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Shaco Build Guide by SIIARE

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SIIARE

Shaco counterjungle/lane

SIIARE Last updated on December 17, 2011
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Ability Sequence

2
4
7
9
12
Ability Key Q
1
14
15
17
18
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

Hello, welcome to my first build, Shaco, counterjungle/lane. Shaco is an assassin that excels in early game ganks and frightening burst damage late game. Decieving through a wall, popping Youmuu's Ghostblade, Hallucinate, and critting every hit gives the opponent barely any time to react! Even if they do have time to react (midgame) then they usually end up hitting your clone, or you can just decieve away. In this build I will discuss how to early game counterjungle and lane as Attack Damage Shaco. Please read the FULL build before voting :) thanks!


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Runes

Runes for Shaco can vary... A LOT!
I like to go with typical AD carry runes for red and yellow, pick up some nice AP with blues, and movement speed so you can get into ganking positioning fast early game (works VERY well with boots as first item). You could get different quintessences if you feel safe with only boots of speed however. A good secondary quint would be extra AP or armor penetration.


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Masteries

Basic 21/0/9 mastery page.


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Items

Start with boots of speed to get to ganking positioning fast, and 3 HP pots. The only item in this build I would consider replacement for is the second Phantom Dancer. You could get a Guardian Angel instead.


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Summoner Spells

I like to use Exhaust and Flash on any AD carry I play. Exhaust for the high damage AD carries, and flash for extra getaway (if Deceive doesn't do the trick :P). I would trade flash for ignite if it was necessary i.e. if they have a decent support and no body else is going to use ignite.


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Early game counterjungle/lane gank

[img=]
If you spawn on purple and they have a jungler, follow the path to the enemy team jungle and put 5 boxes down in the bush (make sure if one of them dies to place another!). If not, follow the purple path to whichever lane you're taking, and set boxes down at the end of their bush. Opposite if you spawn on blue side.


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Late game

Late game try to catch enemy's overextending or farming by themselves (even if there is one close by, flash and deceive should cover you) and kill them. Start by deceiving from where they can't see you so they don't start running instantly. Pop Youmuu's and hallucinate and tag them with Two-Shiv Poison. Then auto attack them down!


Guide Top

Thanks!

Thank you for reading my build! If you have any questions or comments, don't hesitate to comment below :)