Shaco General Guide by ronkiboy
Not Updated For Current Season
Shaco WAKA WAKA FLOCKA
Not Updated For Current Season
I play League of Legends one year ago...I will try to show how I play with Shaco the Deamon Jester.
The build large of parts from WAKA WAKA FLOCKA but this is not updated for a long time.
Maybe I found a ideal build to properly play the game and meet with Shaco.
Shaco is a very misunderstood assassin, some people do not know his true strength. Shaco's use in solo queue is to apply pressure early game, split push when losing or necessary, and kill the enemy carry at all times. Some people that have not played with or against a Shaco player as good as me think that Shaco loses his strength and presence as the game goes on. They are wrong and I am going to show you how to play Shaco to his highest potential.
To play a good Shaco, you will need good map awareness, need to know when to fight, need to know which champs you can handle, and you will need to know the range/dmg/cooldown of all the skills the enemy have or else you will die. Unfortunately, you will not learn most of these things through a guide, that's why you need to practice. I will try to cover as much as I can in this guide. Once you learn Shaco you will learn how to manipulate players and destroy players who don't know their champ.
Masteries , Runes
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Attack Speed
Greater Quintessence of Attack Damage
Smite is a no brainer, no explaination needed there. I also like to smartcast my smite key because the half a second it takes you to click on baron or dragon it may already be dead and those are gamechanging. Also, Shaco's passive DOES work with smite.
Smite / Smite + Backstab
1. 490 , 588
2. 520 , 624
3. 550 , 660
4. 580 , 696
5. 610 , 732
6. 640 , 768
7. 670 , 804
8. 700 , 840
9. 730 , 876
10. 760 , 912
11. 790 , 948
12. 820 , 984
13. 850 , 1020
14. 880 , 1056
15. 910 , 1092
16. 940 , 1128
17. 970 , 1164
18. 1000 , 1200
Exhaust because it's op. This summoner spell will help you kill that fed enemy carry 1v1 and 1v2 if equally farmed. Exhaust may help you gank during your red buff downtime. I also use when ganking early champs with strong dmg
I normally choose ignite if I'm looking for a 20min game or the enemy has hella healz.
Shaco deals 20% bonus damage when striking a unit from behind.
Taking the time to position yourself with this passive will rack you in kills. The passive also works with Smite.
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120% bonus damage.
Cost 90 / 80 / 70 / 60 / 50mana
I use this skill to close in onto the enemy carry and kill them at any point of the game. You will have to wait til some or most cc's are blown before you commit. When you play many Shaco games you will be able to decide when to deceive in naturally.
When escaping enemies, deceive only within the circle of range. This gives the illusion that you instantly dissapeared. If you deceive outside the circle of range then it will show the last step you took before vanishing, then they can track you down when your stealth wears down.
You can actually deceive over walls bigger than what the circle of range shows.
W: Jack In The Box
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and attacking them.
It deals 35 / 50 / 65 / 80 / 95 (+20% of ability power) damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth.
Cost 50 / 55 / 60 / 65 / 70mana
This is what allows Shaco to jungle early. This is why you and your team have to guard it to the best of your ability. I like to smartcast it to W instead of Shift+W because the .5s you take to click where you want it will depend on if it activates or not in teamfights.
If you can predict where the enemy jungle is going to be you can kill them with 2-3 boxes but you will have to be there to finish them off.
You can stack boxes in the jungle and they won't aggro til you attack. (this is a bug)
If you stack it on the enemy's buff monsters then it will attack them when they come to take their buffs.
If you are quick enough you can block skill shots with it.
Use it as scouts when you have the mana too, sometimes it will help you cut off a roaming enemy.
Drop it while running if enemy is at least 700 range away from you. It will save you.
You can drop it over walls to safely scout enemy jungle.
Use to scout bushes and escape when split pushing.
If an enemy activates the fear on your box, you can drop another one to double the fear.
E: Two-Shiv Poison
Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed and chance to hit by 20/22.5/25/27.5/30% for 2 seconds.
Active: Deals half weapon damage + 50/90/130/170/210 (+100% of ability power) Damage to target enemy, and poisons them for 3 seconds.The passive is deactivated during the cooldown.
Cost 50 / 55 / 60 / 65 / 70mana
This skill can take a squishy from 100% to 80%hp midgame with no items. It loses it's power later in game but still good. You can also slow down an enemy for 4 seconds for a gank if you don't have red.
