get
prime

Shaco Build Guide by Gigglefluff

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gigglefluff

Shaco laning is better than jungle

Gigglefluff Last updated on December 21, 2011
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Guide Top

Introduction

Largely Shaco seems to be very much an early game champion, he is ideal for a 20 minute surrender, however using tough items such as Warmogs you can allow yourself to really carry into the late game.


Guide Top

Runes

I find runes are very much based on opinion, however i have a standard set of runes i will always use which is:

    9 Magic resist Blues
    9 Armor Yellows
The reds and quints are the only thing that i change and these for Shaco are ideally critical damage or armor penetration. Generally the armor penetration runes are a more useful on more champions, so i prefer them if you lack IP. This is mainly because critical damage runes are only really useful on Tryndamere/Shaco or sometimes Master Yi.


Guide Top

Masteries

These masteries are generally fairly self explanatory and are fairly standardized for ad champions.


Guide Top

Items

Many people as with all stealth champions love to get the boots of mobility, but generally i don't find it is a necessary item and find that the little bit extra attack speed makes more difference. This increases his sustained damage and by the time it is getting to a team fight, the boots with extra speed are not actually of any use.
Infinity edge is a must, and the earlier the better. The additional critical damage stacks with you Deceive, this gives Shaco an even greater damage spike, for owning those squishy champions.
Sheen again increases the damage of your initial burst, so makes your Deceive even more deadly. Triforce is what most people say to go for, but the buff that the Triforce gives you is actually the same as sheen, it is no better than sheen, so i prefer to get the Triforce later, as my last item.
I then like to stack as much AD and life steal as soon as possible, and the most efficient way of stacking this are Bloodthirsters.
After this i find it is getting to the point where the insane burst isn't enough to survive. So for the sake of general toughness and appearing like a tough target and not a focus target a Warmogs is a great deterrent. However i have tried an Guardian Angel in this place, but i don't find it is as reliable.
After this finish off with the long awaited Triforce, which is obvious as the rest of the build is complete also it really tops of the build with the 7% movement buff.


Guide Top

Skill Sequence

At level 1 you take jack in the boxes because it allows you to take either blue or red, and achieve level 2 before anyone else in the game!
After that i like to prioritize deceive over anything else other than his ultimate. As this is his main damage deal and the ability that you will spam. Oddly the mana cost of deceive also goes down with level which helps in the early laning phases.
After deceive and hallucination i like to prioritize two shiv poison, because it increases Shaco's capability to deal damage and to chase.
Jack in the boxes have to come last in this build because mostly they are useless for fighting, no one goes near a bush in a game with a Shaco unfortunately. You can throw them down in team fights, however they tend to not be used, or die from AOE before they get a chance to activate their fear function.


Guide Top

Pros / Cons

Pros:

    High damage burst and easy kills
    Likely to cause a 20 minute surrender or easy win due to high kills
    One on One this is nearly unbeatable, mostly even Tryndamere looses to this because he dies in exactly 1 shot from deceive.
Cons:
    If early laning fails you will be fairly weak into the later game
    Late game he drops off massively and is focused in team fights
    If the enemy team has a lot of cc then he is easy to counter.


Guide Top

Summary

With this guide you may find it just doesn't work, but using this i have won every game for 10 games with a 20 minute surrender.

If you can pull this build off you will laugh when you see those critical hits on a mage for their entire hp bar!!!