get
prime

Build Guide by iluvpie

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author iluvpie

Shaco, funsire capes

iluvpie Last updated on August 28, 2010
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Ability Sequence

1
3
5
8
10
Ability Key Q
2
9
12
14
17
Ability Key W
4
7
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
2/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


HI first guide :P


INTRODUCTION


They say that death isn't funny. It isn't, unless you're Shaco. He is Valoran's first fully-functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one still alive knows from whence he came. There are rumors, but one must not speak of them too loudly lest Shaco come to jest. It seems unimaginable that such a threatening figure would be allowed to remain at large. There are those that believe he is an assassin for hire, left to roam until he is needed. Others believe that Shaco is simply too clever, evading authorities at every turn. Still others believe that he is the demonic manifestation of humanity's dark urges, and therefore cannot be stopped.

''Whatever you do, don't tell him you missed the punch line.''

Notes:
+i will be making an entire team of sunfire capes, showing you how the best looks like
+Made for twisted treeline, if u are doing summoner's rift, strategy may be different.
+Shaco was recently nerfed. Lower base damage, jack in the box reveals stealth and deceive cd went up.
+If you are having problems with my build, please be advise that this is just for fun, you should only do this if you are good with shaco.
+More information will come, i will continue to update.
+suggestions are welcomed

SECTION 1---Items
SECTION 2---Strategy
SECTION 3---Spells
SECTION 4---Pros/Cons

Section 1, items

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You can start in 2 ways, i recommend elixir of fortitude if you are going for first blood, if not go for boots of speed. Your goal is to get the giants belt asap, than you can establish lane dominance. You should solo lane only if you know it is not a tank, if it is than go bottom lane. You depend on your team until u get sunfire capes.

Boots options: swiftness and mercury threads.
Only get Mercury if there is a lot of cc, for example nasus's slow, rammus's taunt, ashe's stun etc.

Other items

    Guardian Angel, Does not work on clone please keep that in mind.
    Abyssal scepter, for high magic res team, may cause your two shiv to do some decent damage.
    Thornmail, long ranged peeps such as ashe, not really needed but can be useful

Section 2, Strategy



Skill Priority: R,Q,(W,E)

Stage 1


Beginning gank, if there is a gank at the begining, get a elixir of fortitude, if you think you can survive and kill without it, get boots of speed, observe their team, do they have a squishy? how many exhausts and ignites are there? Crowd Control?

Stage 2

Basically you farm, do not die, if you have squishies in your lane go for kills but watch yourself. When you have enough for Giant's Belt and boots of speed go back to base, don't go if you can't afford it, even if you have 1 hp left....... just sit back at your turret and last hit

Stage 3

Should be early game, harass, harass, harass, call mias and watch out for mias. Don't die until you can get sunfire capes, recall at 1400. Than again at 650, or recall once with 2050 to get both items.

Stage 3


You are a big boy, do whatever u want don't turret dive unless u know u can kill. It takes practice with shaco to make this effective. Remember your ult has the affect of sunfire capes, this will completely destroy the other team, if they hit you, your more tanky so your clone will do more, if they decide to play smart and attack your clone, and will explode and do more damage, aim for squishiest. You should be able to kill anyone on their team, at the point where u get multiple capes, you should be able to 3v1 at any point of the game unless they have a ridiculous cc.

Situations where you are about to die
Save deceive if you can keep up with them, remember your cape does damage, you also have a decent base damage (not so much after the nerf) You should be able to dominate this whole game, recall when you need to, not when you want to, pick up buffs when you have nothing to do, don't sit and push a pushed lane, let them push and go farm in jungle.

If they get armor penetration, they still won't do enough damage.... unless they get madreds, but it means that person is squishy target that person and kill him first. Normally that would be a dps.

Mages
Piece of cake, remember mages are squishy, don't worry about galio, he is very weak.

Magic-resistant team
+magic pen, only use one item.

Section 3,spells



Good spells and reasons:
EXHAUST=SLOW/BLIND=PWNAGE
GHOST=MORE SPEED,MORE TIME WITH CAPES, GOOD RUNAWAY
IGNITE=PERFECT FOR THOSE WHO ALMOST GET AWAY BUT YOU KNOW THEY WON'T
FLASH=JUST A LITTLE EXTRA, I ALMOST NEVER USE THIS UNLESS I WANT TO HAVE FUN
CLENSE=GOOD TO GET OUT OF CC

BAD SPELLS: (tired of caps)

Clairvoyance: Circus clown can turn invisible and look around
Clarity: Circus clown likes magic but does not need more
Fortify: Clowns do not want to be fortified, they are opened to the public
Heal: Clowns laugh, that heals them
Rally: Clowns already scare them to lowering their damage
Teleport: Clowns already do that, have you ever been to the circus?
Smite: clown does not like that hand with a fire.
Revive: Clowns use magic to revive themselves

Section 4---Pros/Cons



Pros
+strong early game with elixir
+high survivability considering your pre-tank
+If they decide to hit you or your clone, they will take exhausting damage
+Exhaust to slow, ghost for running and chasing
+flexible builds

Cons
+Very squishy at beginning.
+Magic res might make you change your build, may have to get magic pen (abyssal)
+may cause enemies to scream out "noob" from being killed by you.
+you may cause your team to lose if you fail at your job

This is a tiny heading, only clowns can read this! If you are reading this, join the circus as a clown, you will have a lot of fun