Use it to finish off champ when their back is turned.
The passive lasts for 2 seconds so attack and then WAIT til they turn their back then throw another shiv for extra slow.
Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 18 seconds.
Cooldown 100 / 90 / 80seconds
This is one of the strongest steroids in game. You gain 75% dmg and 100% bonus attack speed. This is the skill that makes Shaco the best 1v1 champion after midgame. To make full use of this you must build on hit items. To use his clone you have to hold alt and click to move.
With great timing you can dodge Karthus' ultimate, dodge Taric's stun, block Caitlyn's ultimate, etc etc.
You can use this skill to trick enemies into thinking that you're the clone. Some cool jukes to do is to pop ult and run your ult like you would yourself then decieve away. If you are really skilled you can make your ult run in a split path and really mind**** the enemy.
My skill order is Jack In The Box > Deceive > Two-Shiv Poison > Jack In The Box > Two-Shiv Poison I grab when I can then max for a bigger burst when ganking. The reason I take 2 into early is because the extra fear length helps alot when you don't have your razor yet and rank 1 boxes just don't cut it when counter jungling.
3/5 enemy AD heavy
I'm winning so I troll
3/5 enemy magic heavy
Team feeding, I push
I feeding and my team carrying
We have no tank
Late game We have no tank
Standard Hunter's Machete + 5x Health Potion
Early lvl2 gank Boots of Speed + 3x Health Potion
Always wait for boxes to get aggro when jungling, it will take 5. second after fear activates but will save you tons of hp.
3 boxes at red before 1:55, 1 boxes at wraith before 0:45 and smite the big wraith.
Ganking / Early Game
In my typical First Blood to clean first wraith's > red > blue it takes a minute , go to the enemy jungle and wait at enemy red , guaranteed
90% first blood like Amumu Kha'Zix Nautilus
After you have red you will want to gank asap. I prioritize ganking mid or counter jungler then top or bot because of the success rate I had. There are special exceptions for ganking like if you have a strong early champ on your side like Alistar Garen Pantheon Taric.
The first person you usually want to gank is mid because mid is usually caster vs caster. Caster usually have low armor too (around 20- armor at lv2) also every caster has some sort of burst dmg and/or cc at lv2 which is good for ganking. If your caster gets an early kill then he will be able to snowball and just keep picking on mid all day til he cries daddy. You will also have to make sure when ganking lanes that your teammates have enough cc and damage to kill them before they can flash. Also be cautious, if you take too much minion dmg the enemy can just turn around and burst+ignite you down..
After this you can choose to counter jungle or gank top or bot. Usually after you have ganked mid then the enemy jungler should be at red or double golems area. Becareful when you are invading because there are junglers that will hurt you more than you hurt them like Gangplank (sometimes) Udyr Lee Sin it depends on the situation really, just take good judgement and save your deceive for when they flash unless they are like 200hp then you will want to burst them down. Also you will want to make sure you have atleast 140 mana, 90 for deceive and 50 for two shiv.
If you did not choose to invade jungle then you have 2 choices now, top or bot. Top lane ganking is really hard unless your teammate has good cc. Top laners usually consist of tanky champs with some sort of cc and lane stability. Ask yourself does your teammate have enough cc and dmg to finish him before he flashes. Some champs who you really want to avoid is Jax Mordekaiser Rumble Renekton Garen because they are soo strong pre4. Most likely when ganking top you will have to burn exhaust to pull off the kill or even save yourself in some cases.
Ganking bot lane is imo harder than ganking top. Why? It is a AD range with SUPPORT lane. Supports are built to keep the carries alive with either cc or heals. When ganking bot lane your lane absolutely needs atleast 1 snare/stun and a slow. I usually only put pressure into bot lane so the enemy can't farm as much and hopefully burn summoners. I will only commit to the kill if we have a stun and the enemies have burned summoners from my pressure ganks early on. Also, the best target to kill when ganking bot is the support 90% of the time, the only exception is if the AD burned summoners and is low, even then if the enemy AD has an escape it's better to burst down the support.
P.S. the reason why I say ganking bot is harder than top is because people in solo queue do not know how to focus. Spam ping the enemy support and hopefully your team can focus him and then when the support dies your team should be able to deny the enemy AD from farm. It's so simple but people in solo queue are ******ed.
