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League of Legends Build Guide Author

SHACO - 3vs3 Map/Buff Control

Last updated on March 8, 2011
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
14
16
17
18
Ability Key W
3
4
5
7
9
15
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

REMEBER, THIS IS NOT MY BUILD!!!
I got part of it from this video - http://www.youtube.com/watch?v=TiJhHt6unAI.
And since there was no good 3vs3 build for Shaco. I thought it would be great to post it here, and tell some of my experience with it.


Guide Top

Runes

Well since I'm not an english speaker, I will be short on the explanations.


Quintessence : Atack Speed
Mark : Atack Speed

why? You NEED atack speed to make your itens worth it! Thats all.

Seal : Mana Regen / 5.

Why? The only thing that limits you early/mid game is you mana pool. With You masteries + runes you should be fine with your mana, so BE AGRESSIVE! Thats the whole idea of high mana regen.

Glyph : CD Reduction per level.

why? Well Don't even have to say why. Decive with a low CD make ALL the diference. Actualy all Shaco abilities with a low CD are great!


Guide Top

Masteries

Shaco is a pretty strong hero over all, offencive masteries doese'nt make a lot of diference I guess. An utility Shaco can repair all the flaws from the hero, and make him even better. The CD reduction, natural moster buffs, movemente speed and all the mana regen are great for Shaco.


Guide Top

Items

Well, i first start with the Elixir and the health and mana pots, they really help you stay longe in lane / jungle, and are great for a FB. Ofcourse as every jungle Shaco do, the first thing is to try to get the lizard buff. It's a MUST for shaco, the slow that it causes make all the diference. Your core itens are BloodT, Madreds, and Berserker. After that you can adpat as you feel. Rember if needed, get defensive itens before your BloodT. I usually try to get all the core itens and i adapt acording to the other team.


Guide Top

Skill Sequence

Well, this is pretty obvious. JiTB first! Get lizzard buff and it's almost guaranted to get a FB. Decieve as second hability to improve your mobility, then master your Shiv poison as fast as you can, it's a great hability for jungling and get kills.


Guide Top

Summoner Spells

Smite is for the early / mid jungle.
Exaust is for kills and runaway.

Sometimes i like ghost, but i think it's not necessary on TT since you have the speed buff.
Flash it's not necessary as well, since you already have decive. Ofcourse it can help, but i still think exaust is a better choise because of the miss chance.


Guide Top

Summary

Well i'll try to update as soon as i can. This is my first build and I'm mastering at it.

Rember Shaco on TT it's ALL ABOUT MOBILITY and BUFF CONTROL! Try to control the buffs with wards, and keep deciving throught walls as many times you can. To runaway and get kills!
Rember NEVER runaway to an obvious direction! The opponent can chase you down pretty easy. Try to go to an totally diferente direction when you decive. There was one time that i decived right behind their nexus and I was able to escape.

I'll soon post some videos of me playing on TT, and showing how Shaco should make the diference on a team fight.

You are squishy, so be smart on the fight, good players will try to kill you first. I always like to have decive ON if I need to escape a death, and help from a long distance on a team fight.

JiTB is a great hability to: Escape (you, or your team) Kill (the quick fear make a huge diference on a fight) and having MAP CONTROL. Rember this is really important, you WANT TO HAVE MAP CONTROL! Because you need the buffs to get the kills, and you need to be aware where your oponets are, either for killing them, or ruunning away.


This is it for now guys, enjoy this build, i think it's the greateast on TT.