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Shaco Build Guide by Blakenater

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Blakenater

Shaco, Jester of the Jungle (unfinished)

Blakenater Last updated on August 10, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
5
8
10
13
Ability Key W
3
4
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
2/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Shaco is a very quick jungler who is extremely annoying to have on the other team. The enemy jungler will probably end up crying in his base. His skillset makes him a great hero in the jungle, and an amazing ganker.


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Runes

Well, I don't find that there is much to say about the runes. It is basically the standard jungle rune page. Attack speed and attack damage quints, armor pen marks, attack speed glyphs and armor seals.


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Masteries

Well again, the standard masteries for jungling. 21/9/0. The defense is for the minion defense and returned damage and the offense is for ad. Simple enough.


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Skill Order

Take JiTB at lvl 1 for taking blue, then you will max the shiv first for ganking, but taking decieve at 2 (this will be explained later). Then max JiTB, then deceive.


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Summoners

I pick up exhaust and smite. Smite for obvious reasons, with exhaust being a less common pick. I use it for the easy gank power. Plus, with exhaust, you will we able to kill them without ignite.


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Jungling Path/Guide

Tell your mid that you dont need a leash, but to protect blue in case of an invade. Start placing JiTBs at around 57 seconds in, right behind where the golem will spawn. By the time blue spawns, you should have 3-4 boxes. The camp will drop so fast that you shouldn't need to smite it. You will pick up lvl 2 from blue, so pick up deceive and decieve over which ever wall (Baron for blue and dragon for red) and pick up the red buff by placing a box behind it, attacking, then smiting. If the other team has a jungler, another option is stack boxes in the long bush next to the buff (if your'e blue it will be to the right, and vice versa for purple) where the jungler will walk through, then wait for him to walk through. Right when he triggers the boxes, exhaust him and start attacking him. This should be first blood. Next, pick up the red buff and start ganking.


Guide Top

Ganking

For ganking you will want to sit in a bush and tell your team that you are ganking. To start the gank, deceive behind the person and set a bos in their path (this will break your stealth). Next, throw your e at the enemy and start attacking him/her along with your teammates. If he flashes away, dont get too greedy because you might pay with your life.


Guide Top

Level 6 solo dragon

At the beginning of the game you should tell your team that you are going to solo dragon at 6. Ask them not to help, because this strategy only works with 1 person. To set up, place 3 boxes on the entrance to dragon, far enough away for the dragon to not set them off. Then pop your ulti and send him in to tank it. (Use shift clicking to control the minion). Then decieve behind the dragon and start attacking it from behind. When your clone dies and you gain aggro, pull the dragon over to the boxes you placed earlier. These will do massive damage. At this point the dragon should be very low. Make sure to make the smite kill the dragon to prevent any dragon steal attempt.