Shaco Build Guide by Carkereb
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This guide is only for Dominion. The fast paced gameplay and defensive/offensive swing on the small map create many more funnel points than in Classic, that result in less lost boxes, and more hilarity when people are killed across the map from your location, even if you are dead. This build has worked for me for numerous games, and has made Shaco my favorite character to play in Dominion.
Pros / Cons
+Lots of damage with setup
+Easy kills on people without even being present
+Great tower defence (boxes stay even if you are dead unlike Heimerdinger)
+Allows for traps to be set on often used items, such as speed shrines, towers, and heal points.
+Great bait and swap
-Very squishy --> without Decieve to escape you are easily cornered
-Low melee damage --> no boxes around you makes you a rather weak target
-Poor box placement or slow escapes mean easy death
-Dominion version of Oracle's can render boxes inneffective, but this rarely happens
I use Ghost, because it lets you get across the map with some kind of haste without Boots of Mobility. My other is Garrison, which stacks wonderfully with your boxes for extra damage, and prevents players from just pushing minions to your since you do almost no melee damage.
Marks: Greater Mark of Magic Penetration --> Magic Pen on magic damage.
Seals: Greater Seal of Evasion --> I personally use dodge seals for some decreased minion damage, but these are flexible to what you prefer.
Glyphs: Greater Glyph of Scaling Ability Power --> AP per level gives better bonuses since you already start dominion at level 3.
Quints: Greater Quintessence of Magic Penetration or Greater Quintessence of Movement Speed --> AP increase or Movement speed for survivability, really your choice.
This increases damage from your boxes with the 15% magic pen, decreased cd, increased overall damage, small survivability (which Shaco is lacking with this build so he cant take many hits), and the improved ghost since ghost is great in Dominion.
Start with a Moonflair Spellblade. Why? It gives you 50 ability power AND 35+ tenacity at the start of the match. You wont need boots first since you will be going either middle or bottom, setting up boxes, then moving on somewhere else after the dust from everyone up top has settled.
Next comes boots, since mobility is a large part of Dominion. Best option here is Ionian Boots of Lucidity, to reduce your boxes cd's.
Next I get Hextech Sweeper, which gives you more tasty cd reduction, a bit of ability power, and the added benefit of you boxes and daggers revealing enemies for a period, and an active to check bushes if the need arises. If you return to base before you have enough for the whole Sweeper, get Kindlegem first.
Rylai's Crystal Scepter gives a good amount of health, ability power, and a great benefit of slowing enemies attacked by your traps, ensuring a kill most of the time.
Here there is actually a choice to be made. You can either grab a Rabadon's Deathcap if you have done well and find yourself drowning in gold, or if the enemy team hasn't bought any magic defensive items. If they have or you have less gold than you want, go ahead and pick up the Void Staff and finish off with the Rabbadon's.
Deathfire Grasp gives some nice cdr in place of the Hextech Sweeper and the active ability on it is great against high health stacking tanks. I personally prefer the Sweeper for the sight it gives you into and out of bushes, and the active can be useful in revealing pesky stealth champs as they run away or hide in bushes. Another reason I prefer the Sweeper over the Grasp is the sight allows your turrets to attack people if they run into bushes near their placement range. This gives you more options for where you can put your boxes, such as on a speed shrine very close to the bush.
Lich Bane is another item that could fit into this build, but I personally dislike the idea of getting into melee range with this build. I do not recommend this item.
Ok, now at this point I hope you have a very general idea of the goal of this guide. If you do not I'll just tell you: Boxes, the use of Jack In The Box to cause the enemy team general misfortune and give everyone on your team a good laugh at their troubles. The biggest point I cannot stress enough is that with this guide you will do almost NO damage by yourself. Two-Shiv Poison will do a decent amount of damage but is used to poke the enemy into running headlong into your trap. My recommended number of boxes for a good kill is 3-4, but this depends on who is getting hit by them and how long it takes them to realize the boxes do a staggering amount of damage. As I said earlier great trap locations are speed shrines, heal points, and of course the highly contested top tower. Generally this build has some mana problems so keeping an eye on close health shrines is a must.
Some champions are easier to down with this build than others. Generally anyone who is slow as closing and enjoys kiting from long ranges is a difficult target. ( Ashe, Xerath, Annie ect) These require some additional baiting I will discuss in a moment.
Ideal champions to hit with boxes are Xin Zhao, Jax, and any other champion with a closer. The point of this is that they jump within the fear range of your boxes, are slowed by the Rylai's Crystal Scepter, and find themselves suddenly with no target in sight as you escape with Deceive. With 3-4 boxes on them they will die faster than they can target the boxes, and you will be safe away with a stealth teleport. Great ways to lure champions to your trap is using Two-Shiv Poison to poke them whenever it is off cd. This becomes much more effective later in the game when you have enough mana to sustain the attack, and the ability power from your items begins doing substantial damage to them.
Poking long range kiting champions can be more difficult since they do not jump directly on top of your boxes as many melee do. The best strategy for luring kiters to their untimley demise is to set up a trap on either a speed shrine or a health buff and "encourage" them to follow you using Two-Shiv Poison. Once they reach your trap a quick Deceive can put you safely out of harm's way, or back under their noses to finish off the kill.
This is my Jack In The Box. There are many like it, but this one is mine.
My Jack In The Boxis my best friend. It is my life. I must master it as I must master my life.
My Jack In The Box, without me, is useless. Without my Jack In The Box, I am useless. I must hide my Jack In The Box well. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will..
Deceive is meant for doing just that, baiting the enemy into thinking you are an easy, low health kill and then disappearing as his health melts away. Forget the old notion that you get a free crit for hitting them while stealthed, your Jack In The Box will do all the work for you and make all the bad men go away.
Two-Shiv Poison gives you a strong poke late game and a slow for extra harass/escape potential.
Hallucinate is pretty much only used to give you a few seconds to run away, or secure a kill against a very low health enemy. (But really, just run away and come back and kill them when you are better prepared).
TLDR: Plant Boxes, Poke:Poke:Poke:Poke, ??????, Profit.
Hope people have as much fun with Shaco in Dominion as I do and see just how fun it is to play an alternative to the normal melee route.
Constructive comments and recommendations are appreciated.