Shaco Build Guide by Remain

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League of Legends Build Guide Author Remain

Shaco the Insane

Remain Last updated on October 25, 2011
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by HeAt » March 26, 2010 7:03am | Report

IT DOES NOT CAP AT whatever percent.. CRIT DAMAGE itself caps at 340% i just asked one of the Riot members.. this kid should really get his sources right... And from what i know it is impossible to get past 300% now anyway... unless you use shaco's deceive or parrrley, or bloodlust.. Thats all there is to it.. GREAT build man!
- HeAt


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by HeAt » March 26, 2010 7:05am | Report

EDIT: impossible to get past 300% without using skills.. happy :) meaning, runes, masteries, and infinity edge


Everybody! Don't Forget To Check out Some of My Beatboxing @ www.youtube.com/heatbbx and give me that +rep if i helped you out :)
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by little mofo » March 26, 2010 7:30am | Report

Ofc you can kite(a bad team wont always say when some one is using "lock on target" [gank attemts].)
And stuns - movement increase/decrease echaned crystalarrow exhaust flash (well placed teleport). ?You know? the higest movement speed recordet is 1,2k-> which would outrun your 477 with a good margin what if the other team got janna or zilean.

http://www.youtube.com/watch?v=adHWZkTjiSA
http://www.youtube.com/watch?v=miDLnaKxlaw


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by Remain » March 26, 2010 8:14am | Report

I do get your point regarding the stuns/movement increase and decreases etc, might aswell mention Oracle pot to make it even harder for Shaco.

Either way, keeping an eye out for enemies that just disappear, or that have respawned is the key, most likely the late game will make it hard for the opposing team to spare those 2 people to kill you, since they are vital with their stuns/slows.

And I also wrote in my guide that stunners are a problem for Shaco, ill list a few that pose a considerable threat to your tower pushing:

Ashe, (AP) Sion, Annie, Jax, TF and Warwick ulti.

Annie and TF are the ones that can really blow you up, along with their ultis ofcourse.

I can add some more info about each stunners when I have time.

@HeAt

Thanks alot for clearing that up regarding the Crit cap, and thanks alot for the great support!

@Alahric

Logic is the thing I love to hate sometimes.

Thanks everyone for the feedback
I will try to perfect the guide by each patch since new champs come crawling off the woodwork nowadays and gameplay issues do occur!

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by little mofo » March 26, 2010 12:00pm | Report

I admit shaco is harder then most tanks to kill, and almost impossible to kill without a gank on high lvl of team play.But team vs team figts it's so easyer to detect a "gank". :D

From zero to rammus hehe !thats "insane"!


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by little mofo » March 26, 2010 12:09pm | Report

Question? does the summoner spell need to be teleport and exhaust. To this build work i know you need to change the masteries, but what will be the impact of this. (Can you use flash,ignite/exhaust?)

Do you think you could include a summoner spell section?(It very clean and nice ordered guide{i migth have slipt past it...)


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by Remain » March 26, 2010 12:32pm | Report

Exhaust and Teleport are needed, much for beeing versitile (typo)
Exhaust for getting away or ganking
TP for defending or attacking towers
Then you have both something to push with and one to kill with.

And a very good suggestion, I will be sure to add a summoner spell section tomorrow!

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by Guest » March 26, 2010 10:10pm | Report

I don't know what league of legends you guys play if it's Europe let me know,
On www.leagueoflegends.com the crit dmg by RUNES is capped at +24% dmg.
So that means on runes you can only do +24% with RUNES. In game it doesn't cap.
Don't waste your IP points for maxxing out RUNES. Thanks that is all I mean.

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by Guest » March 27, 2010 11:26am | Report

Only bad !

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by Remain » March 28, 2010 2:25am | Report

Yes, I do play in Europe, but any cap on runes would most likely be followed by a huge warning sign here, if such a cap would exist it would be misleading and badly desgined by Riot.

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