Sejuani Build Guide by Glazzy

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League of Legends Build Guide Author Glazzy

Sejuani The Ice Cold Jungler [Unique Build]

Glazzy Last updated on January 23, 2012
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by Kiskis508 » January 21, 2012 10:41pm | Report

It's a nice guide even if you don't want to jugnle it's very good versus players I had played for it 2 matches and I Didn't Lost

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by EyesOfTheKGB » January 22, 2012 12:15am | Report

Love this build...just went 12-7-12 solo laning on 3v3, even though I know this is a jungle build. If you can take the time to learn her, she is the ultimate ganking character.

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by KamuiTakara » January 22, 2012 2:56am | Report

Seems like a good build. I had a game 11/6/16, but that is not common so I'm going to try this build. I do jungle the same though :)

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by Schtauffen » January 22, 2012 10:01am | Report

My one beef with the guide is that I cannot see a reason to level arctic assault over permafrost. Your priority should be ult > northern winds > permafrost > arctic assault

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by Glazzy » January 22, 2012 10:26am | Report

Schtauffen wrote:

My one beef with the guide is that I cannot see a reason to level arctic assault over permafrost. Your priority should be ult > northern winds > permafrost > arctic assault

Yeah i know currently testing that i will maybe change it.


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by Icewold » January 22, 2012 11:35am | Report

Hey op build!!! try it *****es!! :D :D

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by Laserwalker » January 22, 2012 12:53pm | Report

This is without any exaggeration the most awesome sejuani guide out there.
tytyty for posting it

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by Cererbus » January 22, 2012 3:19pm | Report

Why no wriggles for jungling...just curious

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by PandaMoon » January 22, 2012 3:23pm | Report

I'm going to throw down some more suggestions here, The first few are just opinions how to build her the last bit is for help making the overall guide better.

So being a jungle guide.. I disagree with a few of your mastery choices.

First: Siege commander should be swapped for summoner's resolve because i mean, more gold is always better. I think siege commander is only really useful if you are alone and trying to push a tower, which as ap tank you really won't be hitting a tower that hard anyway. If you are with a team you can take down a tower pretty quick without it.

Second: The offensive choice of mental force. As your first skill to max is norther winds it's ap ratio is very low (.1) your 4 ability power early game won't do anything, I think using a couple in brute force and butcher would be better for that jungle start.

*On another note off of that this is why I also disagree with using quintessences of potency. As they are used for you early game damage output and your first skill is northern winds you really aren't using that quint to the full potential. I know you have other options like fortitude (best imo) and resilience but I think force shouldn't be up there unless you are say, maxing permafrost or even arctic wind first.

Generally I like the guide a lot and want it to be the best one! only in the 60% upvote range right now. If you want it to be better I suggest more sections including how to use your skills effectively when to initiate, gank, and dragon. Perhaps pictures to go with it and videos. If you really want it to skyrocket in upvotes get some math/theory craft in there.

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by tipdaddy78 » January 22, 2012 3:53pm | Report

Hey! This looks like a great build! Some of my questions would be why you don't master your summoner spells. Also you say that one of your cons is that you don't have a lot of mana early game. I have played Sejuani 8 times in a row and I always get Shurelya's every time and I spam the Northern Winds all game and never have mana problems. Just a thought for a change.

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