree with using quintessences of potency. As they are used for you early game damage output and your first skill is northern winds you really aren't using that quint to the full potential. I know you have other options like fortitude (best imo) and resilience but I think force shouldn't be up there unless you are say, maxing permafrost or even arctic wind first.

Generally I like the guide a lot and want it to be the best one! only in the 60% upvote range right now. If you want it to be better I suggest more sections including how to use your skills effectively when to initiate, gank, and dragon. Perhaps pictures to go with it and videos. If you really want it to skyrocket in upvotes get some math/theory craft in there.
1
Cererbus | January 22, 2012 3:19pm
Why no wriggles for jungling...just curious
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