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Shaco Build Guide by ArturN31

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ArturN31

Shaco - Not only DMG

ArturN31 Last updated on December 14, 2011
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
8
12
13
Ability Key W
3
5
7
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
3/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

__Hello Its ArturN31 there i would love to show you this build I think that it is preety good__ and you ll not be a squishy shaco.


Guide Top

Skills

[Deceive]
Shaco teleports nearby and becomes stealthed for 3.5 seconds.

His next basic attack within the next 6 seconds will critically strike, dealing 140/160/180/220/240% damage (normal critical strikes deal 200% damage).

Cost
90/80/70/60/50 Mana
Range
500

[Jack in the box]
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.

Its attacks deal 35/55/75/95/115 (+0.2) magic damage and it lasts for 90 seconds while stealthed or 5 seconds while firing.

Cost
50/55/60/65/70 Mana
Range
425

[Two-Shiv Poison]
Passive: Shaco's basic attacks poison his target, reducing their Movement Speed. If the target is a minion, it reduces their chance to hit by 20/22.5/25/27.5/30% for 2 seconds.

Active: Deals 40/80/120/160/200 (+) (+1) magic damage to target enemy, and poisons them for 3 seconds. Upon activating this ability the passive is removed until Two-Shiv Poison becomes available again.

Cost
50/55/60/65/70 Mana
Range
625

[Hallucinate]
Shaco vanishes briefly and reappears with a clone that lasts up to 18 seconds. The clone deals 75% of Shaco's damage and receives 50% increased damage.

On death, the clone detonates, dealing 300/450/600 (+1) magic damage to nearby enemies.

Cost
100 Mana
Range
500

[Backstab]
Shaco deals 20% bonus damage when striking a unit from behind.


Guide Top

Pros / Cons

+Not very squishy with this build
+Nice DMG

-You need be feeded to have good game ;)