Spots to deceive in
The #1 way to fail a gank is if the enemy sees your red poof from deceive. Deceiving in from these points will usually avoid that. Also the dotted lines in that image is for you to sneak into the brush when your team is pushing, these ganks usually don't get kills but it's worth a try.
If you failed a gank you can choose to attempt another lane or catch up in farm. My general rule when playing Shaco is 70% Gank 30% Jungle. If you do decide to go back into the jungle then do the camps accordingly. Double golems for exp, wraiths for gold, and wolves for gold if your low on hp. When doing wraiths you want to put a box right on top or behind the blue wraith so that it will tank it and shiv it before it regens, that thing hurts. I usually only do 1-2 camps before I attempt a gank again so I choose my camp wisely.
By now everybody is between lv6-11 and can burst you down with their ultimates. If you are playing a bad Shaco and underestimating your opponents then you WILL lose the game so don't make stupid mistakes.
Keep looking for ganks and doing everything you did from the chapter above, just don't die and let the game snowball from it.
Mid game you will want to pink ward dragon. Safe times to do dragon is when there is 2 top or you just have a fed carry to snowball the game. Keep a timer on dragon, it spawns every 6 mins.
When doing dragon activate your ult and let your ult tank by making it hit first.
If a tower is down on either side then you should try and push it as much as possible. Keep jack in the boxes in bushes and ward the red/blue buff area on that side. If you are fed then keep trying to find ganks and let your team farm that lane. When you are fed and mia you will put more pressure onto the enemy team while letting your teammate catch up on farm.
Jungle buffs respawn every 5mins. If you know that the enemy jungler started at blue then it will spawn before 7:10. Try and set up jitb's and call your team for a gank. Be careful for wards and watch out for mid mia because he might be heading to grab blue. Keep playing safe and farm up your The Black Cleaver .
Late Game Shaco you are one the best split pusher in the game. You will kill anybody 1v1 and you will have too much att speed that you will clear waves in literally 2 secs. With your split pushing power you will gain your team more map control and that will lead to the game changing Baron.
When doing Baron move your clone as close to Baron and it will gain aggro and tank for you. It is reccomended you switch aggro between you and your clone so it doesn't die in 4 hits.
I personally only push to win when my team absolutely sucks and we're losing horribly OR when the enemy team comp straight up ***** ours. Otherwise, I will stay with them pushing towers. I usually will plant boxes behind my teammates so we can retreat or plant boxes into the jungle to prevent my team from getting flanked doing this will win you the team fight and will save those idiot allies who stay after you get the tower or inhib and die because everybody b'd except for them.
I don't have much to say, I play a pretty team fight heavy Shaco so I will cover up most of that in the next chapter. The golden rule is to not give away easy deaths and keep following the tips up above.
Most people think that Shaco is horrible in team fights. I actually think he does his job as an assassin well and his jungle ganks and pushing are much more superior than other assassins.
Team fighting you will basically want to do the same thing throughout the game which is to kill the enemy AD, AP and Support in that order. When your team is pushing as 4 or 5 mid you want to stay hidden in the back just planting boxes behind your teammates for safe retreats or counter initiation and boxes in bushes to prevent flanks.
When someone initiates you want to stay back for about 2-3s wait til people blow CC's and CD then deceive in to the enemy AD. Usually you do not want to deceive over the tanks to the AD but deceive in a slant passing the tank who most likely has an oracles. If the support has the oracles then this will make your job a little bit harder. You will have to walk around and flank the enemy AD, you can't just deceive in a slant.
So you have deceived over and behind the AD and are pounding him, when the enemy support notices you, say Taric he will try to throw a stun in when it's off CD. This is usually where you will want to ult dodge it and continue pounding on the AD. Do not throw shivs immediately after deceive, wait to see if he blows flash or escapes. If the enemy AD has an escape and he used it to run from you then you have two choices.
If the AD turns around to fight you then you will need to chase him down with shiv and maybe exhaust to scare him off until your deceive is almost on CD then repeat steps above.
If the AD withdraws from the fight then go after the AP carry or Support.
After I have killed the AD I move onto the AP carry or I will run away and find a safe time to deceive back in again and repeat until we have scored an ace.
Mobility Boots vs Bezerkers Greaves
With mobility boots you only make use of it mostly in the early game (10 min), where people are still laning and you have strong ganking power with just wriggles. I do admit they help you position yourself in teamfights better but after you pop your deceive and go on the carry you will probably lose the battle, with your ult on bezerkers give you a total of 50% attack speed. That's a big deal.