Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Shaco with this build
|Hecarim||Hecarim is a really good matchup, you usually dont even need to kill him on his blu to take him out of the game, as hecarim always start blu(because of his mana usage), if you stole it, kill him or both, you just put him really behind and you on a pretty good lead. He just loses a lot of hp early on the jungle.|
|Kha'Zix||I think kha'zix is a really easy matchup, he have the same concept as Hecarim, he will always start on the blu, so you can easly kill him and steal it, as he have low hp and will not have mana at all. You can destroy his hole early game.|
This is my first guide, i'm a brazilian player that have the objective to only climb the ladder with Shaco, currently on D5, i started playing shaco on silver 5, 2 years ago. By the way, sorry for any english grammer problem. Any problems give me a feedback, i will be adding new content as soon as i can. As i'm new here, i dont how to make guides properly, but i will learn over the time.
Shaco kit is a really old kit, but have a lot of good tricks that can be lethal.
P: Shaco Backstab is just a really importante and powerfull thing in his kit, as it gives 20% extra damage if you play it right, a lot of people really dont know but shaco's Jack In The Box, Two-Shiv Poison and Hallucinate all deal bonus 20% bonus damage from behind, so always go from behind KappaPride.
Q: Shaco Deceive, is just his strongest ability, is the best escape on the game, and probally the most broken invisible skill either. As it is your escape and way to get in, you always should be really carefull to when and how to use it.
W: His Jack In The Box is just really good on the early game, can do a lot for you, but you need to know a lot about box placement, i will add on the guide later on, but it main function is to tank jungler monster for you, and make you get lv 3 FASTER THAN ANY OTHER CHAMPION, what can be used to gank or invade with advantage.
E: Shaco Two-Shiv Poison is a really good ability that is just what makes him what he is, the strong point on this ability is that it scales 1.1 additional AD and 1.0 AP, this is why Natural Talent is so good on him, as if thats it, it have a passive that applicates slow to the enemys, on every auto, what makes Oppressor a really good masterie either. A thing that a lot of shacos do, is to throw your E right when you get to the enemy, but you should wait he do some dash, as with your passive slow he just cant get away easily.
R: Shaco ultimate Hallucinate is my favorite ability on the game, it is so random and have so much pontential that makes me happy for being a main shaco, this skill is just insane, as it can make dodge any ability on the game if you time properly, as a lot of you know when you use it, you literally dissapear from the game, in the moment you use it, for 0.5 seconds(or something close to that). Another thing about shaco Hallucinate is that his clone have all the passives he have, so he have Two-Shiv Poison passive, Backstab even item's passives like Hexdrinker or Duskblade of Draktharr, what makes it way more unique. You can go over walls with it either, but it is really unconsistent, as it can happen or just dont.
Shaco have one of the most amazing stats on the game, why is that important? Because shaco stats are really balanced, it means he can build armor, hp, ap, ad, utility, everything will work pretty well on him. I prefer go AD bruiser, usually starting with AD and later going tank, because as a lot of you know, shaco starts falling apart on the late game, this is why you go tank, it makes you a lot more usefull on the late game.
Ravenous Hydra is just a really good item, but as it is really expensive now, you only do it if you're really ahead.
You always want to rush Stalker's Blade - Warrior, as it gives you a huge power spike.
The other items are all situational, you can go an early Zz'Rot Portal if you need defense and hold a t1 tower(if you have one), or an early The Black Cleaver if they are stacking a lot of armor.
There are 2 materies you could go with, the first one that is on the guide, the
or the defensive one in the Resolve tree,
Strength of the Ages
, always going for at least 12 points in ferocity.
Thunderlord's Decree : It gives you a lot of early game power spike, it makes your damage input really high, as you can gank, deal 2 AA, and throw your Two-Shiv Poison that will proc the Thunderlord's Decree , it usually is fatal if you use your Ignite with that, and the enemy is running because of the 20% bonus damage of Backstab.
Strength of the Ages : This is a really situation masterie, but can become quite handly, it is good when you think the composition of the enemy team, that will make you not be able to assassinate anyone, just like they having a , , , it is almost impossible for you to kill their ad, so you can go some bonus HP instead, so you can get way tankier on the late game.