Tryndamere Build Guide by abumagi1
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
Not Updated For Current Season
I am Abumagi and i play on North America servers. You can add me as a friend ---> abumagi1.
This is my first build,but i wanted do make one for some time,i hope you like it!
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
''The next true power will come from the far north, and it will involve Tryndamere - one way or another.'' -Graccus Mightstone, League Senior Political Scholar.
Q: What are runes?
A: Runes are an out-of-game way, similar to the mastery system, to add additional customization to your summoner and champion. There are red, blue, yellow and "purple runes" (aka Quintessences). Red runes are generally damage; yellow runes are generally defense; blue runes are generally caster stats.
The large ones are called Quintessences, which are worth much more than other runes. There are a wide variety of stats available in the Quintessence slot, including certain types of runes, such as run speed, which are *only* available in Quintessence form.
There are three tiers of runes as well.
Q: How do you earn runes?
A: You can purchase runes from the store in-game. From levels 1-9, you can only use Tier 1 runes. From levels 10-19, you can only use Tier 1 and Tier 2 runes. From levels 20-30, you can use any tier runes.
Q: How do you upgrade runes from first tier to second tier?
A:You can upgrade runes using the rune combiner. 5 random rank 1 runes = 1 random rank 2 rune. 5 Random rank 2 runes = 1 random rank 3 rune. Additionally, 2 runes of the same tier can be combined for a random rune of the same tier (2 tier 3 runes = 1 tier 3 rune)
Q: How many runes can you have equipped?
A: There are 9 red, 9 yellow, and 9 blue slots when you reach summoner level 30. In addition, there are 3 Quintessence slots bringing you to a total of 30 runes.
Q: If red is offensive, yellow is defensive, and blue is caster stats, what happens to my 9 wasted slots if I don't want one of them?
A: You can find runes of weaker stats (for example, a 5hp blue rune instead of the 15hp yellow rune) if you are only interested in stacking certain stats. While they are weaker, it does give additional customization.
Q: Will I be able to switch rune sets quickly or do I need to change runes manually before every game?
A: You will be able to save 2 "sets" of runes that can be switched to quickly before a game.
Q: Is the combiner supposed to be random? For example, can I not merge 5 tier 2 runes that are +dmg to get a tier 3 rune that is +dmg?
A: Yes, it is supposed to be random. The idea is that you can cannibalize surplus runes into random better ones.
Q: Can I have the same runes on pages 1 and 2?
A: Yes! If you wish, you can have the same runes on both pages. This means that you don't need to buy 6 HP quintessences if you want HP Quintessences on both pages, for example.
Q: What are the differences between Primary, Secondary and Tertiary runes?
A: Each rune is designed to go in a specific colored slot. For example, +HP is supposed to go in to the yellow slot. However, if you wish, you can buy this rune in blue color as well only for a weaker effect. Secondary runes are slightly weaker in the slots than Primary runes. Tertiary are much weaker.
Also note that Tertiary runes are marked as Secondary however when comparing rune stats across all three colors it becomes rather easy to determine Primary, Secondary and Tertiary runes.
Battle Fury (Innate): Tryndamere receives 0.35% critical strike chance per Fury.
Ability Description Leveling up
Bloodlust (Passive): Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing.
Base Attack Damage: 5 / 10 / 15 / 20 / 25
Extra Attack Damage: 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of health missing
(Active): Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed.
Cooldown: 12 seconds
Base Heal: 30 / 40 / 50 / 60 / 70 (+1.5 per ability power)
Extra Heal: 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per 1 fury consumed
Mocking Shout (Active): Decreases surrounding enemy champions' attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds.
Cooldown: 14 seconds
Attack Damage Reduction: 20 / 40 / 60 / 80 / 100
Slow: 30 / 37.5 / 45 / 52.5 / 60 %
Spinning Slash (Active): Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes.
Spin radius: 225
Cooldown: 13 / 12 / 11 / 10 / 9 seconds
Physical Damage: 70 / 100 / 130 / 160 / 190 (+1.0 per ability power) (+1.2 per bonus attack damage)
Undying Rage (Active): Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed.
Cooldown: 110 / 100 / 90 seconds
Fury Gained: 50 / 75 / 100 Fury
Tryndamere's abilities don't have any cost related to them, therefore the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary bar. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. When out of combat for 10 seconds, Tryndamere loses 5 Fury every second.